Regenerating Shields

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Stars! race design concepts
PRTs HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT
LRTs IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS
Other HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations

A lesser racial trait, Regenerating Shields boosts shield strength at the expense of armor.

Shield strength

The total shield strength of each ship design is increased by 40% (this includes the extra shielding from Fielded Kelarium and Mega Poly Shell.)

Regeneration

After each round of battle, the shields of surviving ships regenerate by 10% of their original strength, as long as they have not been completely drained. Once the shields on a stack are reduced to zero, they remain at zero for the remainder of the battle.

Armor strength

Armor components have their armor strength halved. Built-in hull armor strength is not affected. "Bonus" armor built into non-armor components (Croby Sharmor, Langston Shell and Multi-Cargo Pod) is also unaffected.

There is a minor bug in the battle viewer that causes an opponent's ships' stats to be displayed incorrectly if you have RS and your opponent does not, or vice-versa.

Specifications

Base cost: -10AP

Advantages

  • All shielding is 40% higher than rated strength
  • After each round of battle, the shields on each ship regenerate by 10%.

Disadvantages

  • Armor components are 50% lower than rated strength

References

  • HWF thread on regenerating shields [1] [2]