Stars Host Editor 0.3 API

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Items new in this version are bulleted.


AtlantisSoftware

.StarsHostEditor
.Load(string)
public long Load(string Filename)
.Planets()
public Microsoft.visualBasic.Collection Planets()
.Save(string)
public long Save(string Filename)
.StarsHostEditor
public StarsHostEditor()
.PlanetCount
object PlanetCount{get;}
  • .swapPlanets(int,int)
    public swapPlanets(int Planet1ID,int Planet2ID)
.Planet
.Planet(int)
public Planet(int PlanetID)
.Planet(byte[])
public Planet(byte [] Data)
.Artefact
public bool Artefact {set; get;}
.Boranium
public int Boranium {set; get;}
.BoraniumConcentration
public int BoraniumConcentration {set; get;}
.Defenses
public int Defenses {set; get;}
.EstimatedPopulation
public int EstimatedPopulation {set; get;}
.Factories
public int Factories {set; get;}
.Germanium
public int Germanium {set; get;}
.GermaniumConcentration
public int GermaniumConcentration {set; get;}
.Gravity
public int Gravity {set; get;}
.Homeworld
public bool Homeworld {set; get;}
.Ironium
public int Ironium {set; get;}
.IroniumConcentration
public int IroniumConcentration {set; get;}
.MDSpeed
public int MDSpeed {set; get;}
.MDTarget
public int MDTarget {set; get;}
.Mines
public int Mines {set; get;}
.NameID
public int NameID {set; get;}
  • . OriginalGravity
    public int OriginalGravity {set; get;}
  • . OriginalRadiation
    public int OriginalRadiation {set; get;}
  • . OriginalTemperature
    public int OriginalTemperature {set; get;}
.OwnerID
public int OwnerID {set; get;}
.PlanetData
public byte [] PlanetData {set; get;}
.PlanetID
public int PlanetID {set; get;}
.Population
public int Population {set; get;}
.Radiation
public int Radiation {set; get;}
.Scanner
public bool Scanner {set; get;}
.StarbaseDamage
public object StarbaseDamage {set; get;}
.StarbaseSlotID
public int StarbaseSlotID {set; get;}
.StarbaseUnknown1
public int StarbaseUnknown1 {set; get;}
.Temperature
public int Temperature {set; get;}
.Terraformed
public bool Terraformed {set; get;}
.Unknown1
public int Unknown1 {set; get;}
.Unknown2
public int Unknown2 {set; get;}
.Unknown3
public int Unknown3 {set; get;}
.X
public int X {set; get;}
.y
public int y {set; get;}