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Showing below up to 50 results in range #41 to #90.

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  1. "Defending Against the Horde - Updated" by Red Dragon 1997 v2.6/7
  2. "Defending Aginst Packets" by jmeyers@erinet.com 1997 v2.6/7
  3. "Definition of the Computer AIs" by Author Unknown 1995 v2.6/7
  4. "Designing a Coherent Race" by Michael C. Martin 1997 v2.6/7
  5. "Determining Your Neighbor's PRT" by Michael Martin 1997 v2.6/7
  6. "Devising a Strategy" by Bruce Poon 1997 v2.6/7
  7. "Diplomacy: THE Bloodiest Battlefield" by bglynn@gac.edu 1997 Any
  8. "Diplomacy and SS: Trading Knowledge" by Mathias Dellaert 1997 v2.6/7
  9. "Diplomacy vs. Strategy in PBEMs" by Luis Sequeira 1997 Any
  10. "Disguising You PRT" by Philippe Malacher 1997 v2.6/7
  11. "End Game Tips" by Sanguine 1999-03-30 v2.6/7i
  12. "Factoryless Races" by Jason Cawley 1997 v2.6/7
  13. "Factoryless Races and War-Fighting" by Jason Cawley 1999-02-09 v2.6/7i
  14. "Fighting AR Deathstars" by Nate Burgess 1997 v2.6/7
  15. "Frigate vs. Cruisers" by Rob 1997-09-17 v2.6/7
  16. "Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f
  17. "Growth Rates" by Jason Cawley 1997 v2.6/7
  18. "Guts of the Battle Engine" by James McGuigan - 23 Jan 2002
  19. "HE vs. JOAT" by Scott Phelps 1996 v2.6b
  20. "Habitability Ranges" by Jason Cawley 1997 v2.6/7
  21. "Handeling Ship Design Limitations" by Jason Cawley 1997 v2.6/7
  22. "Handling Stars! Bugs" by Barry Kearns 1997 Any
  23. "Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7
  24. "How-to guide to expansion" by William Butler 1999-05-11 v2.6/7i
  25. "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7
  26. "How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a
  27. "How to Beat Super Stealth" Paul Baker 1997 v2.6/7
  28. "How to Beat the Computer AIs" by Peter Cohen 1996 v2.5
  29. "How to Build a Test Bed" by Barry Kearns 1997 v2.6/7
  30. "How to Handle the AI Hyper-Expansion" by Various Authors 1997 v2.6b
  31. "How to Hide Behind Planets" by Various Authors 1997 v2.6/7
  32. "How to Host a Game, v2.0" by Omonubi 1996 v2.6/7
  33. "How to Play Stars! via e-mail" by Stars! User Guide 1997 v2.6/7
  34. "How to design a Quick Start IT race" by Jeff Berger 1997 v2.6/7
  35. "Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7
  36. "Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7
  37. "Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7
  38. "Hyper Expansion Strategy" by Rick Bladwell 1997 v2.6/7
  39. "Hyperproducing SS races" by Jason Cawley 1997 v2.6/7
  40. "IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7
  41. "IT HP Monster??!!" by Bennett 1997 v2.6/7
  42. "IT Race Design" by Dan Bush 1997 v2.6/7
  43. "Inner Strength Race Design" by Jason Cawley 1997 v2.6/7
  44. "Interstellar Glossary" by Mystery Guild 1997 v2.6/7
  45. "Interstellar Traveller" by Rick Steeves 1996-09-07 v2.6/7
  46. "Jeff on Supernova" compiled by James McGuigan
  47. "Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7
  48. "Lesser Racial Traits" by Walter D. Pullen 1997 v2.6/7
  49. "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f
  50. "Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7

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