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| '''For experienced hosts only'''
| | #redirect [[Creating a Universe from the Command Line]] |
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| Use the following command to create a new game/universe without using Stars! setup dialogs:
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| stars!.exe -a game.def
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| game.def has the following format, with arguments appearing in the order and groupings listed:
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| Game Name
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| Universe Size (0-4) Density (0-3) Starting Distance (0-3) [Random Seed, any #]
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| Maximum Minerals (0/1) Slow Tech (0/1) BBS Play (0/1) .... (other check boxes)
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| Number of Players (1-16)
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| Pathnames to race files, or AI descriptions
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| VC # of planets (0/1) Percent of planets (20-100)
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| VC Tech (0/1) Level (8-26) Fields (2-6)
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| VC Score (0/1) Score (1000-20000)
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| VC Exceeds nearest (0/1) (Percent (20-300)
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| VC Production (0/1) Capacity (10-500)
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| VC Capital Ships (0/1) Number (10-300)
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| VC Turns (0/1) Years (30-900)
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| VC Must Meet (0-7) Minimum Years (30-500)
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| New universe file name
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| *Random Seed
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| *: The optional Random Seed number forces the universe to be created exactly the same each time, if you use the same Seed number.
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| *: By keeping the same random seed and changing to order of players .r files, you can alter the players postions
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| *: IT and PP mess with both of these properties
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| ===AI Descriptions===
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| The AI description takes the form, "# N M", where N is the ID number of the AI and M is the skill level of the AI.
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| Race ids:
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| 0=Random,
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| 1=Robotoids
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| 2=Turndrones
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| 3=Automitrons
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| 4=Rototills
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| 5=Cybertrons
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| 6=Mcinti
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| Skill levels:
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| 0=Random
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| 1=Easy
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| 2=Standard
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| 3=Tough
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| 4=Expert
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| For example, # 1 4 specifies an expert Robotoid AI.
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| Example game.def file ([[file:game.def|"Save target as..." to download]])
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| Tour of Duty
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| 3 2 2 13424531
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| 0 0 0 0 1 1 1
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| 4
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| c:\stars\play\game.r1
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| c:\stars\play\game.r2
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| c:\stars\play\game.r3
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| # 2 1
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| 1 60
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| 1 26 4
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| 0
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| 1 150
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| 0
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| 1 100
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| 0
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| 2 150
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| c:\stars\play\game.xy
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| [Copyright 1998 Mare Crisium, LLC]
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