Template:Featured Article

From Stars!wiki
Revision as of 17:11, 17 May 2008 by Gible (talk | contribs)

Jump to: navigation, search
I have a friend that I can always beat at chess. He has a critical weakness; if he loses his queen he panics and plays bad chess. I know that and so when I want to beat him I concentrate on taking his queen. Even if taking his queen will cost me greatly I know that I can do it and still beat him. The same thing applies in Stars! if you know your enemy you can predict his actions, and if you know him well you may be justified to take great risks or even losses to put him into his weak spot. If you always play with a few friends you can quickly come to know them and use this knowledge against them. However, most Stars! games are played via e-mail against people you've never met, or maybe you know one or two other players at most. So our goal is to glean as much information about the other players as possible, and use it against others.


Featured Article 23 Feb 2008

Ladies and Gentlemen of the Class of 2399: Build Defences. If I could offer you only one tip for the future, defences would be it. The long term benefits of defences has been proved by testbeds, whereas the rest of my advice has no basis more reliable than my own, meandering experience. I will dispense this advice now.

Featured Article 1 Dec 2007

Ok Bi-Immunity cost lots but it gives some pretty big advantages too, like alot of 100% or very high value worlds which means each of you worlds will get heaps of resources ( no measly 10% worlds with only 200 factories ) and all most of your worlds will grow at max growth rate....

Featured Article 10 Jul 2007

This is one of those that seems TOO obvious to me. That is, it is obvious that there are a large number of times when negotiating serves no useful purpose and yet I see other players engaging in these pointless dialogs. I suppose it is the opposite of the guy who negotiates with no one, the "I'll kill you all" fellow...

Featured Article 21 Jan 2007

When I'd completed my first 2 pbem games I signed up for a third which would be force generated for 100 years before play began. Both the other games had finished after 100 years, and I was just getting to like commanding BBs with Doomsday missiles . It soon became apparent, however, that race design for force-gen games needed a completely different approach to normal race design...