Log file -- gamename.xN: Difference between revisions
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'''Log file -- gamename.xN'''<br>These are the log files. N is a number from 1 to 16, representing the player number. This is the log of orders given by a player for the current turn. This file is submitted, either automatically or manually, to the host program. The host adds the changes to the player's .mN file, and returns that file to the player when the new turn is generated. The host needs these files to update the information about each player from the .hst file before turn generation. | <includeonly>'''Log file -- gamename.xN'''<br></includeonly>These are the log files. N is a number from 1 to 16, representing the player number. This is the log of orders given by a player for the current turn. This file is submitted, either automatically or manually, to the host program. The host adds the changes to the player's .mN file, and returns that file to the player when the new turn is generated. The host needs these files to update the information about each player from the .hst file before turn generation.<br>Each time the player opens (or continues) a game, the .mN file is loaded. If a corresponding log file exists, it will also be loaded to update the game's current state. | ||
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Latest revision as of 22:30, 20 April 2009
These are the log files. N is a number from 1 to 16, representing the player number. This is the log of orders given by a player for the current turn. This file is submitted, either automatically or manually, to the host program. The host adds the changes to the player's .mN file, and returns that file to the player when the new turn is generated. The host needs these files to update the information about each player from the .hst file before turn generation.
Each time the player opens (or continues) a game, the .mN file is loaded. If a corresponding log file exists, it will also be loaded to update the game's current state.