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Showing below up to 20 results in range #41 to #60.
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- "How to Beat the Computer AIs" by Peter Cohen 1996 v2.5
- "How to Build a Test Bed" by Barry Kearns 1997 v2.6/7
- "How to Handle the AI Hyper-Expansion" by Various Authors 1997 v2.6b
- "How to Hide Behind Planets" by Various Authors 1997 v2.6/7
- "How to Host a Game, v2.0" by Omonubi 1996 v2.6/7
- "How to Play Stars! via e-mail" by Stars! User Guide 1997 v2.6/7
- "How to design a Quick Start IT race" by Jeff Berger 1997 v2.6/7
- "Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7
- "Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7
- "Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7
- "IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7
- "Interstellar Glossary" by Mystery Guild 1997 v2.6/7
- "Interstellar Traveller" by Rick Steeves 1996-09-07 v2.6/7
- "Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7
- "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f
- "Mass Packet FAQ" by Barry Kearns 1997-02-07 v2.6b
- "Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i
- "Minelaying Strategies" by Thurman Miller 1997 v2.6/7
- "Minelaying Strategy" by Chris Spagnoli 1999-03-01 v2.6/7i
- "Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i