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Showing below up to 50 results in range #21 to #70.
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- "Balancing Planets" by Jason Cawley 1997 v2.6/7
- "Basic Diplomacy" by Mathias Dellaert 1997 Any
- "Basic Game Play" by Jason Cawley 1997 v2.6/7
- "Basic Planetary Management" by Michael Martin 1997 v2.6/7
- "Basic Race Design" by Art Lathrop 1999-04-04 v2.6/7i
- "Battleboard Starting Positions (BSP)" by Overworked - 04 February 2003
- "Battleship Design" by Jason Cawley 1997 v2.6/7
- "Beams or Missiles?" M. Meagher & M. Dellaert 1997 v2.6/7
- "Beams or Missiles? (Endgame)" Jason Cawley 1997 v2.6/7
- "Beating the AI HE" by Jason Cawley 1997 v2.6/7
- "Beginner's Guide to IT" by Darren Wisper 1999-01-01 v2.6/7
- "Bombing" by Various Authors 1997 v2.6/7
- "Bombing, Packets, and Invasions" by Shane Kearns 1997 v2.6/7
- "Boosting the Hyper-Producer" by Mahrin Skel 1997 v2.6/7
- "Colonization Strategies" by Various Authors 1997 v2.6/7
- "Combating the Hidden" Thurman Miller 1997 v2.6/7
- "Concepts of Warfare" by Mikkel 1997 Any
- "Cruiser Designs" by Jason Cawley 1997 v2.6/7
- "David Moen's Newbie Tips" by David Moen 1999-10-20
- "Defending Against Packets" by jmeyers@erinet.com 1997 v2.6/7
- "Defending Against the Horde - Updated" by Red Dragon 1997 v2.6/7
- "Defending Aginst Packets" by jmeyers@erinet.com 1997 v2.6/7
- "Definition of the Computer AIs" by Author Unknown 1995 v2.6/7
- "Designing a Coherent Race" by Michael C. Martin 1997 v2.6/7
- "Determining Your Neighbor's PRT" by Michael Martin 1997 v2.6/7
- "Devising a Strategy" by Bruce Poon 1997 v2.6/7
- "Diplomacy: THE Bloodiest Battlefield" by bglynn@gac.edu 1997 Any
- "Diplomacy and SS: Trading Knowledge" by Mathias Dellaert 1997 v2.6/7
- "Diplomacy vs. Strategy in PBEMs" by Luis Sequeira 1997 Any
- "Disguising You PRT" by Philippe Malacher 1997 v2.6/7
- "End Game Tips" by Sanguine 1999-03-30 v2.6/7i
- "Factoryless Races" by Jason Cawley 1997 v2.6/7
- "Factoryless Races and War-Fighting" by Jason Cawley 1999-02-09 v2.6/7i
- "Fighting AR Deathstars" by Nate Burgess 1997 v2.6/7
- "Frigate vs. Cruisers" by Rob 1997-09-17 v2.6/7
- "Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f
- "Growth Rates" by Jason Cawley 1997 v2.6/7
- "Guts of the Battle Engine" by James McGuigan - 23 Jan 2002
- "HE vs. JOAT" by Scott Phelps 1996 v2.6b
- "Habitability Ranges" by Jason Cawley 1997 v2.6/7
- "Handeling Ship Design Limitations" by Jason Cawley 1997 v2.6/7
- "Handling Stars! Bugs" by Barry Kearns 1997 Any
- "Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7
- "How-to guide to expansion" by William Butler 1999-05-11 v2.6/7i
- "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7
- "How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a
- "How to Beat Super Stealth" Paul Baker 1997 v2.6/7
- "How to Beat the Computer AIs" by Peter Cohen 1996 v2.5
- "How to Build a Test Bed" by Barry Kearns 1997 v2.6/7
- "How to Handle the AI Hyper-Expansion" by Various Authors 1997 v2.6b