Template:Featured Article: Difference between revisions
From Stars!wiki
Jump to navigationJump to search
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
<includeonly>[[Template:Featured Article|Featured Article]]s</includeonly> | <includeonly>[[Template:Featured Article|Featured Article]]s</includeonly> | ||
<noinclude> | <noinclude> | ||
==Featured Article 10 Jul 2007== | |||
{{:Featured Article 10 Jul 2007}} | |||
==Featured Article 21 Jan 2007== | |||
{{:Featured Article 21 Jan 2007}} | |||
</noinclude> | </noinclude> |
Revision as of 03:54, 1 December 2007
Ok Bi-Immunity cost lots but it gives some pretty big advantages too, like alot of 100% or very high value worlds which means each of you worlds will get heaps of resources ( no measly 10% worlds with only 200 factories ) and all most of your worlds will grow at max growth rate.... |
Featured Article 10 Jul 2007
This is one of those that seems TOO obvious to me. That is, it is obvious that there are a large number of times when negotiating serves no useful purpose and yet I see other players engaging in these pointless dialogs. I suppose it is the opposite of the guy who negotiates with no one, the "I'll kill you all" fellow...
Featured Article 21 Jan 2007
When I'd completed my first 2 pbem games I signed up for a third which would be force generated for 100 years before play began. Both the other games had finished after 100 years, and I was just getting to like commanding BBs with Doomsday missiles . It soon became apparent, however, that race design for force-gen games needed a completely different approach to normal race design...