Dead-end pages

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  1. "IT Race Design" by Dan Bush 1997 v2.6/7
  2. "Inner Strength Race Design" by Jason Cawley 1997 v2.6/7
  3. "Interstellar Glossary" by Mystery Guild 1997 v2.6/7
  4. "Jeff on Supernova" compiled by James McGuigan
  5. "Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7
  6. "Lesser Racial Traits" by Walter D. Pullen 1997 v2.6/7
  7. "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f
  8. "Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7
  9. "Mass Packet FAQ" by Barry Kearns 1997-02-07 v2.6b
  10. "Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i
  11. "Minelaying Strategies" by Thurman Miller 1997 v2.6/7
  12. "Minelaying Strategy" by Chris Spagnoli 1999-03-01 v2.6/7i
  13. "Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i
  14. "Mineral Excavation" by Omonubi 1997 v2.6/7
  15. "Minesweeping" by Dog (warppuppy) 1999-01-02 v2.6/7i
  16. "Minesweeping Exploding SD Minefields" by Jason Cawley 1997 v2.6/7
  17. "Monster Defense" by Pipster 1997 v2.6/7
  18. "More AR Race Design" by Jason Cawley 1997 v2.6/7
  19. "More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7
  20. "More on Beams vs. Missiles..." by Jason Cawley 1997 v2.6/7
  21. "Multi-player Strategies" by Jason Cawley 1997 v2.6/7
  22. "Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i
  23. "NAS Scout/Skirmisher Design" by Bennet 1999-01-14 v2.6/7i
  24. "NAS Scout/Skirmisher Design II" by Jonas Bjering 1999-01-14 v2.6/7i
  25. "Naming Designs: Disinformation Tactics" by Barry Kearns 1997 Any
  26. "OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i
  27. "Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7
  28. "On Claim Adjusters" by David Vest 1996-09-10 v2.5a
  29. "On the Subject of Strategy" by Dog (warppuppy) 1999-04-02 v2.6/7i
  30. "Operational Stars! by Example - Part II" by Jason Cawley 1999-01-16 v2.6/7i
  31. "Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i
  32. "PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7
  33. "PP Race Design" by Dan Bush 1997 v2.6/7
  34. "PP revival fatal for IT races?" by Jason Cawley 1998 v2.6/7i
  35. "Packet Protection" by Jason Cawley 1997 v2.6/7
  36. "Planets and Production Queues" by Alex Hall 1997 v2.6/7
  37. "Playable AR Races" by Jason Crawley 1997 v2.6/7
  38. "Population Growth and Equivalent Value" by Lex Young 1997 v2.6/7
  39. "Pre-Defined Race Strategies" from 1.1a Help File 1996
  40. "Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any
  41. "Propoganda in Stars!" by Dynamo 1999-07-20 Any
  42. "Race Descriptions" by Mathias Dellaert 1997 v2.6/7
  43. "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7
  44. "Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7
  45. "Racial Traits: Common Newbie Mistakes" by Bob Crosswell 1997 v2.6/7
  46. "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7
  47. "Rapid Colony Development" by Michael Meagher 1997 v2.6/7
  48. "Regenerating Shields" by William Butler 1997 v2.6/7
  49. "Remote Mining" by Jason Cawley 1997 v2.6/7
  50. "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7

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