Difference between revisions of "Stars Host Editor 0.3 API"

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*See also [[Utilities/Game setup#Stars Host Editor]].  
 
*See also [[Utilities/Game setup#Stars Host Editor]].  
 
*See [[Stars Host Editor]] for usage and example applications.
 
*See [[Stars Host Editor]] for usage and example applications.
 +
 +
 +
Items new in this version are bulleted.
 +
  
 
'''AtlantisSoftware'''
 
'''AtlantisSoftware'''
Line 14: Line 18:
 
::'''.PlanetCount'''
 
::'''.PlanetCount'''
 
:::object PlanetCount{get;}
 
:::object PlanetCount{get;}
 +
:*'''.swapPlanets(int,int)'''
 +
:*:public swapPlanets(int Planet1ID,int Planet2ID)
 
:'''.Planet'''
 
:'''.Planet'''
 
::'''.Planet(int)'''
 
::'''.Planet(int)'''
Line 51: Line 57:
 
::'''.NameID'''
 
::'''.NameID'''
 
:::public int NameID {set; get;}
 
:::public int NameID {set; get;}
 +
:*'''. OriginalGravity'''
 +
:*:public int OriginalGravity {set; get;}
 +
:*'''. OriginalRadiation'''
 +
:*:public int OriginalRadiation {set; get;}
 +
:*'''. OriginalTemperature'''
 +
:*:public int OriginalTemperature {set; get;}
 
::'''.OwnerID'''
 
::'''.OwnerID'''
 
:::public int OwnerID {set; get;}
 
:::public int OwnerID {set; get;}

Revision as of 19:42, 25 January 2009


Items new in this version are bulleted.


AtlantisSoftware

.StarsHostEditor
.Load(string)
public long Load(string Filename)
.Planets()
public Microsoft.visualBasic.Collection Planets()
.Save(string)
public long Save(string Filename)
.StarsHostEditor
public StarsHostEditor()
.PlanetCount
object PlanetCount{get;}
  • .swapPlanets(int,int)
    public swapPlanets(int Planet1ID,int Planet2ID)
.Planet
.Planet(int)
public Planet(int PlanetID)
.Planet(byte[])
public Planet(byte [] Data)
.Artefact
public bool Artefact {set; get;}
.Boranium
public int Boranium {set; get;}
.BoraniumConcentration
public int BoraniumConcentration {set; get;}
.Defenses
public int Defenses {set; get;}
.EstimatedPopulation
public int EstimatedPopulation {set; get;}
.Factories
public int Factories {set; get;}
.Germanium
public int Germanium {set; get;}
.GermaniumConcentration
public int GermaniumConcentration {set; get;}
.Gravity
public int Gravity {set; get;}
.Homeworld
public bool Homeworld {set; get;}
.Ironium
public int Ironium {set; get;}
.IroniumConcentration
public int IroniumConcentration {set; get;}
.MDSpeed
public int MDSpeed {set; get;}
.MDTarget
public int MDTarget {set; get;}
.Mines
public int Mines {set; get;}
.NameID
public int NameID {set; get;}
  • . OriginalGravity
    public int OriginalGravity {set; get;}
  • . OriginalRadiation
    public int OriginalRadiation {set; get;}
  • . OriginalTemperature
    public int OriginalTemperature {set; get;}
.OwnerID
public int OwnerID {set; get;}
.PlanetData
public byte [] PlanetData {set; get;}
.PlanetID
public int PlanetID {set; get;}
.Population
public int Population {set; get;}
.Radiation
public int Radiation {set; get;}
.Scanner
public bool Scanner {set; get;}
.StarbaseDamage
public object StarbaseDamage {set; get;}
.StarbaseSlotID
public int StarbaseSlotID {set; get;}
.StarbaseUnknown1
public int StarbaseUnknown1 {set; get;}
.Temperature
public int Temperature {set; get;}
.Terraformed
public bool Terraformed {set; get;}
.Unknown1
public int Unknown1 {set; get;}
.Unknown2
public int Unknown2 {set; get;}
.Unknown3
public int Unknown3 {set; get;}
.X
public int X {set; get;}
.y
public int y {set; get;}