Difference between revisions of "Guts of research costs"
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Below is a table showing the base cost of each level. | Below is a table showing the base cost of each level. | ||
− | + | {| | |
− | + | |+ | |
− | + | !Level!!Normal!!Cost | |
− | + | |- | |
− | + | |1||50 + 10/level | |
− | + | |- | |
− | + | |2||80 + 10/level | |
− | + | |- | |
− | + | |3||130 + 10/level||T1 + T2 | |
− | + | |- | |
− | + | |4||210 + 10/level||T2 + T3 | |
− | + | |- | |
− | + | |5||340 + 10/level||T3 + T4 | |
− | + | |- | |
− | + | |6||550 + 10/level||T4 + T5 | |
+ | |- | ||
+ | |7||890 + 10/level||T5 + T6 | ||
+ | |- | ||
+ | |8||1440 + 10/level||T6 + T7 | ||
+ | |- | ||
+ | |9||2330 + 10/level||T7 + T8 | ||
+ | |- | ||
+ | |10||3770 + 10/level||T8 + T9 | ||
+ | |- | ||
+ | |11||6100 + 10/level||T9 + T10 | ||
+ | |- | ||
+ | |12||9870 + 10/level||T10 + T11 | ||
+ | |- | ||
+ | |13||13850 + 10/level||T12 + 3980 (T10 + 210) | ||
+ | |- | ||
+ | |14||18040 + 10/level||T13 + 4190 (T10 + 210*2) | ||
+ | |- | ||
+ | |15||22440 + 10/level||T14 + 4400 (T10 + 210*3) | ||
+ | |- | ||
+ | |16||27050 + 10/level||T15 + 4610 (T10 + 210*4) | ||
+ | |- | ||
+ | |17||31870 + 10/level||T16 + 4820 (T10 + 210*5) | ||
+ | |- | ||
+ | |18||36900 + 10/level||T17 + 5030 (T10 + 210*6) | ||
+ | |- | ||
+ | |19||42140 + 10/level||T18 + 5240 (T10 + 210*7) | ||
+ | |- | ||
+ | |20||47590 + 10/level||T19 + 5450 (T10 + 210*8) | ||
+ | |- | ||
+ | |21||53250 + 10/level||T20 + 5660 (T10 + 210*9) | ||
+ | |- | ||
+ | |22||59120 + 10/level||T21 + 5870 (T10 + 210*10) | ||
+ | |- | ||
+ | |23||65200 + 10/level||T22 + 6080 (T10 + 210*11) | ||
+ | |- | ||
+ | |24||71490 + 10/level||T23 + 6290 (T10 + 210*12) | ||
+ | |- | ||
+ | |25||77990 + 10/level||T24 + 6500 (T10 + 210*13) | ||
+ | |- | ||
+ | |26||84700 + 10/level||T25 + 6710 (T10 + 210*14) | ||
+ | |} | ||
It's a Fibonacci series up to level 12, then it levels out | It's a Fibonacci series up to level 12, then it levels out | ||
Line 44: | Line 85: | ||
(Courtesy Bob Martin, with some editing/formatting/additions by other editors) | (Courtesy Bob Martin, with some editing/formatting/additions by other editors) | ||
− | + | * [[Utilities/Calculators#S.B.Posey's Spreadsheet|S.B.Posey's Spreadsheet]] has a sheet to quickly calculate the resource cost of tech level gains over multiple tech ares and levels for a given set of starting tech levels. | |
− | + | ||
+ | {{FAQ}} | ||
+ | [[Category:Guts]] |
Latest revision as of 08:27, 12 April 2013
The cost of a tech level depends on four things:
- Your research setting for that field (cheap, normal, or expensive)
- The level you are researching (higher level, higher cost)
- The total number of tech levels you have already have in all fields (you can add it up yourself, or look at 'tech levels' on the 'score' screen).
- whether 'slow tech advance' was selected as a game parameter.
in general,
totalCost=(baseCost + (totalLevels * 10)) * costFactor
where
totalLevels=the sum of your current levels in all fields costFactor =.5 if your setting for the field is '50% less' =1 if your setting for the field is 'normal' =1.75 if your setting for the field is '75% more expensive'
If 'slow tech advance' is a game parameter, totalCost should be doubled.
Below is a table showing the base cost of each level.
Level | Normal | Cost |
---|---|---|
1 | 50 + 10/level | |
2 | 80 + 10/level | |
3 | 130 + 10/level | T1 + T2 |
4 | 210 + 10/level | T2 + T3 |
5 | 340 + 10/level | T3 + T4 |
6 | 550 + 10/level | T4 + T5 |
7 | 890 + 10/level | T5 + T6 |
8 | 1440 + 10/level | T6 + T7 |
9 | 2330 + 10/level | T7 + T8 |
10 | 3770 + 10/level | T8 + T9 |
11 | 6100 + 10/level | T9 + T10 |
12 | 9870 + 10/level | T10 + T11 |
13 | 13850 + 10/level | T12 + 3980 (T10 + 210) |
14 | 18040 + 10/level | T13 + 4190 (T10 + 210*2) |
15 | 22440 + 10/level | T14 + 4400 (T10 + 210*3) |
16 | 27050 + 10/level | T15 + 4610 (T10 + 210*4) |
17 | 31870 + 10/level | T16 + 4820 (T10 + 210*5) |
18 | 36900 + 10/level | T17 + 5030 (T10 + 210*6) |
19 | 42140 + 10/level | T18 + 5240 (T10 + 210*7) |
20 | 47590 + 10/level | T19 + 5450 (T10 + 210*8) |
21 | 53250 + 10/level | T20 + 5660 (T10 + 210*9) |
22 | 59120 + 10/level | T21 + 5870 (T10 + 210*10) |
23 | 65200 + 10/level | T22 + 6080 (T10 + 210*11) |
24 | 71490 + 10/level | T23 + 6290 (T10 + 210*12) |
25 | 77990 + 10/level | T24 + 6500 (T10 + 210*13) |
26 | 84700 + 10/level | T25 + 6710 (T10 + 210*14) |
It's a Fibonacci series up to level 12, then it levels out quite a bit. To get all 6 categories to TL26: (at all normal cost): 4,185,240
This includes the 10/level additional cost, and assumes all tech areas start at TL0.
(Courtesy Bob Martin, with some editing/formatting/additions by other editors)
- S.B.Posey's Spreadsheet has a sheet to quickly calculate the resource cost of tech level gains over multiple tech ares and levels for a given set of starting tech levels.
This is a Frequently Asked Question