Difference between revisions of "Race Design"

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===[[Factory-less races]]===
 
===[[Factory-less races]]===
 
===[[Quick-start races]]===
 
===[[Quick-start races]]===
===[[Tri-immune races]]===
 
 
===[[One world wonder races]]===
 
===[[One world wonder races]]===
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===[[Immunities]]===
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====[[One-immune races]]====
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====[[Bi-immune races]]====
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====[[Tri-immune races]]====
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==Library Articles==
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*[[Article Library#Race Design]]
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*[[Article Library#Race Design/Strategy]]
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==Predefined races==
 
==Predefined races==
 
==Library Articles==
 
==Library Articles==
 
* [[Article_Library#Race_Design]]
 
* [[Article_Library#Race_Design]]
 
* [[Article_Library#Race_Design.2FStrategy]]
 
* [[Article_Library#Race_Design.2FStrategy]]

Revision as of 19:51, 10 November 2006

This article is still being written. Feel free to help :)

Arguably the most vital component of any Stars! game, race design can be a complex and potentially fustrating process.

Race Wizard

Primary racial traits

The primary racial traits are: Hyper Expansion, Super Stealth, War Monger, Claim Adjuster, Inner Strength, Space Demolition, Packet Physics, Interstellar Traveller, Alternate Reality, Jack Of All Trades

Lesser racial traits

The lesser racial traits are: Improved Fuel Efficiency, Total Terraforming, Advanced Remote Mining, Improved Starbases, Generalized Research, Ultimate Recycling, Mineral Alchemy, No Ram Scoop Engines, Cheap Engines, Only Basic Remote Mining, No Advanced Scanners, Low Starting Population, Bleeding Edge Technology, Regenerating Shields

Habitability settings

Economic settings

Technology settings

Design styles

Hypergrowth races

Hyperproducer races

Factory-less races

Quick-start races

One world wonder races

Immunities

One-immune races

Bi-immune races

Tri-immune races

Library Articles

Predefined races

Library Articles