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Showing below up to 100 results in range #1 to #100.

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  1. "'J' Patch JOAT" by Dan Bush, Varn & Jason Cawley 1998 v2.6/7i
  2. "(Close to) the Ideal HE" by Jeff Rife 1997 v2.6/7
  3. "25k Resources by 2450" by Various Authors 1997 v2.6/7
  4. "25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7
  5. "2 Immunity Races" by Jason Cawley 1997 v2.6/7
  6. "A Few Race Designs" by Jason Cawley 1999-04-13 v2.6/7i
  7. "A Guide to AR" by Woo-Hyeon Cheong 1996-06-25 v2.5
  8. "A Guide to Becomming an Evil Overlord" by Peter Anspach 1997 n/a
  9. "A Hyper Producer IT" by James Moody 1997 v2.6/7
  10. "A Primer on Counter-design" by Leonard Dickens 1999-11-05
  11. "About Victory Conditions" by Various Authors 1997 v2.6/7
  12. "Advanced IT Design and Play v2.0" by Verker 1998-02 v2.6/7
  13. "Advanced JOAT Design and Play" by Scott Phelps 1997-03-24 v2.6/7b
  14. "An Alternative to Bombing" by Bob Crosswell 1997 v2.6d
  15. "An Analysis of the Resource Graph" by Chris Klein 1996-12-16 v2.6/7
  16. "An Anti-HE Strategy (Using IS)" by Paul Hager 1997 v2.6/7
  17. "Another AR Monster" by Jason Cawley 1997 v2.6/7
  18. "At Least 1 Colony by 2420" by Rick Steeves 1997 v2.6/7
  19. "Attacking Homeworlds" by Bob Crosswell 1997 v2.6/7
  20. "BB vs. War Monger Dreadnoughts" by Jason Cawley 1997 v2.6/7
  21. "Balancing Planets" by Jason Cawley 1997 v2.6/7
  22. "Basic Diplomacy" by Mathias Dellaert 1997 Any
  23. "Basic Game Play" by Jason Cawley 1997 v2.6/7
  24. "Basic Planetary Management" by Michael Martin 1997 v2.6/7
  25. "Basic Race Design" by Art Lathrop 1999-04-04 v2.6/7i
  26. "Battleboard Starting Positions (BSP)" by Overworked - 04 February 2003
  27. "Battleship Design" by Jason Cawley 1997 v2.6/7
  28. "Beams or Missiles?" M. Meagher & M. Dellaert 1997 v2.6/7
  29. "Beams or Missiles? (Endgame)" Jason Cawley 1997 v2.6/7
  30. "Beating the AI HE" by Jason Cawley 1997 v2.6/7
  31. "Beginner's Guide to IT" by Darren Wisper 1999-01-01 v2.6/7
  32. "Bombing" by Various Authors 1997 v2.6/7
  33. "Bombing, Packets, and Invasions" by Shane Kearns 1997 v2.6/7
  34. "Boosting the Hyper-Producer" by Mahrin Skel 1997 v2.6/7
  35. "Colonization Strategies" by Various Authors 1997 v2.6/7
  36. "Combating the Hidden" Thurman Miller 1997 v2.6/7
  37. "Concepts of Warfare" by Mikkel 1997 Any
  38. "Cruiser Designs" by Jason Cawley 1997 v2.6/7
  39. "David Moen's Newbie Tips" by David Moen 1999-10-20
  40. "Defending Against Packets" by jmeyers@erinet.com 1997 v2.6/7
  41. "Defending Against the Horde - Updated" by Red Dragon 1997 v2.6/7
  42. "Defending Aginst Packets" by jmeyers@erinet.com 1997 v2.6/7
  43. "Definition of the Computer AIs" by Author Unknown 1995 v2.6/7
  44. "Designing a Coherent Race" by Michael C. Martin 1997 v2.6/7
  45. "Determining Your Neighbor's PRT" by Michael Martin 1997 v2.6/7
  46. "Devising a Strategy" by Bruce Poon 1997 v2.6/7
  47. "Diplomacy: THE Bloodiest Battlefield" by bglynn@gac.edu 1997 Any
  48. "Diplomacy and SS: Trading Knowledge" by Mathias Dellaert 1997 v2.6/7
  49. "Diplomacy vs. Strategy in PBEMs" by Luis Sequeira 1997 Any
  50. "Disguising You PRT" by Philippe Malacher 1997 v2.6/7
  51. "End Game Tips" by Sanguine 1999-03-30 v2.6/7i
  52. "Factoryless Races" by Jason Cawley 1997 v2.6/7
  53. "Factoryless Races and War-Fighting" by Jason Cawley 1999-02-09 v2.6/7i
  54. "Fighting AR Deathstars" by Nate Burgess 1997 v2.6/7
  55. "Frigate vs. Cruisers" by Rob 1997-09-17 v2.6/7
  56. "Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f
  57. "Growth Rates" by Jason Cawley 1997 v2.6/7
  58. "Guts of the Battle Engine" by James McGuigan - 23 Jan 2002
  59. "HE vs. JOAT" by Scott Phelps 1996 v2.6b
  60. "Habitability Ranges" by Jason Cawley 1997 v2.6/7
  61. "Handeling Ship Design Limitations" by Jason Cawley 1997 v2.6/7
  62. "Handling Stars! Bugs" by Barry Kearns 1997 Any
  63. "Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7
  64. "How-to guide to expansion" by William Butler 1999-05-11 v2.6/7i
  65. "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7
  66. "How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a
  67. "How to Beat Super Stealth" Paul Baker 1997 v2.6/7
  68. "How to Beat the Computer AIs" by Peter Cohen 1996 v2.5
  69. "How to Build a Test Bed" by Barry Kearns 1997 v2.6/7
  70. "How to Handle the AI Hyper-Expansion" by Various Authors 1997 v2.6b
  71. "How to Hide Behind Planets" by Various Authors 1997 v2.6/7
  72. "How to Host a Game, v2.0" by Omonubi 1996 v2.6/7
  73. "How to Play Stars! via e-mail" by Stars! User Guide 1997 v2.6/7
  74. "How to design a Quick Start IT race" by Jeff Berger 1997 v2.6/7
  75. "Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7
  76. "Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7
  77. "Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7
  78. "Hyper Expansion Strategy" by Rick Bladwell 1997 v2.6/7
  79. "Hyperproducing SS races" by Jason Cawley 1997 v2.6/7
  80. "IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7
  81. "IT HP Monster??!!" by Bennett 1997 v2.6/7
  82. "IT Race Design" by Dan Bush 1997 v2.6/7
  83. "Inner Strength Race Design" by Jason Cawley 1997 v2.6/7
  84. "Interstellar Glossary" by Mystery Guild 1997 v2.6/7
  85. "Interstellar Traveller" by Rick Steeves 1996-09-07 v2.6/7
  86. "Jeff on Supernova" compiled by James McGuigan
  87. "Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7
  88. "Lesser Racial Traits" by Walter D. Pullen 1997 v2.6/7
  89. "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f
  90. "Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7
  91. "Mass Packet FAQ" by Barry Kearns 1997-02-07 v2.6b
  92. "Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i
  93. "Minelaying Strategies" by Thurman Miller 1997 v2.6/7
  94. "Minelaying Strategy" by Chris Spagnoli 1999-03-01 v2.6/7i
  95. "Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i
  96. "Mineral Excavation" by Omonubi 1997 v2.6/7
  97. "Minesweeping" by Dog (warppuppy) 1999-01-02 v2.6/7i
  98. "Minesweeping Exploding SD Minefields" by Jason Cawley 1997 v2.6/7
  99. "Monster Defense" by Pipster 1997 v2.6/7
  100. "More AR Race Design" by Jason Cawley 1997 v2.6/7

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