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- (hist) Chapter 12:Operational Stars! by Example [96,995 bytes]
- (hist) "Jeff on Supernova" compiled by James McGuigan [66,896 bytes]
- (hist) War Mongering 101, by Darrend Brown [66,279 bytes]
- (hist) The Art of War by Sun Tzu [60,474 bytes]
- (hist) "Advanced JOAT Design and Play" by Scott Phelps 1997-03-24 v2.6/7b [57,660 bytes]
- (hist) AR Guide by Leonard Dickens - Revised: 21st September 2000 [48,899 bytes]
- (hist) Chapitre 6 du manuel: Planètes [45,747 bytes]
- (hist) Chapter 2:Basic Race Design [42,651 bytes]
- (hist) Message format strings by Wasp - 11 July 2010 [42,586 bytes]
- (hist) Chapter 8:Some Basics of Battle [42,522 bytes]
- (hist) Chapter 7:Basic Diplomacy [42,488 bytes]
- (hist) Chapter 9:Intelligence [38,651 bytes]
- (hist) "Defending Against the Horde - Updated" by Red Dragon 1997 v2.6/7 [35,966 bytes]
- (hist) Chapter 3:Building a Monster Race [32,619 bytes]
- (hist) Fledgling Admirals Hints & Tips by Altruist - Mar 2007-Feb 2011 [31,986 bytes]
- (hist) Mystery Trader FAQ 3.1 by Rogier van Vugt - 1998-03-23 v2.6/7h [31,046 bytes]
- (hist) How to Host a Game v2.0 by Omonubi [30,987 bytes]
- (hist) "How to Host a Game, v2.0" by Omonubi 1996 v2.6/7 [30,449 bytes]
- (hist) What Is Stars! [29,973 bytes]
- (hist) "Basic Game Play" by Jason Cawley 1997 v2.6/7 [29,275 bytes]
- (hist) Bugs connus [29,076 bytes]
- (hist) Chapter 11:Reducing Micro-Management [28,390 bytes]
- (hist) Chapter 5:Ship Design Basics [27,716 bytes]
- (hist) "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f [27,545 bytes]
- (hist) Known Bugs [27,230 bytes]
- (hist) VML-helpfile1.1a.txt [26,884 bytes]
- (hist) READ26B.TXT [26,420 bytes]
- (hist) "Advanced IT Design and Play v2.0" by Verker 1998-02 v2.6/7 [25,036 bytes]
- (hist) On the Wealth of Nations, by Jason Cawley [24,908 bytes]
- (hist) Chapter 10:Border Management [24,640 bytes]
- (hist) "Warship Design" by Scott Phelps 1997-04-01 v2.6/7 [24,409 bytes]
- (hist) Chapter 6:Early Resource Management [24,341 bytes]
- (hist) "Lesser Racial Traits" by Walter D. Pullen 1997 v2.6/7 [24,045 bytes]
- (hist) Article Library [23,449 bytes]
- (hist) Super Stealth [22,764 bytes]
- (hist) Chapitre 1 du guide stratégique: Stratégie globale [22,119 bytes]
- (hist) "David Moen's Newbie Tips" by David Moen 1999-10-20 [22,017 bytes]
- (hist) Conception fondamentale de race d'Art Lathrop - Révision du 1er Août 1999 [21,746 bytes]
- (hist) "Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i [21,105 bytes]
- (hist) Chapter 1:Whole Game Strategy [21,012 bytes]
- (hist) SNG:Rules Description Language [20,786 bytes]
- (hist) "Playable AR Races" by Jason Crawley 1997 v2.6/7 [20,775 bytes]
- (hist) "Concepts of Warfare" by Mikkel 1997 Any [20,301 bytes]
- (hist) Chapter 4:Exploration and Expansion [20,254 bytes]
- (hist) "new MT FAQ" by James McGuigan - 5 December 2001 [19,845 bytes]
- (hist) "Diplomacy vs. Strategy in PBEMs" by Luis Sequeira 1997 Any [19,752 bytes]
- (hist) "A Guide to Becomming an Evil Overlord" by Peter Anspach 1997 n/a [18,986 bytes]
- (hist) "Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7 [18,884 bytes]
- (hist) "Super Stealth Race Strategies" Robert Lee 1996 v2.6(0) [18,672 bytes]
- (hist) "Mineral Excavation" by Omonubi 1997 v2.6/7 [18,496 bytes]
- (hist) Regenerating Shields for WM, IS races, by Jason Cawley [18,418 bytes]
- (hist) "Operational Stars! by Example - Part II" by Jason Cawley 1999-01-16 v2.6/7i [18,312 bytes]
- (hist) "Basic Diplomacy" by Mathias Dellaert 1997 Any [18,017 bytes]
- (hist) Space Demolition [17,927 bytes]
- (hist) "Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7 [17,643 bytes]
- (hist) Basic Race Design by Art Lathrop - Revised: 1st Aug 1999 [17,626 bytes]
- (hist) Living with Chaff by Art Lathrop - Revised: 3th December 2000 [17,079 bytes]
- (hist) "Hyper Expansion Strategy" by Rick Bladwell 1997 v2.6/7 [16,970 bytes]
- (hist) "Basic Race Design" by Art Lathrop 1999-04-04 v2.6/7i [16,905 bytes]
- (hist) "The 2525 Hyperproducer" by Brian Price 1997 v2.6/7 [16,875 bytes]
- (hist) 26JFIN.TXT [16,535 bytes]
- (hist) Custom Race wizard [16,299 bytes]
- (hist) "War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7 [16,237 bytes]
- (hist) "War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7 [16,192 bytes]
- (hist) BATTLE.TXT [15,720 bytes]
- (hist) Stars! Supernova Genesis [15,577 bytes]
- (hist) Interlude 1:Making the Most of the Stars! User Interface [15,163 bytes]
- (hist) "The Principles of War" by Brian Weeden 1997-04-15 Any [14,730 bytes]
- (hist) "BB vs. War Monger Dreadnoughts" by Jason Cawley 1997 v2.6/7 [14,684 bytes]
- (hist) "Beginner's Guide to IT" by Darren Wisper 1999-01-01 v2.6/7 [14,644 bytes]
- (hist) Tricks of the Trade by Art Lathrop - Revised 13th January 2001 [14,606 bytes]
- (hist) "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5 [14,569 bytes]
- (hist) Interstellar Traveller [14,495 bytes]
- (hist) "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7 [14,425 bytes]
- (hist) How to make a WM monster, by Gary McClellan and Jason Cawley [14,273 bytes]
- (hist) "HE vs. JOAT" by Scott Phelps 1996 v2.6b [14,137 bytes]
- (hist) "Designing a Coherent Race" by Michael C. Martin 1997 v2.6/7 [13,915 bytes]
- (hist) "Space Demolition" by Rick Steeves 1996-09-23 v2.6/7 [13,894 bytes]
- (hist) BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002 [13,823 bytes]
- (hist) "Multi-player Strategies" by Jason Cawley 1997 v2.6/7 [13,698 bytes]
- (hist) "'J' Patch JOAT" by Dan Bush, Varn & Jason Cawley 1998 v2.6/7i [12,921 bytes]
- (hist) "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7 [12,888 bytes]
- (hist) "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7 [12,638 bytes]
- (hist) "SLDS 3: The Agreed Border Treaty" by Scott Phelps 1997 Any [12,466 bytes]
- (hist) "Tricks of the Trade" by Art Lathrop 1999-09-06 [12,323 bytes]
- (hist) Micromanagement Methodology - discussion - 22 September 2009 [12,199 bytes]
- (hist) MT Parts Guide by Walter Pullen - 1997 v2.6/7 [12,183 bytes]
- (hist) Warmonger - Strategy, by Alex Hall [12,179 bytes]
- (hist) "Disguising You PRT" by Philippe Malacher 1997 v2.6/7 [11,923 bytes]
- (hist) "A Guide to AR" by Woo-Hyeon Cheong 1996-06-25 v2.5 [11,894 bytes]
- (hist) "Another AR Monster" by Jason Cawley 1997 v2.6/7 [11,816 bytes]
- (hist) Guts of the Battle Engine [11,793 bytes]
- (hist) "Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7 [11,749 bytes]
- (hist) How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999 [11,600 bytes]
- (hist) "IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7 [11,575 bytes]
- (hist) "Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7 [11,502 bytes]
- (hist) "Guts of the Battle Engine" by James McGuigan - 23 Jan 2002 [11,436 bytes]
- (hist) "Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7 [11,356 bytes]
- (hist) "How to design a Quick Start IT race" by Jeff Berger 1997 v2.6/7 [11,297 bytes]
- (hist) AutoHost Client [11,168 bytes]
- (hist) "Battleship Design" by Jason Cawley 1997 v2.6/7 [11,153 bytes]
- (hist) "How-to guide to expansion" by William Butler 1999-05-11 v2.6/7i [10,926 bytes]
- (hist) "Stars! Blitz Strategy Guide" by Omnivore 1997 v2.6/7 [10,897 bytes]
- (hist) Files Used in Stars! [10,818 bytes]
- (hist) SNG:Stars! Supernova Report [10,772 bytes]
- (hist) Pirates! [10,736 bytes]
- (hist) "IT Race Design" by Dan Bush 1997 v2.6/7 [10,683 bytes]
- (hist) "SLDS 4: The Tech Xfer Alliance" by Scott Phelps 1997 Any [10,574 bytes]
- (hist) "SLDS 0: Introduction" by Scott Phelps 1997 Any [10,551 bytes]
- (hist) "Population Growth and Equivalent Value" by Lex Young 1997 v2.6/7 [10,532 bytes]
- (hist) "A Primer on Counter-design" by Leonard Dickens 1999-11-05 [10,512 bytes]
- (hist) "The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b [10,479 bytes]
- (hist) Vanity in SS design, by msew, Coyote, Art Lathrop, Greg, and sb [10,426 bytes]
- (hist) Downloads [10,405 bytes]
- (hist) Utilities/Calculators [10,307 bytes]
- (hist) "The Principles of War, Part II" by Brian Weeden 1997-04-18 Any [10,298 bytes]
- (hist) War Monger [10,247 bytes]
- (hist) READ20A.TXT [10,235 bytes]
- (hist) "PP Race Design" by Dan Bush 1997 v2.6/7 [10,150 bytes]
- (hist) Read27i.txt [10,118 bytes]
- (hist) "Balancing Planets" by Jason Cawley 1997 v2.6/7 [10,117 bytes]
- (hist) My First IT, Suggestions?, by Mike Rollins, Jason Cawley, and Verker [10,097 bytes]
- (hist) Appendix E:English-to-German Translation of Stars! Terminology [10,031 bytes]
- (hist) Choosing Your View of the Universe [9,984 bytes]
- (hist) Read26i.txt [9,837 bytes]
- (hist) Stars vs OS [9,668 bytes]
- (hist) "Racial Traits: Common Newbie Mistakes" by Bob Crosswell 1997 v2.6/7 [9,588 bytes]
- (hist) "Warship Design" by Jason Cawley 1997 v2.6/7 [9,547 bytes]
- (hist) "Tech Theif SS" Jason Cawley 1997 v2.6/7 [9,456 bytes]
- (hist) "Combating the Hidden" Thurman Miller 1997 v2.6/7 [9,443 bytes]
- (hist) Race Design [9,412 bytes]
- (hist) "PP revival fatal for IT races?" by Jason Cawley 1998 v2.6/7i [9,402 bytes]
- (hist) "Vulnerability of 4-6% HE races" by Barry Kearns 1997 v2.6/7 [9,370 bytes]
- (hist) 322,059 resources by Madman, Apr 2009 [9,340 bytes]
- (hist) "Factoryless Races" by Jason Cawley 1997 v2.6/7 [9,298 bytes]
- (hist) "Tech Transfer: Scrapping vs. Combat" by Scott Phelps 1997 v2.6/7c [9,253 bytes]
- (hist) Mongols - sample easy start WM HG by Jason Cawley - 7th February 2000 [9,206 bytes]
- (hist) "New AR Race Design and Play Tips" by William Butler 1997 v2.6/7 [9,036 bytes]
- (hist) "Habitability Ranges" by Jason Cawley 1997 v2.6/7 [8,993 bytes]
- (hist) Guts of bombing [8,959 bytes]
- (hist) Stellar Legacy [8,873 bytes]
- (hist) "Mass Packet FAQ" by Barry Kearns 1997-02-07 v2.6b [8,866 bytes]
- (hist) Utilities/Game setup [8,679 bytes]
- (hist) "The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7 [8,595 bytes]
- (hist) Slow JOAT to China, by Jason Cawley and Verker [8,592 bytes]
- (hist) "The CA Monster" by Artur 1997 v2.6/7 [8,554 bytes]
- (hist) "Minelaying Strategy" by Chris Spagnoli 1999-03-01 v2.6/7i [8,472 bytes]
- (hist) "More on Cruiser Design" by Jason Cawley 1997 v2.6/7 [8,467 bytes]
- (hist) "NAS Scout/Skirmisher Design II" by Jonas Bjering 1999-01-14 v2.6/7i [8,446 bytes]
- (hist) "Inner Strength Race Design" by Jason Cawley 1997 v2.6/7 [8,440 bytes]
- (hist) "Bombing, Packets, and Invasions" by Shane Kearns 1997 v2.6/7 [8,417 bytes]
- (hist) "OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i [8,401 bytes]
- (hist) Customizing Stars! [8,365 bytes]
- (hist) Utilities/In-game information processing and sharing [8,341 bytes]
- (hist) "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5 [8,285 bytes]
- (hist) "Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7 [8,280 bytes]
- (hist) "SLDS 6: When Not to Negotiate" by Scott Phelps 1997 Any [8,237 bytes]
- (hist) SNG:Reviews [8,183 bytes]
- (hist) README25.TXT [8,127 bytes]
- (hist) "25k Resources by 2450" by Various Authors 1997 v2.6/7 [8,091 bytes]
- (hist) "A Hyper Producer IT" by James Moody 1997 v2.6/7 [8,069 bytes]
- (hist) Tech analysis: weapons Vs anything else by Nick Bennett - 5th April 2001 [8,030 bytes]
- (hist) Cheap Engines PITA Analysis by Mark Norton - 5th April 2001 [7,955 bytes]
- (hist) "A Few Race Designs" by Jason Cawley 1999-04-13 v2.6/7i [7,910 bytes]
- (hist) "Interstellar Traveller" by Rick Steeves 1996-09-07 v2.6/7 [7,814 bytes]
- (hist) Frequently Asked Questions [7,756 bytes]
- (hist) "25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7 [7,748 bytes]
- (hist) "More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7 [7,721 bytes]
- (hist) "SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i [7,718 bytes]
- (hist) "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7 [7,710 bytes]
- (hist) "Growth Rates" by Jason Cawley 1997 v2.6/7 [7,699 bytes]
- (hist) "SLDS 8: Of Honor and Betrayel" by Scott Phelps 1997 Any [7,642 bytes]
- (hist) Ordre des événements [7,601 bytes]
- (hist) PP HP: Buyer Beware, by Jason Cawley [7,585 bytes]
- (hist) "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b [7,542 bytes]
- (hist) "Resource Management" by Rick Steeves 1997 v2.6/7 [7,529 bytes]
- (hist) Options for Launching Stars! [7,487 bytes]
- (hist) "Devising a Strategy" by Bruce Poon 1997 v2.6/7 [7,310 bytes]
- (hist) "Sample HG-type IT Race" by Jason Cawley 1997 v2.6/7 [7,253 bytes]
- (hist) Regenerating Shields [7,224 bytes]
- (hist) "An Analysis of the Resource Graph" by Chris Klein 1996-12-16 v2.6/7 [7,172 bytes]
- (hist) "About Victory Conditions" by Various Authors 1997 v2.6/7 [6,991 bytes]
- (hist) Weapons [6,854 bytes]
- (hist) Newsgroup FAQ Andrew Sterian 1997-12-07 n/a [6,800 bytes]
- (hist) Stars! Host Creator [6,792 bytes]
- (hist) MT toys [6,772 bytes]
- (hist) READ27G.TXT [6,771 bytes]
- (hist) "How to Handle the AI Hyper-Expansion" by Various Authors 1997 v2.6b [6,734 bytes]
- (hist) Stars Host Editor [6,726 bytes]
- (hist) Factoryless SD: some thoughts, by Will Waggoner and Jason Cawley [6,689 bytes]
- (hist) "How to Build a Test Bed" by Barry Kearns 1997 v2.6/7 [6,673 bytes]
- (hist) How to build a Stars! Testbed Barry Kearns 1997 v2.6/7 [6,640 bytes]
- (hist) "Monster Defense" by Pipster 1997 v2.6/7 [6,589 bytes]
- (hist) READ26G.TXT [6,583 bytes]
- (hist) "Bombing" by Various Authors 1997 v2.6/7 [6,528 bytes]
- (hist) "(Close to) the Ideal HE" by Jeff Rife 1997 v2.6/7 [6,504 bytes]
- (hist) "SLDS 1: "I'll Kill You Last" by Scott Phelps 1997 Any [6,474 bytes]
- (hist) "Pre-Defined Race Strategies" from 1.1a Help File 1996 [6,469 bytes]
- (hist) Clones [6,450 bytes]
- (hist) Guts of Minefields [6,363 bytes]
- (hist) "Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7 [6,354 bytes]
- (hist) "The Value of Strategic Planning" by Chris Klein 1997 v2.6/7 [6,304 bytes]
- (hist) Order of Event explained by Jeff McBride - 27 Jun 1996 [6,265 bytes]
- (hist) Read27f.txt [6,213 bytes]
- (hist) "How to Beat the Computer AIs" by Peter Cohen 1996 v2.5 [6,211 bytes]
- (hist) Online Sites [5,999 bytes]
- (hist) Read26f.txt [5,993 bytes]
- (hist) Mapper [5,949 bytes]
- (hist) "Boosting the Hyper-Producer" by Mahrin Skel 1997 v2.6/7 [5,928 bytes]
- (hist) Patches and versions [5,886 bytes]
- (hist) "Stars! Rules of Thumb" by Thomas Tong 1997 v2.6/7 [5,870 bytes]
- (hist) CAs and Terraforming, by Leonard Dickens [5,837 bytes]
- (hist) "One Immune IT" by Damon Domjan & Jason Cawley 1997 v2.6/7 [5,824 bytes]
- (hist) "Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7 [5,788 bytes]
- (hist) Hosting Games on Stars! AutoHost [5,777 bytes]
- (hist) "Basic Planetary Management" by Michael Martin 1997 v2.6/7 [5,713 bytes]
- (hist) "Remote Mining" by Jason Cawley 1997 v2.6/7 [5,628 bytes]
- (hist) "Frigate vs. Cruisers" by Rob 1997-09-17 v2.6/7 [5,614 bytes]
- (hist) "Naming Designs: Disinformation Tactics" by Barry Kearns 1997 Any [5,578 bytes]
- (hist) Rec.games.comp.stars FAQ [5,552 bytes]
- (hist) "NAS Scout/Skirmisher Design" by Bennet 1999-01-14 v2.6/7i [5,490 bytes]
- (hist) Guts of targeting in battle [5,480 bytes]
- (hist) Tech Trade by Invasion [5,476 bytes]
- (hist) "Warship Design Strategy" by Todd Rogers 1997 v2.6/7 [5,472 bytes]
- (hist) Learn to play [5,463 bytes]
- (hist) "On the Subject of Strategy" by Dog (warppuppy) 1999-04-02 v2.6/7i [5,451 bytes]
- (hist) Ship and Starbase slot IDs by m.a@stars - 14 February 2009 [5,397 bytes]
- (hist) "Targeting Order of Battle" by Art Lathrop 1999-04-14 v2.6/7i [5,325 bytes]
- (hist) Technical Information [5,308 bytes]
- (hist) READ27H.TXT [5,298 bytes]
- (hist) "2 Immunity Races" by Jason Cawley 1997 v2.6/7 [5,279 bytes]
- (hist) "Factoryless Races and War-Fighting" by Jason Cawley 1999-02-09 v2.6/7i [5,276 bytes]
- (hist) "Beams or Missiles? (Endgame)" Jason Cawley 1997 v2.6/7 [5,270 bytes]
- (hist) Feature, Bug or cheat? Survey [5,258 bytes]
- (hist) "More on Beams vs. Missiles..." by Jason Cawley 1997 v2.6/7 [5,256 bytes]
- (hist) "Propoganda in Stars!" by Dynamo 1999-07-20 Any [5,153 bytes]
- (hist) Utilities/References [5,133 bytes]
- (hist) "More AR Race Design" by Jason Cawley 1997 v2.6/7 [5,124 bytes]
- (hist) Order of Events [5,114 bytes]
- (hist) "Battleboard Starting Positions (BSP)" by Overworked - 04 February 2003 [5,102 bytes]
- (hist) "Minesweeping" by Dog (warppuppy) 1999-01-02 v2.6/7i [5,046 bytes]
- (hist) "Hyperproducing SS races" by Jason Cawley 1997 v2.6/7 [5,039 bytes]
- (hist) READ26H.TXT [5,020 bytes]
- (hist) "Handeling Ship Design Limitations" by Jason Cawley 1997 v2.6/7 [5,009 bytes]
- (hist) "Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i [4,994 bytes]
- (hist) Hull [4,959 bytes]
- (hist) "The Resource Driven Model" by Thurman Miller 1997 v2.6b [4,919 bytes]
- (hist) "SLDS 2: The Escape Clause" by Scott Phelps 1997 Any [4,872 bytes]
- (hist) Utilities/m and x file management [4,820 bytes]
- (hist) Population Management [4,820 bytes]
- (hist) Guts of Cloaking [4,814 bytes]
- (hist) Game styles [4,759 bytes]
- (hist) "The CA Resource Potential" by Leonard 1997 v2.6/7 [4,739 bytes]
- (hist) Playing the Tutorial [4,720 bytes]
- (hist) AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7 [4,706 bytes]
- (hist) Capital Ship [4,700 bytes]
- (hist) Advanced Remote Mining [4,688 bytes]
- (hist) Things to do [4,685 bytes]
- (hist) Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998 [4,635 bytes]
- (hist) "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03 [4,627 bytes]
- (hist) Hosting Modem and Email Games [4,618 bytes]
- (hist) "How to Play Stars! via e-mail" by Stars! User Guide 1997 v2.6/7 [4,612 bytes]
- (hist) Standard Pop Table [4,605 bytes]
- (hist) Standard OBRM Pop Table [4,604 bytes]
- (hist) "Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7 [4,597 bytes]
- (hist) JOAT OBRM Pop Table [4,595 bytes]
- (hist) JOAT Pop Table [4,594 bytes]
- (hist) Starstat & Starinfo [4,522 bytes]
- (hist) "Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i [4,519 bytes]
- (hist) Primary racial traits [4,398 bytes]
- (hist) "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7 [4,388 bytes]
- (hist) "The IT Hyper-Expander Peace-Monger" by Omri Mann 1997 v2.6/7 [4,387 bytes]
- (hist) "PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7 [4,385 bytes]
- (hist) "Planets and Production Queues" by Alex Hall 1997 v2.6/7 [4,382 bytes]
- (hist) Mystery Trader [4,342 bytes]
- (hist) The Basics of Population Management by Jason Cawley - 15th January 1999 [4,323 bytes]
- (hist) "Table of Population Growth" by James Rasbeck 1997 v2.6/7 [4,322 bytes]
- (hist) Duelling Club Rules [4,320 bytes]
- (hist) Stars! FAQ [4,271 bytes]
- (hist) SSG:About This Guide [4,225 bytes]
- (hist) Troubleshooting: What to Do when the Ship Hits the Fan [4,182 bytes]
- (hist) Cruiser [4,152 bytes]
- (hist) Offline Sites [4,128 bytes]
- (hist) "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7 [4,115 bytes]
- (hist) "The Art of War (exceprts from)" by Sun Tzu 1996 n/a [4,092 bytes]
- (hist) SNG:Websites [4,054 bytes]
- (hist) Guts of minefields and sweeping [4,046 bytes]
- (hist) Utilities/Online Utilities [4,024 bytes]
- (hist) Abbreviations [4,014 bytes]
- (hist) The Stars! Class of 2399 by Nick Bennett [4,011 bytes]
- (hist) Mini Mine Layer [4,009 bytes]
- (hist) 'magic' entry for stars! files by Wumpus - 9 Apr 2006 [3,999 bytes]
- (hist) Perl conversion of starstat utility by ricks03 - 30 Jan 2012 [3,989 bytes]
- (hist) Guts of Tech Trading [3,928 bytes]
- (hist) Playing with a Custom Race [3,909 bytes]
- (hist) Mark Constantino on Testbed records vs real game peformance - 27 November 1999 [3,898 bytes]
- (hist) "Sample HG-style IT Race Redux" by Jason Cawley 1997 v2.6/7 [3,897 bytes]
- (hist) Improved Starbases [3,875 bytes]
- (hist) "Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7 [3,854 bytes]
- (hist) "Beams or Missiles?" M. Meagher & M. Dellaert 1997 v2.6/7 [3,820 bytes]
- (hist) "Diplomacy and SS: Trading Knowledge" by Mathias Dellaert 1997 v2.6/7 [3,769 bytes]
- (hist) "Packet Protection" by Jason Cawley 1997 v2.6/7 [3,765 bytes]
- (hist) Nubian [3,728 bytes]
- (hist) Guts of ground combat [3,651 bytes]
- (hist) B-17 Bomber [3,639 bytes]
- (hist) "The AR Monster" by Barry Kearns 1997 v2.6/7 [3,638 bytes]
- (hist) B-52 Bomber [3,631 bytes]
- (hist) Welcome to Stars! [3,618 bytes]
- (hist) New Game (Advanced Setup) [3,605 bytes]
- (hist) What Each Player Needs to Do in a Multi-Player Game [3,603 bytes]
- (hist) Hosting Network Games [3,595 bytes]
- (hist) "Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f [3,591 bytes]
- (hist) Privateer [3,541 bytes]
- (hist) "Diplomacy: THE Bloodiest Battlefield" by bglynn@gac.edu 1997 Any [3,541 bytes]
- (hist) Stars! on Linux Jason Hissong 1997 v2.6/7 [3,504 bytes]
- (hist) Archived Sites [3,498 bytes]
- (hist) "Space Demolition Races" by Jason Cawley 1997 v2.6/7 [3,491 bytes]
- (hist) Managing Games on Stars! AutoHost [3,475 bytes]
- (hist) Growth Conditions [3,455 bytes]
- (hist) "On Claim Adjusters" by David Vest 1996-09-10 v2.5a [3,455 bytes]
- (hist) Map Of Players [3,421 bytes]
- (hist) Stars Player Editor API [3,386 bytes]
- (hist) "Determining Your Neighbor's PRT" by Michael Martin 1997 v2.6/7 [3,384 bytes]
- (hist) How to... [3,362 bytes]
- (hist) "Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a [3,358 bytes]
- (hist) Testbed [3,333 bytes]
- (hist) Utilities [3,329 bytes]
- (hist) "End Game Tips" by Sanguine 1999-03-30 v2.6/7i [3,286 bytes]
- (hist) READ26D.TXT [3,279 bytes]
- (hist) READ27B.TXT [3,277 bytes]
- (hist) "IT HP Monster??!!" by Bennett 1997 v2.6/7 [3,261 bytes]
- (hist) "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7 [3,241 bytes]
- (hist) "Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7 [3,236 bytes]
- (hist) "Handling Stars! Bugs" by Barry Kearns 1997 Any [3,219 bytes]
- (hist) "Why Lay Minefields?" by Various Authors 1997 v2.6/7 [3,215 bytes]
- (hist) Thousand Parsec [3,186 bytes]
- (hist) "SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any [3,180 bytes]
- (hist) Score sheet [3,165 bytes]
- (hist) Things to Remember about Battle Speed by Iztok - July 2011 [3,158 bytes]
- (hist) "Using IS strategy with IT races" by Mathias Dallaert 1997 v2.6/7 [3,141 bytes]
- (hist) Total Terraforming [3,117 bytes]
- (hist) Copy Protection [3,110 bytes]
- (hist) Analysis of best speed in minefields [3,101 bytes]
- (hist) Overcloaking(Overcloakers) FYI by Ptolemy - 3 Aug 2004 [3,087 bytes]
- (hist) READ26C.TXT [3,046 bytes]
- (hist) READ27A.TXT [3,044 bytes]
- (hist) "Cruiser Designs" by Jason Cawley 1997 v2.6/7 [3,036 bytes]
- (hist) Lesser racial traits [3,018 bytes]
- (hist) "Regenerating Shields" by William Butler 1997 v2.6/7 [2,998 bytes]
- (hist) Cheap Engines [2,990 bytes]
- (hist) Stars! AutoHost [2,990 bytes]
- (hist) "Beating the AI HE" by Jason Cawley 1997 v2.6/7 [2,986 bytes]
- (hist) SAHDonate [2,978 bytes]
- (hist) Ultimate Recycling [2,955 bytes]
- (hist) Duelling Championship/2011 [2,935 bytes]
- (hist) "Minelaying Strategies" by Thurman Miller 1997 v2.6/7 [2,933 bytes]
- (hist) Duelling Championship/2008 & 2009 [2,931 bytes]
- (hist) Guts of Overgating [2,929 bytes]
- (hist) How to Assign Waypoints and Tasks [2,919 bytes]
- (hist) Primitive Stars! [2,896 bytes]
- (hist) "How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a [2,863 bytes]
- (hist) "Minesweeping Exploding SD Minefields" by Jason Cawley 1997 v2.6/7 [2,819 bytes]
- (hist) Starting a Single Player Game [2,805 bytes]
- (hist) Stars Host Editor 0.3 API [2,793 bytes]
- (hist) Biotechnology [2,770 bytes]
- (hist) Copy Protection Features [2,769 bytes]
- (hist) Stars Player Editor [2,741 bytes]
- (hist) "So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008 [2,716 bytes]
- (hist) "The Musketeer Strategy" by Brenden B 1996 v2.0 [2,702 bytes]
- (hist) "Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7 [2,641 bytes]
- (hist) Hosting Hot-Seat (Single Computer) Games [2,639 bytes]
- (hist) Scanner pane [2,609 bytes]
- (hist) Guts of fuel generation [2,606 bytes]
- (hist) Guts of research costs [2,597 bytes]
- (hist) "Stars! Order of Events" by S. Posey 1997 v2.6/7 [2,522 bytes]
- (hist) Step 5: Population Efficiency (Player Race) [2,509 bytes]
- (hist) Tachyon Mathematics by Ptolemy - 8 Jan 2007 [2,506 bytes]
- (hist) "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7 [2,505 bytes]
- (hist) Keyboard Shortcuts [2,484 bytes]
- (hist) Stars Host Editor 0.2 API [2,467 bytes]
- (hist) Sample Narrow SS HP tech-thief, by Jason Cawley [2,458 bytes]
- (hist) "Colonization Strategies" by Various Authors 1997 v2.6/7 [2,418 bytes]
- (hist) Interspace-10 [2,402 bytes]
- (hist) "Race Descriptions" by Mathias Dellaert 1997 v2.6/7 [2,393 bytes]
- (hist) Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe [2,389 bytes]
- (hist) Collision sweeping [2,389 bytes]
- (hist) "Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any [2,389 bytes]
- (hist) "The Great Wall of HE" by Olen Whitaker 1997 v2.6/7 [2,372 bytes]
- (hist) READ25A.TXT [2,364 bytes]
- (hist) Nova [2,319 bytes]
- (hist) "Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i [2,280 bytes]
- (hist) Stargate Navigation [2,277 bytes]
- (hist) Generalized Research [2,273 bytes]
- (hist) Saving Your Game: What it Means [2,265 bytes]
- (hist) "Fighting AR Deathstars" by Nate Burgess 1997 v2.6/7 [2,260 bytes]
- (hist) "An Anti-HE Strategy (Using IS)" by Paul Hager 1997 v2.6/7 [2,245 bytes]
- (hist) "An Alternative to Bombing" by Bob Crosswell 1997 v2.6d [2,237 bytes]
- (hist) "How to Beat Super Stealth" Paul Baker 1997 v2.6/7 [2,234 bytes]
- (hist) Setup and Hosting [2,160 bytes]
- (hist) "Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7 [2,157 bytes]
- (hist) Mini-Colony Ship [2,154 bytes]
- (hist) Movement speed [2,147 bytes]
- (hist) Remote Mining [2,123 bytes]
- (hist) Improved Fuel Efficiency [2,118 bytes]
- (hist) "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7 [2,103 bytes]
- (hist) "Attacking Homeworlds" by Bob Crosswell 1997 v2.6/7 [2,094 bytes]
- (hist) "Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7 [2,071 bytes]
- (hist) "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7 [2,060 bytes]
- (hist) "Interstellar Glossary" by Mystery Guild 1997 v2.6/7 [2,049 bytes]
- (hist) Being Absent from Play [2,036 bytes]
- (hist) Alternate Reality [2,035 bytes]
- (hist) How to Catch the MT by J. Olsen - 1996-10-14 v2.6/7 [2,003 bytes]
- (hist) Shipping Freight [1,976 bytes]
- (hist) "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7 [1,974 bytes]
- (hist) "The Omega Battleship" by Olen Whitaker 1997 v2.6/7 [1,964 bytes]
- (hist) Dreadnought [1,940 bytes]
- (hist) Tech Trade by Wolf-Lamb [1,903 bytes]
- (hist) Creating a Universe from the Command Line [1,900 bytes]
- (hist) Things to do/SPG [1,899 bytes]
- (hist) Messages pane [1,887 bytes]
- (hist) "Defending Aginst Packets" by jmeyers@erinet.com 1997 v2.6/7 [1,884 bytes]
- (hist) "Defending Against Packets" by jmeyers@erinet.com 1997 v2.6/7 [1,867 bytes]
- (hist) PBEM [1,851 bytes]
- (hist) Blitz PP, by Damon Domjan [1,799 bytes]
- (hist) New Game (Quick Setup) [1,783 bytes]
- (hist) Accueil [1,775 bytes]
- (hist) Your Home World and Other Inhabited Planets [1,757 bytes]
- (hist) Stars automated micromanagement [1,746 bytes]
- (hist) Random Events [1,736 bytes]
- (hist) "The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7 [1,733 bytes]
- (hist) "Why Name Fleets?" by Thurman Miller 1997 Any [1,721 bytes]
- (hist) Density [1,717 bytes]
- (hist) Packet Physics [1,715 bytes]
- (hist) Stealth Bomber [1,675 bytes]
- (hist) Computer players [1,672 bytes]
- (hist) Score Calculation [1,671 bytes]
- (hist) Inner Strength [1,667 bytes]
- (hist) Xtreme Borders [1,660 bytes]
- (hist) Jack of All Trades [1,649 bytes]
- (hist) Colony Ship [1,635 bytes]
- (hist) "Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a [1,630 bytes]
- (hist) Destroyer [1,621 bytes]
- (hist) Get Stars! [1,591 bytes]
- (hist) Hyper Expansion [1,560 bytes]
- (hist) "Technology Progression Chart" by Bob Martin 1997 v2.6/7 [1,557 bytes]
- (hist) "Rapid Colony Development" by Michael Meagher 1997 v2.6/7 [1,552 bytes]
- (hist) Mystery Trader Types by Chris Spagnoli - 1998-08-17 v2.6/7i [1,548 bytes]
- (hist) Battle Cruiser [1,510 bytes]
- (hist) "How to Hide Behind Planets" by Various Authors 1997 v2.6/7 [1,496 bytes]
- (hist) Selecting an Object to Command [1,490 bytes]
- (hist) Multi-Contained Munition [1,473 bytes]
- (hist) "At Least 1 Colony by 2420" by Rick Steeves 1997 v2.6/7 [1,458 bytes]
- (hist) Wormhole Navigation [1,452 bytes]
- (hist) Fleet Waypoints tile [1,449 bytes]
- (hist) Community [1,448 bytes]
- (hist) Accelerated BBS Play [1,445 bytes]
- (hist) "The Ultimate Race" by John Doe 1997 v2.6/7 [1,444 bytes]
- (hist) "Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a [1,435 bytes]
- (hist) Maximum Population Growth [1,425 bytes]
- (hist) No Advanced Scanners [1,422 bytes]
- (hist) Claim Adjuster [1,421 bytes]
- (hist) Fleet Summary [1,417 bytes]
- (hist) Frigate [1,415 bytes]
- (hist) Tech Trade by Scrapping [1,408 bytes]
- (hist) Creating a Custom Transport Zip Order [1,406 bytes]
- (hist) Mineral fountain [1,406 bytes]
- (hist) Tuning Stars! to Your Display Resolution [1,402 bytes]
- (hist) Stars! Player's Guide [1,393 bytes]
- (hist) Genesis Device [1,373 bytes]
- (hist) List of Usage Permissions [1,370 bytes]
- (hist) Guts of scrapping [1,367 bytes]
- (hist) Exiting the Game [1,360 bytes]
- (hist) Scout [1,355 bytes]
- (hist) Duelling Championship [1,350 bytes]
- (hist) Duelling Club [1,338 bytes]
- (hist) Multi-Cargo Pod [1,336 bytes]
- (hist) Bleeding Edge Technology [1,325 bytes]
- (hist) Guts of fuel usage [1,321 bytes]
- (hist) "Definition of the Computer AIs" by Author Unknown 1995 v2.6/7 [1,318 bytes]
- (hist) Commanding a Fleet [1,290 bytes]
- (hist) The Stars! Screen [1,290 bytes]
- (hist) Creating a Password [1,267 bytes]
- (hist) Filtering Message Types [1,263 bytes]
- (hist) Mega Poly Shell [1,260 bytes]
- (hist) Radiating Ramscoop [1,235 bytes]
- (hist) "Sacrifice for Knowledge" by Bob Crosswell 1997 v2.6/7 [1,233 bytes]
- (hist) No Ram Scoop Engines [1,217 bytes]
- (hist) Replaying a Previous Turn [1,211 bytes]
- (hist) Mineral Alchemy [1,204 bytes]
- (hist) READ20B.TXT [1,198 bytes]
- (hist) Commanding a Planet [1,187 bytes]
- (hist) "Team Scouting" by Bob Crosswell 1997 v2.6/7 [1,172 bytes]
- (hist) Status Bar [1,163 bytes]
- (hist) Home World Forum [1,159 bytes]
- (hist) Jump Gate [1,154 bytes]
- (hist) EACvsIRC [1,129 bytes]
- (hist) Energy Capacitor [1,126 bytes]
- (hist) Stars! Strategy Guide [1,118 bytes]
- (hist) What is stored in the various Stars! game files? [1,114 bytes]
- (hist) Micro-management [1,107 bytes]