Difference between revisions of "Template:Featured Article"

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* [[Featured Article 1 Dec 2007]]
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==Featured Article 10 Jul 2007==
* [[Featured Article 10 Jul 2007]]
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{{:Featured Article 10 Jul 2007}}
* [[Featured Article 21 Jan 2007]]
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==Featured Article 21 Jan 2007==
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Revision as of 04:54, 1 December 2007

Ok Bi-Immunity cost lots but it gives some pretty big advantages too, like alot of 100% or very high value worlds which means each of you worlds will get heaps of resources ( no measly 10% worlds with only 200 factories ) and all most of your worlds will grow at max growth rate....


Featured Article 10 Jul 2007

This is one of those that seems TOO obvious to me. That is, it is obvious that there are a large number of times when negotiating serves no useful purpose and yet I see other players engaging in these pointless dialogs. I suppose it is the opposite of the guy who negotiates with no one, the "I'll kill you all" fellow...

Featured Article 21 Jan 2007

When I'd completed my first 2 pbem games I signed up for a third which would be force generated for 100 years before play began. Both the other games had finished after 100 years, and I was just getting to like commanding BBs with Doomsday missiles . It soon became apparent, however, that race design for force-gen games needed a completely different approach to normal race design...