Random Events: Difference between revisions
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Below the list of [[Random Events]]: | Below the list of [[Random Events]]: | ||
* [[MT]] visits | * [[MT]] visits | ||
* [[comet strikes]] | * [[comet strikes]] : planets can get hit by a comet. Those come unannounced and kill pop on the surface. Defenses or a mass drivers are not taken into account. A comet randomly leaves an amount of minerals on the surface and randomly increases mineral concentrations. The amount of pop killed increases with the size of the comet. There are 3 sizes: small (leaves one minerals, increases one concentrations), large (leaves two mineral, increases two concentration) and huge (leaves all three minerals, increases all concentrations). | ||
* [[planetary changes]] | * [[planetary changes]] : sudden changes in the hab settings of a planet, independent of the habs of the inhabiting race | ||
* [[suddenly discovered mineral storages]] | * [[suddenly discovered mineral storages]] : your people discover a hidden supply in one type of mineral, with as result that the concentration is increased | ||
* [[colonization bonusses]] | * [[colonization bonusses]] : when you colonize a planet you have a chance to discover artifacts. Those artifacts contribute a small amount of resources (100-200?) to one of the tech fields. You do however need to bring a minimun (1000?) of pop and the planet cannot be colonized before. Colonizing more planets in one year increases the chance to discover artifacts. (true?) | ||
note: checking NRE when creating a game will turn all these off | note: checking NRE when creating a game will turn all these off |
Revision as of 08:12, 12 January 2007
Below the list of Random Events:
- MT visits
- comet strikes : planets can get hit by a comet. Those come unannounced and kill pop on the surface. Defenses or a mass drivers are not taken into account. A comet randomly leaves an amount of minerals on the surface and randomly increases mineral concentrations. The amount of pop killed increases with the size of the comet. There are 3 sizes: small (leaves one minerals, increases one concentrations), large (leaves two mineral, increases two concentration) and huge (leaves all three minerals, increases all concentrations).
- planetary changes : sudden changes in the hab settings of a planet, independent of the habs of the inhabiting race
- suddenly discovered mineral storages : your people discover a hidden supply in one type of mineral, with as result that the concentration is increased
- colonization bonusses : when you colonize a planet you have a chance to discover artifacts. Those artifacts contribute a small amount of resources (100-200?) to one of the tech fields. You do however need to bring a minimun (1000?) of pop and the planet cannot be colonized before. Colonizing more planets in one year increases the chance to discover artifacts. (true?)
note: checking NRE when creating a game will turn all these off