Random Events: Difference between revisions
From Stars!wiki
Jump to navigationJump to search
No edit summary |
Added WHs to the list. |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
Below the list of [[Random Events]]: | Below the list of [[Random Events]]: | ||
* [[MT]] | * '''[[MT]] visit''' | ||
* | * '''comet strike''' : ''A large comet has crashed into (xxx) bringing a wide variety of new minerals and drastically altering the planet's environment.'' | ||
* | *:Planets can get hit by a comet. Those come unannounced and kill pop on the surface. Defenses or a mass drivers are not taken into account. A comet randomly leaves an amount of minerals on the surface and randomly increases mineral concentrations. The amount of pop killed increases with the size of the comet. There are 3 sizes: small (leaves one minerals, increases one concentrations), large (leaves two mineral, increases two concentration) and huge (leaves all three minerals, increases all concentrations). | ||
* | *: | ||
* [[ | * '''planetary change''' : ''Fundamental changes in the environment of (yyy) have permanently altered the planet's Temperature. This change has canceled all planetary production.'' | ||
*:Sudden changes in the hab settings of a planet, independent of the habs of the inhabiting race | |||
* suddenly discovered mineral storages : your people discover a hidden supply in one type of mineral, with as result that the concentration is increased | |||
* '''colonization bonus''' : when you colonize a planet you have a chance to discover artifacts. Those artifacts contribute a small amount of resources (100-200?) to one of the tech fields. You do however need to bring a minimun (1000?) of pop and the planet cannot be colonized before. Colonizing more planets in one year increases the chance to discover artifacts. (true?) | |||
* '''Wormholes''' : [[Wormhole_Navigation]] ''' | |||
note: checking NRE when creating a game will turn all these off | note: checking '''No Random Events (NRE)''' when creating a game will turn all these off | ||
(add examples of the ingame messages) | |||
[[category:glossary]] |
Latest revision as of 01:29, 1 May 2012
Below the list of Random Events:
- MT visit
- comet strike : A large comet has crashed into (xxx) bringing a wide variety of new minerals and drastically altering the planet's environment.
- Planets can get hit by a comet. Those come unannounced and kill pop on the surface. Defenses or a mass drivers are not taken into account. A comet randomly leaves an amount of minerals on the surface and randomly increases mineral concentrations. The amount of pop killed increases with the size of the comet. There are 3 sizes: small (leaves one minerals, increases one concentrations), large (leaves two mineral, increases two concentration) and huge (leaves all three minerals, increases all concentrations).
- planetary change : Fundamental changes in the environment of (yyy) have permanently altered the planet's Temperature. This change has canceled all planetary production.
- Sudden changes in the hab settings of a planet, independent of the habs of the inhabiting race
- suddenly discovered mineral storages : your people discover a hidden supply in one type of mineral, with as result that the concentration is increased
- colonization bonus : when you colonize a planet you have a chance to discover artifacts. Those artifacts contribute a small amount of resources (100-200?) to one of the tech fields. You do however need to bring a minimun (1000?) of pop and the planet cannot be colonized before. Colonizing more planets in one year increases the chance to discover artifacts. (true?)
- Wormholes : Wormhole_Navigation
note: checking No Random Events (NRE) when creating a game will turn all these off
(add examples of the ingame messages)