Difference between revisions of "Jack of All Trades"

From Stars!wiki
Jump to: navigation, search
(if you start with Con 4 you get a privateer instead of a MF)
Line 11: Line 11:
 
*Two scouts
 
*Two scouts
 
*One colony ship
 
*One colony ship
*One [[medium freighter]]
+
*One [[medium freighter]] (or [[privateer]] if available)
 
*One [[mini miner]]
 
*One [[mini miner]]
 
*One [[destroyer]]
 
*One [[destroyer]]

Revision as of 04:58, 6 April 2020

Jack Of All Trades
Jack Of All Trades is the default race.
Starting Advantages
Exclusive Components

none

Exclusive Abilities
  • Scout, Frigate and Destroyer hulls get a built-in scanner with a range equal to 2N / N light years, where N = 10 x Electronics Tech level
  • Improves all Costs 75% Extra fields to tech level 4 if the box in step 6 is checked
  • Planets can support 20% more population for a potential 1.2M pop. This is cumulative with OBRM giving a potential 1.32M pop.

One of the primary racial traits. Jack of all trade races are well-rounded races with starting tech and ship bonuses, 20% larger planet capacity and their scouts and light warships have free pen-scanning. Their intrinsic scanning and increased population capacity gives them a growth and economic advantage that make them one of the strongest races.

The Humanoids pre-defined race is JOAT.

Library articles

Stars! race design concepts
PRTs HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT
LRTs IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS
Other HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations