Difference between revisions of "Lesser racial traits"
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{{race design}} | {{race design}} | ||
− | Note: After | + | Note: After 4 LRTs each LRT is increasingly expensive until even negative LRTs begin costing you RW points. There is also a cost for having four or more negative LRTs without any positive LRTs, or vice versa. |
+ | |||
+ | ==Positive LRTs== | ||
− | |||
===[[Improved Fuel Efficiency]] (IFE)=== | ===[[Improved Fuel Efficiency]] (IFE)=== | ||
− | *Ships burn 15% less fuel | + | *Ships [[fuel usage|burn 15% less fuel]] |
− | *Fuel Mizer and Galaxy Scoop available | + | *[[Fuel Mizer]] and [[Galaxy Scoop]] available |
− | *Increases starting Prop tech 1 level | + | *Increases starting Prop tech 1 level |
+ | |||
===[[Total Terraforming]] (TT)=== | ===[[Total Terraforming]] (TT)=== | ||
− | *Begin game able to adjust planetary hab values +/- 3% | + | *Begin game able to adjust planetary hab values +/- 3% |
− | *Up to +/- 30% terraforming available in game | + | *Up to +/- 30% [[terraforming]] available in game (with heavy Biotechnology research) |
− | *Terraforming costs 30% less | + | *Terraforming costs 30% less |
+ | |||
===[[Advanced Remote Mining]] (ARM)=== | ===[[Advanced Remote Mining]] (ARM)=== | ||
− | *3 additional mining hulls, 2 additional robots available | + | *3 additional mining hulls, 2 additional robots available |
− | *Start with 2 Midget | + | *Start with 2 [[Midget Miner]]s |
+ | |||
===[[Improved Starbases]] (ISB)=== | ===[[Improved Starbases]] (ISB)=== | ||
− | *2 new designs - | + | *2 new designs - [[Space Dock]], capable of building small to medium ships, and [[Ultra Station]], a larger weapons platform |
− | * | + | *[[Starbase]]s cloaked by 20% |
− | *Starbases cost 20% less | + | *Starbases cost 20% less |
− | |||
− | |||
===[[Ultimate Recycling]] (UR)=== | ===[[Ultimate Recycling]] (UR)=== | ||
− | *Scrapping fleets at starbases gives 90% of minerals, | + | *[[Scrapping]] fleets at starbases gives 90% of [[minerals]], some [[resources]] |
− | *Scrapping at planets gives 45% of minerals, | + | *Scrapping at planets gives 45% of minerals, fewer resources |
− | :Not strictly additive | + | :Not strictly additive |
+ | |||
===[[Mineral Alchemy]] (MA)=== | ===[[Mineral Alchemy]] (MA)=== | ||
− | *Mineral alchemy costs 25 resources, produced 1 kT of each mineral | + | *Mineral alchemy costs 25 resources, produced 1 kT of each mineral |
− | ==Negative | + | |
+ | ==Negative LRTs== | ||
+ | |||
+ | ===[[Generalized Research]] (GR)=== | ||
+ | *Half of total resources devoted to [[research]] applied to current field, 15% applied to each other field (totaling 125%) | ||
+ | |||
===[[No Ramscoop Engines]] (NRSE)=== | ===[[No Ramscoop Engines]] (NRSE)=== | ||
− | *Engines which travel faster than Warp 4 for free unavailable | + | *[[Engines]] which travel faster than [[Warp]] 4 for free unavailable |
− | *Interspace-10 available, | + | *[[Interspace-10]] available, earliest Warp 10-safe engine on the tech tree |
− | ===[[Cheap Engines ]] (CE)=== | + | |
− | *Engines cost 50% less | + | ===[[Cheap Engines]] (CE)=== |
+ | *Engines cost 50% less | ||
*At speeds over Warp 6, there is a 10% chance engines won't engage | *At speeds over Warp 6, there is a 10% chance engines won't engage | ||
− | *Starting Prop tech increased by 1 | + | *Starting [[Prop]] tech increased by 1 |
===[[Only Basic Remote Mining]] (OBRM)=== | ===[[Only Basic Remote Mining]] (OBRM)=== | ||
− | *Only Mini-Miner hull and Robo-Mini-Miner available | + | *Only [[Mini-Miner]] hull and [[Robo-Mini-Miner]] available |
− | *Maximum planetary population increased 10% | + | *Maximum planetary population increased 10% |
− | *Over-rides ARM | + | *Over-rides [[ARM]] |
+ | |||
===[[No Advanced Scanners]] (NAS)=== | ===[[No Advanced Scanners]] (NAS)=== | ||
− | *Penetrating | + | *Penetrating [[scanner]]s unavailable |
− | *All conventional scanners have double range | + | *All conventional scanners have double range |
+ | |||
===[[Low Starting Population ]] (LSP)=== | ===[[Low Starting Population ]] (LSP)=== | ||
− | *Starting population is 30% lower | + | *Starting population is 30% lower than normal |
+ | |||
===[[Bleeding Edge Technology ]] (BET)=== | ===[[Bleeding Edge Technology ]] (BET)=== | ||
*New tech initially costs twice as much | *New tech initially costs twice as much | ||
*Cost normal when all tech exceeded by 1 level | *Cost normal when all tech exceeded by 1 level | ||
− | *Miniaturization is 5% per level, up to 80% instead of 4% up to | + | *[[Miniaturization]] is 5% per level, up to 80% instead of 4% up to 75% |
+ | |||
===[[Regenerating Shields]] (RS)=== | ===[[Regenerating Shields]] (RS)=== | ||
− | *All shields 40% stronger than listed | + | *All [[shields]] 40% stronger than listed |
− | *Shields regenerate 10% after each round of battle | + | *Shields regenerate 10% after each round of [[battle]] |
− | *Armor at 50% of listed strength | + | *[[Armor]] at 50% of listed strength |
+ | |||
==Combinations== | ==Combinations== | ||
*IFE+NRSE | *IFE+NRSE | ||
− | :This is by far the most common combination as this | + | :This is by far the most common combination as this gives access to the efficient [[Fuel Mizer]] engine while offsetting the cost of IFE. |
*ISB+RS | *ISB+RS | ||
− | :This combination is | + | :This combination is almost universal among races that plan to attack early; [[frigate]]s and [[cruiser]]s never use armour, and with rare exceptions can be built at [[Space Dock]]s. |
+ | |||
==Library articles== | ==Library articles== | ||
*[[Basic Race Design by Art Lathrop - Revised: 1st Aug 1999]] | *[[Basic Race Design by Art Lathrop - Revised: 1st Aug 1999]] | ||
*[[Article Library#Lesser Racial Trails]] | *[[Article Library#Lesser Racial Trails]] | ||
− | |||
− |
Latest revision as of 23:23, 7 April 2020
Stars! race design concepts | |
---|---|
PRTs | HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT |
LRTs | IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS |
Other | HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations |
Note: After 4 LRTs each LRT is increasingly expensive until even negative LRTs begin costing you RW points. There is also a cost for having four or more negative LRTs without any positive LRTs, or vice versa.
Positive LRTs
Improved Fuel Efficiency (IFE)
- Ships burn 15% less fuel
- Fuel Mizer and Galaxy Scoop available
- Increases starting Prop tech 1 level
Total Terraforming (TT)
- Begin game able to adjust planetary hab values +/- 3%
- Up to +/- 30% terraforming available in game (with heavy Biotechnology research)
- Terraforming costs 30% less
Advanced Remote Mining (ARM)
- 3 additional mining hulls, 2 additional robots available
- Start with 2 Midget Miners
Improved Starbases (ISB)
- 2 new designs - Space Dock, capable of building small to medium ships, and Ultra Station, a larger weapons platform
- Starbases cloaked by 20%
- Starbases cost 20% less
Ultimate Recycling (UR)
- Scrapping fleets at starbases gives 90% of minerals, some resources
- Scrapping at planets gives 45% of minerals, fewer resources
- Not strictly additive
Mineral Alchemy (MA)
- Mineral alchemy costs 25 resources, produced 1 kT of each mineral
Negative LRTs
Generalized Research (GR)
- Half of total resources devoted to research applied to current field, 15% applied to each other field (totaling 125%)
No Ramscoop Engines (NRSE)
- Engines which travel faster than Warp 4 for free unavailable
- Interspace-10 available, earliest Warp 10-safe engine on the tech tree
Cheap Engines (CE)
- Engines cost 50% less
- At speeds over Warp 6, there is a 10% chance engines won't engage
- Starting Prop tech increased by 1
Only Basic Remote Mining (OBRM)
- Only Mini-Miner hull and Robo-Mini-Miner available
- Maximum planetary population increased 10%
- Over-rides ARM
No Advanced Scanners (NAS)
- Penetrating scanners unavailable
- All conventional scanners have double range
Low Starting Population (LSP)
- Starting population is 30% lower than normal
Bleeding Edge Technology (BET)
- New tech initially costs twice as much
- Cost normal when all tech exceeded by 1 level
- Miniaturization is 5% per level, up to 80% instead of 4% up to 75%
Regenerating Shields (RS)
- All shields 40% stronger than listed
- Shields regenerate 10% after each round of battle
- Armor at 50% of listed strength
Combinations
- IFE+NRSE
- This is by far the most common combination as this gives access to the efficient Fuel Mizer engine while offsetting the cost of IFE.
- ISB+RS
- This combination is almost universal among races that plan to attack early; frigates and cruisers never use armour, and with rare exceptions can be built at Space Docks.