Jack of All Trades: Difference between revisions
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One of the [[primary racial traits]]. Jack of all trade races are well-rounded races with no unique abilities, other than the ability of their scouts and light warships to [[pen-scan]]. | One of the [[primary racial traits]]. Jack of all trade races are well-rounded races with no unique abilities, other than the ability of their scouts and light warships to [[pen-scan]]. The are one of the strongest races, having economic advantages. The [[Humanoids]] [[pre-defined race]] is JOAT. | ||
==Race specifications== | |||
*Starting Advantages | |||
**Tech 3 in all fields | |||
**Two scouts | |||
**One colony ship | |||
**One [[medium freighter]] | |||
**One [[mini miner]] | |||
**One [[destroyer]] | |||
*Exclusive Components | |||
:none | |||
*Exclusive Abilities | |||
**Scout, [[Frigate]] and [[Destroyer]] hulls get a built-in scanner with a range equal to 2N / N light years, where N = 10 x [[Electronics]] Tech level | |||
**Improves all Costs 75% Extra fields to tech level 4 if the box in step 6 is checked | |||
**Planets can support 20% more population for a potential 1.2M pop. This is cumulative with [[OBRM]] giving a potential 1.32M pop. | |||
==Library articles== | |||
*[[How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999]] | |||
*[["25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7]] | |||
*[[Article Library#Jack of all Trades]] |
Revision as of 19:23, 10 November 2006
One of the primary racial traits. Jack of all trade races are well-rounded races with no unique abilities, other than the ability of their scouts and light warships to pen-scan. The are one of the strongest races, having economic advantages. The Humanoids pre-defined race is JOAT.
Race specifications
- Starting Advantages
- Tech 3 in all fields
- Two scouts
- One colony ship
- One medium freighter
- One mini miner
- One destroyer
- Exclusive Components
- none
- Exclusive Abilities
- Scout, Frigate and Destroyer hulls get a built-in scanner with a range equal to 2N / N light years, where N = 10 x Electronics Tech level
- Improves all Costs 75% Extra fields to tech level 4 if the box in step 6 is checked
- Planets can support 20% more population for a potential 1.2M pop. This is cumulative with OBRM giving a potential 1.32M pop.