Difference between revisions of "Micro-management"
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Most players therefore spend a lot of time each turn on the following tasks... | Most players therefore spend a lot of time each turn on the following tasks... | ||
− | *Unloading excess population from "breeder" planets and routing to other planets | + | *Unloading excess population from "[[breeder]]" planets and routing to other planets |
*Moving minerals from where they are mined to where they are needed | *Moving minerals from where they are mined to where they are needed | ||
− | *Sweeping minefields | + | *Sweeping [[minefields]] |
In addition, [[SD]] races spend a lot of time setting up minefield detonation. | In addition, [[SD]] races spend a lot of time setting up minefield detonation. |
Revision as of 15:28, 12 November 2006
Micro-management is the (somewhat tedious) process of making sure that every planet and every fleet under a player's control has the correct orders. Stars! provides some assistance with automating this, but that assistance is very limited.
Most players therefore spend a lot of time each turn on the following tasks...
- Unloading excess population from "breeder" planets and routing to other planets
- Moving minerals from where they are mined to where they are needed
- Sweeping minefields
In addition, SD races spend a lot of time setting up minefield detonation.
Obviously, the more planets and fleets that a player has, the more time must be spent on this micro-management.
Strictly speaking, micro-management could be viewed as the unnecessary management of one's empire. However, when playing against other people, micro-management is generally the difference between winning and losing, so not doing it is not a viable option.