Difference between revisions of "Minefields"

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Quick Info
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- Initial detection
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--> Cloaked 82% to normal scanners, if center of minefield within (pen?) scanners then detected instantly.
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- Damage done per fleet
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--> minimum 500 (600 for ramscoop engines)
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- Damage done per ship in a fleet
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--> 100 (125 for ramscoop engines)
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Explain damage done (using table) for fleets with 1/2/5 ships with 1 engine/2 engines and 4 engines.
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Damage taken by fleet (csv format)
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Ships in fleet, 1 engine, 2 engines, 4 engines
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1 ship,_,_,_
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2 ships,_,_,_
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5 ships,_,_,_
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All ships of same design.
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Explain minefield damage distribution amongst fleet.
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- 75% to top most ship design, 25% divided between the remaining ship designs.
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#redirect [[Minefields and minelaying]]
 
#redirect [[Minefields and minelaying]]
 
[[category:glossary]]
 
[[category:glossary]]

Revision as of 02:06, 30 October 2012

Quick Info

- Initial detection 
--> Cloaked 82% to normal scanners, if center of minefield within (pen?) scanners then detected instantly.
- Damage done per fleet 
--> minimum 500 (600 for ramscoop engines)
- Damage done per ship in a fleet
--> 100 (125 for ramscoop engines)

Explain damage done (using table) for fleets with 1/2/5 ships with 1 engine/2 engines and 4 engines.

Damage taken by fleet (csv format) Ships in fleet, 1 engine, 2 engines, 4 engines 1 ship,_,_,_ 2 ships,_,_,_ 5 ships,_,_,_ All ships of same design.

Explain minefield damage distribution amongst fleet. - 75% to top most ship design, 25% divided between the remaining ship designs.

  1. redirect Minefields and minelaying