Space Demolition: Difference between revisions
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*[[Article Library#Space Demolition]] | *[[Article Library#Space Demolition]] | ||
*[["Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i]] | *[["Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i]] | ||
[[Category:PRT]] |
Revision as of 11:31, 12 November 2006
One of the primary racial traits. Space Demolition races excel at laying minefields, and have the unique ability to remote detonate their own minefields.
SD races are time-consuming to play, due to the amount of micro-management required to manage all the minefields. They even more time-consuming to fight against, due to the effort of constantly sweeping the SD minefields.
Race specifications
- Starting Advantages
- Tech level 2 in propulsion and biotech.
- One scout
- One colony ship
- Two mine layers (one standard, one speed trap)
- Exclusive Hulls
- Exclusive Components
- Mine Dispenser 40, 80, 130 -- standard mines
- Heavy Dispenser 50, 110, 200 – more serious fire power
- Speed Trap 20, 30, 50 mines -- stops fleets cold
- Energy Dampener slows all ships in combat by 1
- Exclusive Abilities
- Mine fields act as non-penetrating scanners. Cloaks work as an absolute percentage against mine scans.
- Can travel through opponent's mine fields at two warp speeds faster than the limit stated in the Technology Browser
- Can remotely detonate standard minefields
- Minefields decay at a rate of 1% a year per planet enclosed in the field. All other player's fields decay at 4% a year per planet enclosed.
- Learn the exact design of any enemy ship that detonates one of your mines