Difference between revisions of "322,059 resources by Madman, Apr 2009"

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(Created page with 'Some details (I'll add some howto details anyone is interested): 240 planets in a small, packed, max minerals, AccBBS, no random events. I'd consider it an average hab draw. The...')
 
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Some details (I'll add some howto details anyone is interested):
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Some details (I'll add some howto details anyone is interested).
  
 
240 planets in a small, packed, max minerals, AccBBS, no random events. I'd consider it an average hab draw. The only pregenerating advantage I did allow myself was to create games until I had a universe where the starting planet was close to centered, as trying to fill from an edge or a corner is a huge expansion hit.
 
240 planets in a small, packed, max minerals, AccBBS, no random events. I'd consider it an average hab draw. The only pregenerating advantage I did allow myself was to create games until I had a universe where the starting planet was close to centered, as trying to fill from an edge or a corner is a huge expansion hit.
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* 10/3/10
 
* 10/3/10
 
* Bio cheap, rest expensive, no start at 3
 
* Bio cheap, rest expensive, no start at 3
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This is of course a broken race (look at the narrow hab, expensive tech and poor mines), only suitable for testbedding.

Revision as of 23:25, 1 May 2009

Some details (I'll add some howto details anyone is interested).

240 planets in a small, packed, max minerals, AccBBS, no random events. I'd consider it an average hab draw. The only pregenerating advantage I did allow myself was to create games until I had a universe where the starting planet was close to centered, as trying to fill from an edge or a corner is a huge expansion hit.

  • CA, zero points left over,
  • IFE, TT, ISB, NRSE, OBRM, NAS
  • 0.58g to 1.72g
  • -72C to 72C
  • 30mR to 72mR
  • 20% 1 in 14
  • 1/1000
  • 15/8/10 G-box
  • 10/3/10
  • Bio cheap, rest expensive, no start at 3

This is of course a broken race (look at the narrow hab, expensive tech and poor mines), only suitable for testbedding.