Packet Physics: Difference between revisions
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Revision as of 23:37, 7 February 2008
Packet Physics (PP)
One of the primary racial traits. Packet Physics races excel at building mass drivers. They are considered one of the weaker races, and are not often played in multi-player games.
Race specifications
- Starting Advantages
- Tech 4 in Energy
- Two shielded scouts
- One colony ship
- Two starting planets in non-tiny universes
- Exclusive Components
- Mass driver 5, 6, 8, 9, 11, 12, 13
- Mineral packets with built-in penetrating scanner, with a range equal the square of their warp speed
- Exclusive Abilities
- Mineral packets are smaller and cheaper to build
- Sense all players' mineral packets in flight, regardless of location
- Learn the exact design of any enemy starbase that uses a mass driver to receive a packet you fling
- Planets receiving mass packets have a 50% chance of a 1% improvement (terraforming) in an environmental attribute. For every 100kT of a mineral not caught, there is also a 0.1% chance of the overall planet value improving by 1%(permaforming).