Guts of research costs: Difference between revisions
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This is a [[Stars! FAQ|Frequently Asked Question]] | This is a [[Stars! FAQ|Frequently Asked Question]] | ||
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Revision as of 10:11, 12 November 2006
The cost of a tech level depends on four things:
- Your research setting for that field (cheap, normal, or expensive)
- The level you are researching (higher level, higher cost)
- The total number of tech levels you have already have in all fields (you can add it up yourself, or look at 'tech levels' on the 'score' screen).
- whether 'slow tech advance' was selected as a game parameter.
in general,
totalCost=(baseCost + (totalLevels * 10)) * costFactor
where
totalLevels=the sum of your current levels in all fields costFactor =.5 if your setting for the field is '50% less' =1 if your setting for the field is 'normal' =1.75 if your setting for the field is '75% more expensive'
If 'slow tech advance' is a game parameter, totalCost should be doubled.
Below is a table showing the base cost of each level.
Level Cost Level Cost 1 50 14 18040 2 80 15 22440 3 130 16 27050 4 210 17 31870 5 340 18 36900 6 550 19 42140 7 890 20 47590 8 1440 21 53250 9 2330 22 59120 10 3770 23 65200 11 6100 24 71490 12 9870 25 77990 13 13850 26 84700
It's a Fibonacci series up to level 12, then it levels out quite a bit. To get all 6 categories to TL26: (at all normal cost): 4,185,240
This includes the 10/level additional cost, and assumes all tech areas start at TL0.
(Courtesy Bob Martin, with some editing/formatting/additions by other editors)
This is a Frequently Asked Question