Primitive Stars!
From Stars!wiki
Primitive Stars! games are designed to make the game much longer and slower than a regular game. The aim of this is to make much greater use of the 'early' and 'midgame'.
The rules for primitive Stars! are defined as follows:
Race designs - general restrictions.
- Leftover advantage points MUST be set to defenses
- * Only one immunity is allowed (special restriction on CA)
- One variable (gravity, temp or radiation) MUST be set at the extreme left or extreme right AND may be no more than 5 clicks wider than the minimum. This gives the following maximum options:
- Radiation 70-100 OR 0-30
- Temperature 80-200 OR -200 - -80
- Gravity 1.80 - 8.00 OR 0.12 - 0.55
- Start at 3 box may NOT be checked
- Mines MUST cost 15
- Factories MUST cost 25
- Factory efficiency may not be better than 1.2 (12 resources per 10 factories)
- Must NOT check the cost 1kt less box
- Mine efficiency may not be better than 1.2 (12kt per 10 mines)
- Factories operated may not be higher than 15
- Mines operated may not be higher than 15
- Weapons MUST be set to expensive.
- No cheap Propulsion tech.
- The net of all research fields must be 0 or higher
- (i.e. 3 expensive, 3 cheap or 2 expensive, 2 cheap 2 normal etc.)
- Max population growth rate is 8%, 5% for HE (see special HE restriction)
- Each race must be designed to have 2000 resource points left over then may spend their race
handicap points (see 'Handicaps' below)
Game Play Rules
- All fuel transport hulls are banned (fuel transport for IS and Super Fuel Transport for all races)
- The tech 0 fuel pod is banned. Any ships that contain this part on game start-up must be scrapped on the first turn.
- The Radiating Hydro Ram scoop and the Trans Galactic Super Scoop are the ONLY allowed ramscoops
- (HE is allowed the Settlers Delight)
- (if you have IFE the Fuel Mizer is BANNED - all ships with Fuel Mizers MUST be scrapped on the first turn)
- The ONLY stargate allowed is the 100/250 gate.
- ALL players MUST be set to 'enemy'
- ALL players MUST have battle orders set to 'attack everyone'
SPECIAL RACE RESTRICTIONS
- AR: Pop/resource divisor may not be better than 1/15 - energy MUST be expensive.
- CA: Either 1 immunity OR TT may be selected NOT both.
- JOAT: NAS is prohibited
- HE: **After an HE race has been designed with 2000 points remaining then spent the handicap, the owner MUST remove 2% PGR, and make no further changes.
- This final adjustment restricts the wizard PGR maximum to 5%. The advantage points gained may NOT be used.
Handicaps
- AR: 100
- WM: 75
- IT/IS: 55
- SD: 45
- SS/HE: 100
- PP: 110
- JOAT: 30
- CA: 0
This results in the races having the following resource points left over:
- AR: 1900
- WM: 1925
- IT/IS: 1945
- SD: 1955
- SS: 1900
- HE*: 1900 (before final 2% pgr reduction)
- PP: 1890
- JOAT: 1970
- CA: 2000