Difference between revisions of "Random Events"
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Below the list of [[Random Events]]: | Below the list of [[Random Events]]: | ||
− | * [[MT]] | + | * '''[[MT]] visit''' |
− | * | + | * '''comet strike''' : planets can get hit by a comet. Those come unannounced and kill pop on the surface. Defenses or a mass drivers are not taken into account. A comet randomly leaves an amount of minerals on the surface and randomly increases mineral concentrations. The amount of pop killed increases with the size of the comet. There are 3 sizes: small (leaves one minerals, increases one concentrations), large (leaves two mineral, increases two concentration) and huge (leaves all three minerals, increases all concentrations). |
− | * | + | * '''planetary change''' : sudden changes in the hab settings of a planet, independent of the habs of the inhabiting race |
− | * | + | * suddenly discovered mineral storages : your people discover a hidden supply in one type of mineral, with as result that the concentration is increased |
− | * | + | * '''colonization bonus''' : when you colonize a planet you have a chance to discover artifacts. Those artifacts contribute a small amount of resources (100-200?) to one of the tech fields. You do however need to bring a minimun (1000?) of pop and the planet cannot be colonized before. Colonizing more planets in one year increases the chance to discover artifacts. (true?) |
note: checking NRE when creating a game will turn all these off | note: checking NRE when creating a game will turn all these off | ||
+ | |||
+ | (add examples of the ingame messages) |
Revision as of 09:15, 12 January 2007
Below the list of Random Events:
- MT visit
- comet strike : planets can get hit by a comet. Those come unannounced and kill pop on the surface. Defenses or a mass drivers are not taken into account. A comet randomly leaves an amount of minerals on the surface and randomly increases mineral concentrations. The amount of pop killed increases with the size of the comet. There are 3 sizes: small (leaves one minerals, increases one concentrations), large (leaves two mineral, increases two concentration) and huge (leaves all three minerals, increases all concentrations).
- planetary change : sudden changes in the hab settings of a planet, independent of the habs of the inhabiting race
- suddenly discovered mineral storages : your people discover a hidden supply in one type of mineral, with as result that the concentration is increased
- colonization bonus : when you colonize a planet you have a chance to discover artifacts. Those artifacts contribute a small amount of resources (100-200?) to one of the tech fields. You do however need to bring a minimun (1000?) of pop and the planet cannot be colonized before. Colonizing more planets in one year increases the chance to discover artifacts. (true?)
note: checking NRE when creating a game will turn all these off
(add examples of the ingame messages)