Mini Morph: Difference between revisions
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m moved Mini-Morph to Mini Morph: There is no dash in game. I see no reason to add it here on the Wiki. |
m Pre-miniaturization costs updated |
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Line 2: | Line 2: | ||
* Type: Ship Hull | * Type: Ship Hull | ||
* Tech: Cons 8 | * Tech: Cons 8 | ||
* Cost: I=8,B=2,G=2,Res=28 Mass: 70 | * Cost (without miniaturization): I=30,B=8,G=8,Res=100 Mass: 70 | ||
* Cost (with miniaturization): I=8,B=2,G=2,Res=28 Mass: 70 | |||
* Abilities: Armor=250, Fuel=400, Cargo=150, Initiative=2 | * Abilities: Armor=250, Fuel=400, Cargo=150, Initiative=2 | ||
Revision as of 02:26, 21 October 2016
- Type: Ship Hull
- Tech: Cons 8
- Cost (without miniaturization): I=30,B=8,G=8,Res=100 Mass: 70
- Cost (with miniaturization): I=8,B=2,G=2,Res=28 Mass: 70
- Abilities: Armor=250, Fuel=400, Cargo=150, Initiative=2
Comments: This is the hull that the MT Scout and Probe are based on. It requires 2 engines, and has 10 General Purpose items total (1 slot of 3, 2 slots of 2, and 3 slots of 1). This basically gives it the same capacity as a Cruiser, which also has 2 engines and 10 other items. The Mini Morph may have more flexible slots and have 150 free cargo, but the Cruiser has more fuel and nearly 3 times the base armor. The Mini Morph at least might make a good cloaked Scout, or a more versatile larger Colony ship than a Privateer.