Difference between revisions of "Anti-Matter Torpedo"

From Stars!wiki
Jump to: navigation, search
(New page: right * Type: Torpedo * Tech: Weap 11, Prop 12, Bio 21 * Cost: I=3,B=8,G=1,Res=50 Mass: 8 * Abilities: Damage=60, Range=6, Initiative=0, Accuracy=85% '''...)
 
(No difference)

Latest revision as of 21:52, 22 February 2008

Anti-Matter Torpedo.PNG
  • Type: Torpedo
  • Tech: Weap 11, Prop 12, Bio 21
  • Cost: I=3,B=8,G=1,Res=50 Mass: 8
  • Abilities: Damage=60, Range=6, Initiative=0, Accuracy=85%

Comments: About the only thing this is good for is tech transfers of biotech, as no other item in the game requires a higher bio level. Actually, it's a medium strength torpedo, that's very light and cheap to build. As such it might be useful in a horde fleet, although I'd probably still use normal capital missiles myself, and save the Boranium for the Anti-Matter Pulverizers, especially since I rarely have bio at such a high level. No other torpedo has a higher base accuracy, making this about like a Rho torpedo or Juggernaut missile. It's range 6 too, like only the top two cap missiles, which combined with its lightness would make a good 2. 5 movement sniper to get those pesky 2. 5 movement scouts before they get away.