Difference between revisions of "Random Events"

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Below the list of [[Random Events]]:
 
Below the list of [[Random Events]]:
* [[MT]] visits
+
* '''[[MT]] visit'''
* [[comet strikes]] : planets can get hit by a comet. Those come unannounced and kill pop on the surface. Defenses or a mass drivers are not taken into account. A comet randomly leaves an amount of minerals on the surface and randomly increases mineral concentrations. The amount of pop killed increases with the size of the comet. There are 3 sizes: small (leaves one minerals, increases one concentrations), large (leaves two mineral, increases two  concentration) and huge (leaves all three minerals, increases all concentrations).  
+
* '''comet strike''' : planets can get hit by a comet. Those come unannounced and kill pop on the surface. Defenses or a mass drivers are not taken into account. A comet randomly leaves an amount of minerals on the surface and randomly increases mineral concentrations. The amount of pop killed increases with the size of the comet. There are 3 sizes: small (leaves one minerals, increases one concentrations), large (leaves two mineral, increases two  concentration) and huge (leaves all three minerals, increases all concentrations).  
* [[planetary changes]] : sudden changes in the hab settings of a planet, independent of the habs of the inhabiting race
+
* '''planetary change''' : sudden changes in the hab settings of a planet, independent of the habs of the inhabiting race
* [[suddenly discovered mineral storages]] : your people discover a hidden supply in one type of mineral, with as result that the concentration is increased
+
* suddenly discovered mineral storages : your people discover a hidden supply in one type of mineral, with as result that the concentration is increased
* [[colonization bonusses]] : when you colonize a planet you have a chance to discover artifacts. Those artifacts contribute a small amount of resources (100-200?) to one of the tech fields. You do however need to bring a minimun (1000?) of pop and the planet cannot be colonized before. Colonizing more planets in one year increases the chance to discover artifacts. (true?)
+
* '''colonization bonus''' : when you colonize a planet you have a chance to discover artifacts. Those artifacts contribute a small amount of resources (100-200?) to one of the tech fields. You do however need to bring a minimun (1000?) of pop and the planet cannot be colonized before. Colonizing more planets in one year increases the chance to discover artifacts. (true?)
  
 
note: checking NRE when creating a game will turn all these off
 
note: checking NRE when creating a game will turn all these off
 +
 +
(add examples of the ingame messages)

Revision as of 09:15, 12 January 2007

Below the list of Random Events:

  • MT visit
  • comet strike : planets can get hit by a comet. Those come unannounced and kill pop on the surface. Defenses or a mass drivers are not taken into account. A comet randomly leaves an amount of minerals on the surface and randomly increases mineral concentrations. The amount of pop killed increases with the size of the comet. There are 3 sizes: small (leaves one minerals, increases one concentrations), large (leaves two mineral, increases two concentration) and huge (leaves all three minerals, increases all concentrations).
  • planetary change : sudden changes in the hab settings of a planet, independent of the habs of the inhabiting race
  • suddenly discovered mineral storages : your people discover a hidden supply in one type of mineral, with as result that the concentration is increased
  • colonization bonus : when you colonize a planet you have a chance to discover artifacts. Those artifacts contribute a small amount of resources (100-200?) to one of the tech fields. You do however need to bring a minimun (1000?) of pop and the planet cannot be colonized before. Colonizing more planets in one year increases the chance to discover artifacts. (true?)

note: checking NRE when creating a game will turn all these off

(add examples of the ingame messages)