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Showing below up to 100 results in range #1 to #100.
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- (hist) Chapter 12:Operational Stars! by Example [96,995 bytes]
- (hist) "Jeff on Supernova" compiled by James McGuigan [66,896 bytes]
- (hist) War Mongering 101, by Darrend Brown [66,279 bytes]
- (hist) The Art of War by Sun Tzu [60,474 bytes]
- (hist) "Advanced JOAT Design and Play" by Scott Phelps 1997-03-24 v2.6/7b [57,660 bytes]
- (hist) AR Guide by Leonard Dickens - Revised: 21st September 2000 [48,899 bytes]
- (hist) Chapitre 6 du manuel: Planètes [45,747 bytes]
- (hist) Chapter 2:Basic Race Design [42,651 bytes]
- (hist) Message format strings by Wasp - 11 July 2010 [42,586 bytes]
- (hist) Chapter 8:Some Basics of Battle [42,522 bytes]
- (hist) Chapter 7:Basic Diplomacy [42,488 bytes]
- (hist) Chapter 9:Intelligence [38,651 bytes]
- (hist) "Defending Against the Horde - Updated" by Red Dragon 1997 v2.6/7 [35,966 bytes]
- (hist) Chapter 3:Building a Monster Race [32,619 bytes]
- (hist) Fledgling Admirals Hints & Tips by Altruist - Mar 2007-Feb 2011 [31,986 bytes]
- (hist) Mystery Trader FAQ 3.1 by Rogier van Vugt - 1998-03-23 v2.6/7h [31,046 bytes]
- (hist) How to Host a Game v2.0 by Omonubi [30,987 bytes]
- (hist) "How to Host a Game, v2.0" by Omonubi 1996 v2.6/7 [30,449 bytes]
- (hist) What Is Stars! [29,973 bytes]
- (hist) "Basic Game Play" by Jason Cawley 1997 v2.6/7 [29,275 bytes]
- (hist) Bugs connus [29,076 bytes]
- (hist) Chapter 11:Reducing Micro-Management [28,390 bytes]
- (hist) Chapter 5:Ship Design Basics [27,716 bytes]
- (hist) "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f [27,545 bytes]
- (hist) Known Bugs [27,230 bytes]
- (hist) VML-helpfile1.1a.txt [26,884 bytes]
- (hist) READ26B.TXT [26,420 bytes]
- (hist) "Advanced IT Design and Play v2.0" by Verker 1998-02 v2.6/7 [25,036 bytes]
- (hist) On the Wealth of Nations, by Jason Cawley [24,908 bytes]
- (hist) Chapter 10:Border Management [24,640 bytes]
- (hist) "Warship Design" by Scott Phelps 1997-04-01 v2.6/7 [24,409 bytes]
- (hist) Chapter 6:Early Resource Management [24,341 bytes]
- (hist) "Lesser Racial Traits" by Walter D. Pullen 1997 v2.6/7 [24,045 bytes]
- (hist) Article Library [23,449 bytes]
- (hist) Super Stealth [22,764 bytes]
- (hist) Chapitre 1 du guide stratégique: Stratégie globale [22,119 bytes]
- (hist) "David Moen's Newbie Tips" by David Moen 1999-10-20 [22,017 bytes]
- (hist) Conception fondamentale de race d'Art Lathrop - Révision du 1er Août 1999 [21,746 bytes]
- (hist) "Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i [21,105 bytes]
- (hist) Chapter 1:Whole Game Strategy [21,012 bytes]
- (hist) SNG:Rules Description Language [20,786 bytes]
- (hist) "Playable AR Races" by Jason Crawley 1997 v2.6/7 [20,775 bytes]
- (hist) "Concepts of Warfare" by Mikkel 1997 Any [20,301 bytes]
- (hist) Chapter 4:Exploration and Expansion [20,254 bytes]
- (hist) "new MT FAQ" by James McGuigan - 5 December 2001 [19,845 bytes]
- (hist) "Diplomacy vs. Strategy in PBEMs" by Luis Sequeira 1997 Any [19,752 bytes]
- (hist) "A Guide to Becomming an Evil Overlord" by Peter Anspach 1997 n/a [18,986 bytes]
- (hist) "Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7 [18,884 bytes]
- (hist) "Super Stealth Race Strategies" Robert Lee 1996 v2.6(0) [18,672 bytes]
- (hist) "Mineral Excavation" by Omonubi 1997 v2.6/7 [18,496 bytes]
- (hist) Regenerating Shields for WM, IS races, by Jason Cawley [18,418 bytes]
- (hist) "Operational Stars! by Example - Part II" by Jason Cawley 1999-01-16 v2.6/7i [18,312 bytes]
- (hist) "Basic Diplomacy" by Mathias Dellaert 1997 Any [18,017 bytes]
- (hist) Space Demolition [17,927 bytes]
- (hist) "Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7 [17,643 bytes]
- (hist) Basic Race Design by Art Lathrop - Revised: 1st Aug 1999 [17,626 bytes]
- (hist) Living with Chaff by Art Lathrop - Revised: 3th December 2000 [17,079 bytes]
- (hist) "Hyper Expansion Strategy" by Rick Bladwell 1997 v2.6/7 [16,970 bytes]
- (hist) "Basic Race Design" by Art Lathrop 1999-04-04 v2.6/7i [16,905 bytes]
- (hist) "The 2525 Hyperproducer" by Brian Price 1997 v2.6/7 [16,875 bytes]
- (hist) 26JFIN.TXT [16,535 bytes]
- (hist) Custom Race wizard [16,299 bytes]
- (hist) "War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7 [16,237 bytes]
- (hist) "War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7 [16,192 bytes]
- (hist) BATTLE.TXT [15,720 bytes]
- (hist) Stars! Supernova Genesis [15,577 bytes]
- (hist) Interlude 1:Making the Most of the Stars! User Interface [15,163 bytes]
- (hist) "The Principles of War" by Brian Weeden 1997-04-15 Any [14,730 bytes]
- (hist) "BB vs. War Monger Dreadnoughts" by Jason Cawley 1997 v2.6/7 [14,684 bytes]
- (hist) "Beginner's Guide to IT" by Darren Wisper 1999-01-01 v2.6/7 [14,644 bytes]
- (hist) Tricks of the Trade by Art Lathrop - Revised 13th January 2001 [14,606 bytes]
- (hist) "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5 [14,569 bytes]
- (hist) Interstellar Traveller [14,495 bytes]
- (hist) "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7 [14,425 bytes]
- (hist) How to make a WM monster, by Gary McClellan and Jason Cawley [14,273 bytes]
- (hist) "HE vs. JOAT" by Scott Phelps 1996 v2.6b [14,137 bytes]
- (hist) "Designing a Coherent Race" by Michael C. Martin 1997 v2.6/7 [13,915 bytes]
- (hist) "Space Demolition" by Rick Steeves 1996-09-23 v2.6/7 [13,894 bytes]
- (hist) BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002 [13,823 bytes]
- (hist) "Multi-player Strategies" by Jason Cawley 1997 v2.6/7 [13,698 bytes]
- (hist) "'J' Patch JOAT" by Dan Bush, Varn & Jason Cawley 1998 v2.6/7i [12,921 bytes]
- (hist) "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7 [12,888 bytes]
- (hist) "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7 [12,638 bytes]
- (hist) "SLDS 3: The Agreed Border Treaty" by Scott Phelps 1997 Any [12,466 bytes]
- (hist) "Tricks of the Trade" by Art Lathrop 1999-09-06 [12,323 bytes]
- (hist) Micromanagement Methodology - discussion - 22 September 2009 [12,199 bytes]
- (hist) MT Parts Guide by Walter Pullen - 1997 v2.6/7 [12,183 bytes]
- (hist) Warmonger - Strategy, by Alex Hall [12,179 bytes]
- (hist) "Disguising You PRT" by Philippe Malacher 1997 v2.6/7 [11,923 bytes]
- (hist) "A Guide to AR" by Woo-Hyeon Cheong 1996-06-25 v2.5 [11,894 bytes]
- (hist) "Another AR Monster" by Jason Cawley 1997 v2.6/7 [11,816 bytes]
- (hist) Guts of the Battle Engine [11,793 bytes]
- (hist) "Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7 [11,749 bytes]
- (hist) How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999 [11,600 bytes]
- (hist) "IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7 [11,575 bytes]
- (hist) "Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7 [11,502 bytes]
- (hist) "Guts of the Battle Engine" by James McGuigan - 23 Jan 2002 [11,436 bytes]
- (hist) "Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7 [11,356 bytes]
- (hist) "How to design a Quick Start IT race" by Jeff Berger 1997 v2.6/7 [11,297 bytes]
- (hist) AutoHost Client [11,168 bytes]