Order of Events: Difference between revisions
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# Scrapping fleets (w/possible tech gain) | # [[Scrapping]] fleets (w/possible tech gain) | ||
# Waypoint 0 load tasks (if done by hand) | # Waypoint 0 load tasks (if done by hand) | ||
# Way point 0 Tasks | # Way point 0 Tasks | ||
## Waypoint 0 unload tasks (By hand) | ## Waypoint 0 unload tasks (By hand) | ||
## Waypoint 0 Colonization/Ground Combat resolution (w/possible tech gain) | ## Waypoint 0 [[Colonization]]/[[Ground Combat]] resolution (w/possible tech gain) | ||
## Waypoint 0 load tasks (Random player order) | ## Waypoint 0 load tasks (Random player order) | ||
#* Other Waypoint 0 tasks | #* Other Waypoint 0 tasks | ||
# MT moves | # [[MT]] moves | ||
# In-space packets move. Packets that will hit planets decay pro-rated by distance traveled. | # In-space [[packet|packets]] move. Packets that will hit planets decay pro-rated by distance traveled. | ||
## PP packets (de)terraform | ## [[PP]] packets (de)terraform | ||
## Packets cause damage (Packets impact, oldest first, in planet-id order) | ## Packets cause damage (Packets impact, oldest first, in planet-id order) | ||
## Planets hit that end up with 0 colonists become uninhabited | ## Planets hit that end up with 0 colonists become uninhabited | ||
#* (Player order -lower- determines whose packets hit first) | #* (Player order -lower- determines whose packets hit first) | ||
# Fleets move (run out of fuel, refuel at bases, hit minefields (fields reduce as they are hit, lowest # fleets hits mines first), stargate, wormhole travel) | # Fleets move (run out of [[fuel]], refuel at [[starbase|bases]], hit [[minefields]] (fields reduce as they are hit, lowest # fleets hits mines first), [[stargate]], [[wormhole]] travel) | ||
# Inner Strength colonists grow in fleets. Overflows to player owned planets. | # [[Inner Strength]] colonists grow in fleets. Overflows to player owned planets. | ||
# Mass Packets still in space and Salvage decay | # Mass Packets still in space and Salvage decay | ||
# Wormhole endpoints jiggle/degrade/jump | # Wormhole endpoints jiggle/degrade/jump | ||
# SD Minefields detonate (possibly damaging again fleet that hit minefield during movement) | # [[SD]] Minefields detonate (possibly damaging again fleet that hit minefield during movement) | ||
# Mining. Including AR remote mining of colonized worlds. | # [[Mining]]. Including [[AR]] remote mining of colonized worlds. | ||
# Production (incl. research, packet launch, fleet/starbase construction) | # Production (incl. research, packet launch, fleet/starbase construction) | ||
# SS Spy bonus obtained | # [[SS]] Spy bonus obtained | ||
# Population grows/dies | # Population grows/dies | ||
# Packets that just launched and reach their destination cause damage (Impacts are in planet ID order) | # Packets that just launched and reach their destination cause damage (Impacts are in planet ID order) | ||
# Random events (comet strikes, etc.) | # Random events (comet strikes, etc.) | ||
# Fleet battles (w/possible tech gain) | # Fleet [[battles]] (w/possible tech gain) | ||
# Meet MT | # Meet MT | ||
# Bombing | # [[Bombing]] | ||
## Player 1 bombing calculated | ## Player 1 bombing calculated | ||
### Retro Bomb, delayed effect. | ### Retro Bomb, delayed effect. | ||
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# Waypoint 1 load tasks (Random player order) | # Waypoint 1 load tasks (Random player order) | ||
# Minefields Decay | # Minefields Decay | ||
# Mine Laying | # [[Mine Laying]] | ||
# Fleet Transfer | # Fleet Transfer | ||
# Waypoint 1 Fleet Merge | # Waypoint 1 Fleet Merge | ||
# CA Instaforming | # [[CA]] [[Instaforming]] | ||
# Mine sweeping | # [[Mine sweeping]] | ||
# Starbase and fleet repair | # Starbase and fleet repair | ||
# Remote (De)Terraforming | # Remote (De)[[Terraforming]] | ||
==credit== | ==credit== |
Revision as of 18:38, 12 November 2006
- Scrapping fleets (w/possible tech gain)
- Waypoint 0 load tasks (if done by hand)
- Way point 0 Tasks
- Waypoint 0 unload tasks (By hand)
- Waypoint 0 Colonization/Ground Combat resolution (w/possible tech gain)
- Waypoint 0 load tasks (Random player order)
- Other Waypoint 0 tasks
- MT moves
- In-space packets move. Packets that will hit planets decay pro-rated by distance traveled.
- PP packets (de)terraform
- Packets cause damage (Packets impact, oldest first, in planet-id order)
- Planets hit that end up with 0 colonists become uninhabited
- (Player order -lower- determines whose packets hit first)
- Fleets move (run out of fuel, refuel at bases, hit minefields (fields reduce as they are hit, lowest # fleets hits mines first), stargate, wormhole travel)
- Inner Strength colonists grow in fleets. Overflows to player owned planets.
- Mass Packets still in space and Salvage decay
- Wormhole endpoints jiggle/degrade/jump
- SD Minefields detonate (possibly damaging again fleet that hit minefield during movement)
- Mining. Including AR remote mining of colonized worlds.
- Production (incl. research, packet launch, fleet/starbase construction)
- SS Spy bonus obtained
- Population grows/dies
- Packets that just launched and reach their destination cause damage (Impacts are in planet ID order)
- Random events (comet strikes, etc.)
- Fleet battles (w/possible tech gain)
- Meet MT
- Bombing
- Player 1 bombing calculated
- Retro Bomb, delayed effect.
- Normal/LBU Bomb Damage Calculated
- Smart Bomb Damage Calculated
- Defences Recalculated (Retro Bombing takes effect).
- Player 2 bombing calculated and so on in order with players 3, 4...
- Planets with 0 pop lose defenses, planetary scanner, invasion tech gain possibility, the production queue, and the insta-terraforming of CA's.
- Player 1 bombing calculated
- Waypoint 1 unload tasks
- Waypoint 1 Colonization/Ground Combat resolution (w/possible tech gain)
- Planets with 0 pop become uninhabited
- Waypoint 1 load tasks (Random player order)
- Minefields Decay
- Mine Laying
- Fleet Transfer
- Waypoint 1 Fleet Merge
- CA Instaforming
- Mine sweeping
- Starbase and fleet repair
- Remote (De)Terraforming