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  1. (hist) ‎Chapter 12:Operational Stars! by Example ‎[96,995 bytes]
  2. (hist) ‎"Jeff on Supernova" compiled by James McGuigan ‎[66,896 bytes]
  3. (hist) ‎War Mongering 101, by Darrend Brown ‎[66,279 bytes]
  4. (hist) ‎The Art of War by Sun Tzu ‎[60,474 bytes]
  5. (hist) ‎"Advanced JOAT Design and Play" by Scott Phelps 1997-03-24 v2.6/7b ‎[57,660 bytes]
  6. (hist) ‎AR Guide by Leonard Dickens - Revised: 21st September 2000 ‎[48,899 bytes]
  7. (hist) ‎Chapitre 6 du manuel: Planètes ‎[45,747 bytes]
  8. (hist) ‎Chapter 2:Basic Race Design ‎[42,651 bytes]
  9. (hist) ‎Message format strings by Wasp - 11 July 2010 ‎[42,586 bytes]
  10. (hist) ‎Chapter 8:Some Basics of Battle ‎[42,522 bytes]
  11. (hist) ‎Chapter 7:Basic Diplomacy ‎[42,488 bytes]
  12. (hist) ‎Chapter 9:Intelligence ‎[38,651 bytes]
  13. (hist) ‎"Defending Against the Horde - Updated" by Red Dragon 1997 v2.6/7 ‎[35,966 bytes]
  14. (hist) ‎Chapter 3:Building a Monster Race ‎[32,619 bytes]
  15. (hist) ‎Fledgling Admirals Hints & Tips by Altruist - Mar 2007-Feb 2011 ‎[31,986 bytes]
  16. (hist) ‎Mystery Trader FAQ 3.1 by Rogier van Vugt - 1998-03-23 v2.6/7h ‎[31,046 bytes]
  17. (hist) ‎How to Host a Game v2.0 by Omonubi ‎[30,987 bytes]
  18. (hist) ‎"How to Host a Game, v2.0" by Omonubi 1996 v2.6/7 ‎[30,449 bytes]
  19. (hist) ‎What Is Stars! ‎[29,973 bytes]
  20. (hist) ‎"Basic Game Play" by Jason Cawley 1997 v2.6/7 ‎[29,275 bytes]
  21. (hist) ‎Bugs connus ‎[29,076 bytes]
  22. (hist) ‎Chapter 11:Reducing Micro-Management ‎[28,390 bytes]
  23. (hist) ‎Chapter 5:Ship Design Basics ‎[27,716 bytes]
  24. (hist) ‎"Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f ‎[27,545 bytes]
  25. (hist) ‎Known Bugs ‎[27,230 bytes]
  26. (hist) ‎VML-helpfile1.1a.txt ‎[26,884 bytes]
  27. (hist) ‎READ26B.TXT ‎[26,420 bytes]
  28. (hist) ‎"Advanced IT Design and Play v2.0" by Verker 1998-02 v2.6/7 ‎[25,036 bytes]
  29. (hist) ‎On the Wealth of Nations, by Jason Cawley ‎[24,908 bytes]
  30. (hist) ‎Chapter 10:Border Management ‎[24,640 bytes]
  31. (hist) ‎"Warship Design" by Scott Phelps 1997-04-01 v2.6/7 ‎[24,409 bytes]
  32. (hist) ‎Chapter 6:Early Resource Management ‎[24,341 bytes]
  33. (hist) ‎"Lesser Racial Traits" by Walter D. Pullen 1997 v2.6/7 ‎[24,045 bytes]
  34. (hist) ‎Article Library ‎[23,449 bytes]
  35. (hist) ‎Super Stealth ‎[22,764 bytes]
  36. (hist) ‎Chapitre 1 du guide stratégique: Stratégie globale ‎[22,119 bytes]
  37. (hist) ‎"David Moen's Newbie Tips" by David Moen 1999-10-20 ‎[22,017 bytes]
  38. (hist) ‎Conception fondamentale de race d'Art Lathrop - Révision du 1er Août 1999 ‎[21,746 bytes]
  39. (hist) ‎"Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i ‎[21,105 bytes]
  40. (hist) ‎Chapter 1:Whole Game Strategy ‎[21,012 bytes]
  41. (hist) ‎SNG:Rules Description Language ‎[20,786 bytes]
  42. (hist) ‎"Playable AR Races" by Jason Crawley 1997 v2.6/7 ‎[20,775 bytes]
  43. (hist) ‎"Concepts of Warfare" by Mikkel 1997 Any ‎[20,301 bytes]
  44. (hist) ‎Chapter 4:Exploration and Expansion ‎[20,254 bytes]
  45. (hist) ‎"new MT FAQ" by James McGuigan - 5 December 2001 ‎[19,845 bytes]
  46. (hist) ‎"Diplomacy vs. Strategy in PBEMs" by Luis Sequeira 1997 Any ‎[19,752 bytes]
  47. (hist) ‎"A Guide to Becomming an Evil Overlord" by Peter Anspach 1997 n/a ‎[18,986 bytes]
  48. (hist) ‎"Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7 ‎[18,884 bytes]
  49. (hist) ‎"Super Stealth Race Strategies" Robert Lee 1996 v2.6(0) ‎[18,672 bytes]
  50. (hist) ‎"Mineral Excavation" by Omonubi 1997 v2.6/7 ‎[18,496 bytes]
  51. (hist) ‎Regenerating Shields for WM, IS races, by Jason Cawley ‎[18,418 bytes]
  52. (hist) ‎"Operational Stars! by Example - Part II" by Jason Cawley 1999-01-16 v2.6/7i ‎[18,312 bytes]
  53. (hist) ‎"Basic Diplomacy" by Mathias Dellaert 1997 Any ‎[18,017 bytes]
  54. (hist) ‎Space Demolition ‎[17,927 bytes]
  55. (hist) ‎"Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7 ‎[17,643 bytes]
  56. (hist) ‎Basic Race Design by Art Lathrop - Revised: 1st Aug 1999 ‎[17,626 bytes]
  57. (hist) ‎Living with Chaff by Art Lathrop - Revised: 3th December 2000 ‎[17,079 bytes]
  58. (hist) ‎"Hyper Expansion Strategy" by Rick Bladwell 1997 v2.6/7 ‎[16,970 bytes]
  59. (hist) ‎"Basic Race Design" by Art Lathrop 1999-04-04 v2.6/7i ‎[16,905 bytes]
  60. (hist) ‎"The 2525 Hyperproducer" by Brian Price 1997 v2.6/7 ‎[16,875 bytes]
  61. (hist) ‎26JFIN.TXT ‎[16,535 bytes]
  62. (hist) ‎Custom Race wizard ‎[16,299 bytes]
  63. (hist) ‎"War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7 ‎[16,237 bytes]
  64. (hist) ‎"War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7 ‎[16,192 bytes]
  65. (hist) ‎BATTLE.TXT ‎[15,720 bytes]
  66. (hist) ‎Stars! Supernova Genesis ‎[15,577 bytes]
  67. (hist) ‎Interlude 1:Making the Most of the Stars! User Interface ‎[15,163 bytes]
  68. (hist) ‎"The Principles of War" by Brian Weeden 1997-04-15 Any ‎[14,730 bytes]
  69. (hist) ‎"BB vs. War Monger Dreadnoughts" by Jason Cawley 1997 v2.6/7 ‎[14,684 bytes]
  70. (hist) ‎"Beginner's Guide to IT" by Darren Wisper 1999-01-01 v2.6/7 ‎[14,644 bytes]
  71. (hist) ‎Tricks of the Trade by Art Lathrop - Revised 13th January 2001 ‎[14,606 bytes]
  72. (hist) ‎"v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5 ‎[14,569 bytes]
  73. (hist) ‎Interstellar Traveller ‎[14,495 bytes]
  74. (hist) ‎"When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7 ‎[14,425 bytes]
  75. (hist) ‎How to make a WM monster, by Gary McClellan and Jason Cawley ‎[14,273 bytes]
  76. (hist) ‎"HE vs. JOAT" by Scott Phelps 1996 v2.6b ‎[14,137 bytes]
  77. (hist) ‎"Designing a Coherent Race" by Michael C. Martin 1997 v2.6/7 ‎[13,915 bytes]
  78. (hist) ‎"Space Demolition" by Rick Steeves 1996-09-23 v2.6/7 ‎[13,894 bytes]
  79. (hist) ‎BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002 ‎[13,823 bytes]
  80. (hist) ‎"Multi-player Strategies" by Jason Cawley 1997 v2.6/7 ‎[13,698 bytes]
  81. (hist) ‎"'J' Patch JOAT" by Dan Bush, Varn & Jason Cawley 1998 v2.6/7i ‎[12,921 bytes]
  82. (hist) ‎"Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7 ‎[12,888 bytes]
  83. (hist) ‎"Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7 ‎[12,638 bytes]
  84. (hist) ‎"SLDS 3: The Agreed Border Treaty" by Scott Phelps 1997 Any ‎[12,466 bytes]
  85. (hist) ‎"Tricks of the Trade" by Art Lathrop 1999-09-06 ‎[12,323 bytes]
  86. (hist) ‎Micromanagement Methodology - discussion - 22 September 2009 ‎[12,199 bytes]
  87. (hist) ‎MT Parts Guide by Walter Pullen - 1997 v2.6/7 ‎[12,183 bytes]
  88. (hist) ‎Warmonger - Strategy, by Alex Hall ‎[12,179 bytes]
  89. (hist) ‎"Disguising You PRT" by Philippe Malacher 1997 v2.6/7 ‎[11,923 bytes]
  90. (hist) ‎"A Guide to AR" by Woo-Hyeon Cheong 1996-06-25 v2.5 ‎[11,894 bytes]
  91. (hist) ‎"Another AR Monster" by Jason Cawley 1997 v2.6/7 ‎[11,816 bytes]
  92. (hist) ‎Guts of the Battle Engine ‎[11,793 bytes]
  93. (hist) ‎"Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7 ‎[11,749 bytes]
  94. (hist) ‎How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999 ‎[11,600 bytes]
  95. (hist) ‎"IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7 ‎[11,575 bytes]
  96. (hist) ‎"Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7 ‎[11,502 bytes]
  97. (hist) ‎"Guts of the Battle Engine" by James McGuigan - 23 Jan 2002 ‎[11,436 bytes]
  98. (hist) ‎"Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7 ‎[11,356 bytes]
  99. (hist) ‎"How to design a Quick Start IT race" by Jeff Berger 1997 v2.6/7 ‎[11,297 bytes]
  100. (hist) ‎AutoHost Client ‎[11,168 bytes]
  101. (hist) ‎"Battleship Design" by Jason Cawley 1997 v2.6/7 ‎[11,153 bytes]
  102. (hist) ‎"How-to guide to expansion" by William Butler 1999-05-11 v2.6/7i ‎[10,926 bytes]
  103. (hist) ‎"Stars! Blitz Strategy Guide" by Omnivore 1997 v2.6/7 ‎[10,897 bytes]
  104. (hist) ‎Files Used in Stars! ‎[10,818 bytes]
  105. (hist) ‎SNG:Stars! Supernova Report ‎[10,772 bytes]
  106. (hist) ‎Pirates! ‎[10,736 bytes]
  107. (hist) ‎"IT Race Design" by Dan Bush 1997 v2.6/7 ‎[10,683 bytes]
  108. (hist) ‎"SLDS 4: The Tech Xfer Alliance" by Scott Phelps 1997 Any ‎[10,574 bytes]
  109. (hist) ‎"SLDS 0: Introduction" by Scott Phelps 1997 Any ‎[10,551 bytes]
  110. (hist) ‎"Population Growth and Equivalent Value" by Lex Young 1997 v2.6/7 ‎[10,532 bytes]
  111. (hist) ‎"A Primer on Counter-design" by Leonard Dickens 1999-11-05 ‎[10,512 bytes]
  112. (hist) ‎"The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b ‎[10,479 bytes]
  113. (hist) ‎Vanity in SS design, by msew, Coyote, Art Lathrop, Greg, and sb ‎[10,426 bytes]
  114. (hist) ‎Downloads ‎[10,405 bytes]
  115. (hist) ‎Utilities/Calculators ‎[10,307 bytes]
  116. (hist) ‎"The Principles of War, Part II" by Brian Weeden 1997-04-18 Any ‎[10,298 bytes]
  117. (hist) ‎War Monger ‎[10,247 bytes]
  118. (hist) ‎READ20A.TXT ‎[10,235 bytes]
  119. (hist) ‎"PP Race Design" by Dan Bush 1997 v2.6/7 ‎[10,150 bytes]
  120. (hist) ‎Read27i.txt ‎[10,118 bytes]
  121. (hist) ‎"Balancing Planets" by Jason Cawley 1997 v2.6/7 ‎[10,117 bytes]
  122. (hist) ‎My First IT, Suggestions?, by Mike Rollins, Jason Cawley, and Verker ‎[10,097 bytes]
  123. (hist) ‎Appendix E:English-to-German Translation of Stars! Terminology ‎[10,031 bytes]
  124. (hist) ‎Choosing Your View of the Universe ‎[9,984 bytes]
  125. (hist) ‎Read26i.txt ‎[9,837 bytes]
  126. (hist) ‎Stars vs OS ‎[9,668 bytes]
  127. (hist) ‎"Racial Traits: Common Newbie Mistakes" by Bob Crosswell 1997 v2.6/7 ‎[9,588 bytes]
  128. (hist) ‎"Warship Design" by Jason Cawley 1997 v2.6/7 ‎[9,547 bytes]
  129. (hist) ‎"Tech Theif SS" Jason Cawley 1997 v2.6/7 ‎[9,456 bytes]
  130. (hist) ‎"Combating the Hidden" Thurman Miller 1997 v2.6/7 ‎[9,443 bytes]
  131. (hist) ‎Race Design ‎[9,412 bytes]
  132. (hist) ‎"PP revival fatal for IT races?" by Jason Cawley 1998 v2.6/7i ‎[9,402 bytes]
  133. (hist) ‎"Vulnerability of 4-6% HE races" by Barry Kearns 1997 v2.6/7 ‎[9,370 bytes]
  134. (hist) ‎322,059 resources by Madman, Apr 2009 ‎[9,340 bytes]
  135. (hist) ‎"Factoryless Races" by Jason Cawley 1997 v2.6/7 ‎[9,298 bytes]
  136. (hist) ‎"Tech Transfer: Scrapping vs. Combat" by Scott Phelps 1997 v2.6/7c ‎[9,253 bytes]
  137. (hist) ‎Mongols - sample easy start WM HG by Jason Cawley - 7th February 2000 ‎[9,206 bytes]
  138. (hist) ‎"New AR Race Design and Play Tips" by William Butler 1997 v2.6/7 ‎[9,036 bytes]
  139. (hist) ‎"Habitability Ranges" by Jason Cawley 1997 v2.6/7 ‎[8,993 bytes]
  140. (hist) ‎Guts of bombing ‎[8,959 bytes]
  141. (hist) ‎Stellar Legacy ‎[8,873 bytes]
  142. (hist) ‎"Mass Packet FAQ" by Barry Kearns 1997-02-07 v2.6b ‎[8,866 bytes]
  143. (hist) ‎Utilities/Game setup ‎[8,679 bytes]
  144. (hist) ‎"The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7 ‎[8,595 bytes]
  145. (hist) ‎Slow JOAT to China, by Jason Cawley and Verker ‎[8,592 bytes]
  146. (hist) ‎"The CA Monster" by Artur 1997 v2.6/7 ‎[8,554 bytes]
  147. (hist) ‎"Minelaying Strategy" by Chris Spagnoli 1999-03-01 v2.6/7i ‎[8,472 bytes]
  148. (hist) ‎"More on Cruiser Design" by Jason Cawley 1997 v2.6/7 ‎[8,467 bytes]
  149. (hist) ‎"NAS Scout/Skirmisher Design II" by Jonas Bjering 1999-01-14 v2.6/7i ‎[8,446 bytes]
  150. (hist) ‎"Inner Strength Race Design" by Jason Cawley 1997 v2.6/7 ‎[8,440 bytes]
  151. (hist) ‎"Bombing, Packets, and Invasions" by Shane Kearns 1997 v2.6/7 ‎[8,417 bytes]
  152. (hist) ‎"OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i ‎[8,401 bytes]
  153. (hist) ‎Customizing Stars! ‎[8,365 bytes]
  154. (hist) ‎Utilities/In-game information processing and sharing ‎[8,341 bytes]
  155. (hist) ‎"The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5 ‎[8,285 bytes]
  156. (hist) ‎"Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7 ‎[8,280 bytes]
  157. (hist) ‎"SLDS 6: When Not to Negotiate" by Scott Phelps 1997 Any ‎[8,237 bytes]
  158. (hist) ‎SNG:Reviews ‎[8,183 bytes]
  159. (hist) ‎README25.TXT ‎[8,127 bytes]
  160. (hist) ‎"25k Resources by 2450" by Various Authors 1997 v2.6/7 ‎[8,091 bytes]
  161. (hist) ‎"A Hyper Producer IT" by James Moody 1997 v2.6/7 ‎[8,069 bytes]
  162. (hist) ‎Tech analysis: weapons Vs anything else by Nick Bennett - 5th April 2001 ‎[8,030 bytes]
  163. (hist) ‎Cheap Engines PITA Analysis by Mark Norton - 5th April 2001 ‎[7,955 bytes]
  164. (hist) ‎"A Few Race Designs" by Jason Cawley 1999-04-13 v2.6/7i ‎[7,910 bytes]
  165. (hist) ‎"Interstellar Traveller" by Rick Steeves 1996-09-07 v2.6/7 ‎[7,814 bytes]
  166. (hist) ‎Frequently Asked Questions ‎[7,756 bytes]
  167. (hist) ‎"25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7 ‎[7,748 bytes]
  168. (hist) ‎"More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7 ‎[7,721 bytes]
  169. (hist) ‎"SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i ‎[7,718 bytes]
  170. (hist) ‎"Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7 ‎[7,710 bytes]
  171. (hist) ‎"Growth Rates" by Jason Cawley 1997 v2.6/7 ‎[7,699 bytes]
  172. (hist) ‎"SLDS 8: Of Honor and Betrayel" by Scott Phelps 1997 Any ‎[7,642 bytes]
  173. (hist) ‎Ordre des événements ‎[7,601 bytes]
  174. (hist) ‎PP HP: Buyer Beware, by Jason Cawley ‎[7,585 bytes]
  175. (hist) ‎"Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b ‎[7,542 bytes]
  176. (hist) ‎"Resource Management" by Rick Steeves 1997 v2.6/7 ‎[7,529 bytes]
  177. (hist) ‎Options for Launching Stars! ‎[7,487 bytes]
  178. (hist) ‎"Devising a Strategy" by Bruce Poon 1997 v2.6/7 ‎[7,310 bytes]
  179. (hist) ‎"Sample HG-type IT Race" by Jason Cawley 1997 v2.6/7 ‎[7,253 bytes]
  180. (hist) ‎Regenerating Shields ‎[7,224 bytes]
  181. (hist) ‎"An Analysis of the Resource Graph" by Chris Klein 1996-12-16 v2.6/7 ‎[7,172 bytes]
  182. (hist) ‎"About Victory Conditions" by Various Authors 1997 v2.6/7 ‎[6,991 bytes]
  183. (hist) ‎Weapons ‎[6,854 bytes]
  184. (hist) ‎Newsgroup FAQ Andrew Sterian 1997-12-07 n/a ‎[6,800 bytes]
  185. (hist) ‎Stars! Host Creator ‎[6,792 bytes]
  186. (hist) ‎MT toys ‎[6,772 bytes]
  187. (hist) ‎READ27G.TXT ‎[6,771 bytes]
  188. (hist) ‎"How to Handle the AI Hyper-Expansion" by Various Authors 1997 v2.6b ‎[6,734 bytes]
  189. (hist) ‎Stars Host Editor ‎[6,726 bytes]
  190. (hist) ‎Factoryless SD: some thoughts, by Will Waggoner and Jason Cawley ‎[6,689 bytes]
  191. (hist) ‎"How to Build a Test Bed" by Barry Kearns 1997 v2.6/7 ‎[6,673 bytes]
  192. (hist) ‎How to build a Stars! Testbed Barry Kearns 1997 v2.6/7 ‎[6,640 bytes]
  193. (hist) ‎"Monster Defense" by Pipster 1997 v2.6/7 ‎[6,589 bytes]
  194. (hist) ‎READ26G.TXT ‎[6,583 bytes]
  195. (hist) ‎"Bombing" by Various Authors 1997 v2.6/7 ‎[6,528 bytes]
  196. (hist) ‎"(Close to) the Ideal HE" by Jeff Rife 1997 v2.6/7 ‎[6,504 bytes]
  197. (hist) ‎"SLDS 1: "I'll Kill You Last" by Scott Phelps 1997 Any ‎[6,474 bytes]
  198. (hist) ‎"Pre-Defined Race Strategies" from 1.1a Help File 1996 ‎[6,469 bytes]
  199. (hist) ‎Clones ‎[6,450 bytes]
  200. (hist) ‎Guts of Minefields ‎[6,363 bytes]
  201. (hist) ‎"Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7 ‎[6,354 bytes]
  202. (hist) ‎"The Value of Strategic Planning" by Chris Klein 1997 v2.6/7 ‎[6,304 bytes]
  203. (hist) ‎Order of Event explained by Jeff McBride - 27 Jun 1996 ‎[6,265 bytes]
  204. (hist) ‎Read27f.txt ‎[6,213 bytes]
  205. (hist) ‎"How to Beat the Computer AIs" by Peter Cohen 1996 v2.5 ‎[6,211 bytes]
  206. (hist) ‎Online Sites ‎[5,999 bytes]
  207. (hist) ‎Read26f.txt ‎[5,993 bytes]
  208. (hist) ‎Mapper ‎[5,949 bytes]
  209. (hist) ‎"Boosting the Hyper-Producer" by Mahrin Skel 1997 v2.6/7 ‎[5,928 bytes]
  210. (hist) ‎Patches and versions ‎[5,886 bytes]
  211. (hist) ‎"Stars! Rules of Thumb" by Thomas Tong 1997 v2.6/7 ‎[5,870 bytes]
  212. (hist) ‎CAs and Terraforming, by Leonard Dickens ‎[5,837 bytes]
  213. (hist) ‎"One Immune IT" by Damon Domjan & Jason Cawley 1997 v2.6/7 ‎[5,824 bytes]
  214. (hist) ‎"Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7 ‎[5,788 bytes]
  215. (hist) ‎Hosting Games on Stars! AutoHost ‎[5,777 bytes]
  216. (hist) ‎"Basic Planetary Management" by Michael Martin 1997 v2.6/7 ‎[5,713 bytes]
  217. (hist) ‎"Remote Mining" by Jason Cawley 1997 v2.6/7 ‎[5,628 bytes]
  218. (hist) ‎"Frigate vs. Cruisers" by Rob 1997-09-17 v2.6/7 ‎[5,614 bytes]
  219. (hist) ‎"Naming Designs: Disinformation Tactics" by Barry Kearns 1997 Any ‎[5,578 bytes]
  220. (hist) ‎Rec.games.comp.stars FAQ ‎[5,552 bytes]
  221. (hist) ‎"NAS Scout/Skirmisher Design" by Bennet 1999-01-14 v2.6/7i ‎[5,490 bytes]
  222. (hist) ‎Guts of targeting in battle ‎[5,480 bytes]
  223. (hist) ‎Tech Trade by Invasion ‎[5,476 bytes]
  224. (hist) ‎"Warship Design Strategy" by Todd Rogers 1997 v2.6/7 ‎[5,472 bytes]
  225. (hist) ‎Learn to play ‎[5,463 bytes]
  226. (hist) ‎"On the Subject of Strategy" by Dog (warppuppy) 1999-04-02 v2.6/7i ‎[5,451 bytes]
  227. (hist) ‎Ship and Starbase slot IDs by m.a@stars - 14 February 2009 ‎[5,397 bytes]
  228. (hist) ‎"Targeting Order of Battle" by Art Lathrop 1999-04-14 v2.6/7i ‎[5,325 bytes]
  229. (hist) ‎Technical Information ‎[5,308 bytes]
  230. (hist) ‎READ27H.TXT ‎[5,298 bytes]
  231. (hist) ‎"2 Immunity Races" by Jason Cawley 1997 v2.6/7 ‎[5,279 bytes]
  232. (hist) ‎"Factoryless Races and War-Fighting" by Jason Cawley 1999-02-09 v2.6/7i ‎[5,276 bytes]
  233. (hist) ‎"Beams or Missiles? (Endgame)" Jason Cawley 1997 v2.6/7 ‎[5,270 bytes]
  234. (hist) ‎Feature, Bug or cheat? Survey ‎[5,258 bytes]
  235. (hist) ‎"More on Beams vs. Missiles..." by Jason Cawley 1997 v2.6/7 ‎[5,256 bytes]
  236. (hist) ‎"Propoganda in Stars!" by Dynamo 1999-07-20 Any ‎[5,153 bytes]
  237. (hist) ‎Utilities/References ‎[5,133 bytes]
  238. (hist) ‎"More AR Race Design" by Jason Cawley 1997 v2.6/7 ‎[5,124 bytes]
  239. (hist) ‎Order of Events ‎[5,114 bytes]
  240. (hist) ‎"Battleboard Starting Positions (BSP)" by Overworked - 04 February 2003 ‎[5,102 bytes]
  241. (hist) ‎"Minesweeping" by Dog (warppuppy) 1999-01-02 v2.6/7i ‎[5,046 bytes]
  242. (hist) ‎"Hyperproducing SS races" by Jason Cawley 1997 v2.6/7 ‎[5,039 bytes]
  243. (hist) ‎READ26H.TXT ‎[5,020 bytes]
  244. (hist) ‎"Handeling Ship Design Limitations" by Jason Cawley 1997 v2.6/7 ‎[5,009 bytes]
  245. (hist) ‎"Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i ‎[4,994 bytes]
  246. (hist) ‎Hull ‎[4,959 bytes]
  247. (hist) ‎"The Resource Driven Model" by Thurman Miller 1997 v2.6b ‎[4,919 bytes]
  248. (hist) ‎"SLDS 2: The Escape Clause" by Scott Phelps 1997 Any ‎[4,872 bytes]
  249. (hist) ‎Utilities/m and x file management ‎[4,820 bytes]
  250. (hist) ‎Population Management ‎[4,820 bytes]
  251. (hist) ‎Guts of Cloaking ‎[4,814 bytes]
  252. (hist) ‎Game styles ‎[4,759 bytes]
  253. (hist) ‎"The CA Resource Potential" by Leonard 1997 v2.6/7 ‎[4,739 bytes]
  254. (hist) ‎Playing the Tutorial ‎[4,720 bytes]
  255. (hist) ‎AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7 ‎[4,706 bytes]
  256. (hist) ‎Capital Ship ‎[4,700 bytes]
  257. (hist) ‎Advanced Remote Mining ‎[4,688 bytes]
  258. (hist) ‎Things to do ‎[4,685 bytes]
  259. (hist) ‎Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998 ‎[4,635 bytes]
  260. (hist) ‎"Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03 ‎[4,627 bytes]
  261. (hist) ‎Hosting Modem and Email Games ‎[4,618 bytes]
  262. (hist) ‎"How to Play Stars! via e-mail" by Stars! User Guide 1997 v2.6/7 ‎[4,612 bytes]
  263. (hist) ‎Standard Pop Table ‎[4,605 bytes]
  264. (hist) ‎Standard OBRM Pop Table ‎[4,604 bytes]
  265. (hist) ‎"Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7 ‎[4,597 bytes]
  266. (hist) ‎JOAT OBRM Pop Table ‎[4,595 bytes]
  267. (hist) ‎JOAT Pop Table ‎[4,594 bytes]
  268. (hist) ‎Starstat & Starinfo ‎[4,522 bytes]
  269. (hist) ‎"Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i ‎[4,519 bytes]
  270. (hist) ‎Primary racial traits ‎[4,398 bytes]
  271. (hist) ‎"Ultimate Research Management" by Andrei Romanov 1997 v2.6/7 ‎[4,388 bytes]
  272. (hist) ‎"The IT Hyper-Expander Peace-Monger" by Omri Mann 1997 v2.6/7 ‎[4,387 bytes]
  273. (hist) ‎"PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7 ‎[4,385 bytes]
  274. (hist) ‎"Planets and Production Queues" by Alex Hall 1997 v2.6/7 ‎[4,382 bytes]
  275. (hist) ‎Mystery Trader ‎[4,342 bytes]
  276. (hist) ‎The Basics of Population Management by Jason Cawley - 15th January 1999 ‎[4,323 bytes]
  277. (hist) ‎"Table of Population Growth" by James Rasbeck 1997 v2.6/7 ‎[4,322 bytes]
  278. (hist) ‎Duelling Club Rules ‎[4,320 bytes]
  279. (hist) ‎Stars! FAQ ‎[4,271 bytes]
  280. (hist) ‎SSG:About This Guide ‎[4,225 bytes]
  281. (hist) ‎Troubleshooting: What to Do when the Ship Hits the Fan ‎[4,182 bytes]
  282. (hist) ‎Cruiser ‎[4,152 bytes]
  283. (hist) ‎Offline Sites ‎[4,128 bytes]
  284. (hist) ‎"Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7 ‎[4,115 bytes]
  285. (hist) ‎"The Art of War (exceprts from)" by Sun Tzu 1996 n/a ‎[4,092 bytes]
  286. (hist) ‎SNG:Websites ‎[4,054 bytes]
  287. (hist) ‎Guts of minefields and sweeping ‎[4,046 bytes]
  288. (hist) ‎Utilities/Online Utilities ‎[4,024 bytes]
  289. (hist) ‎Abbreviations ‎[4,014 bytes]
  290. (hist) ‎The Stars! Class of 2399 by Nick Bennett ‎[4,011 bytes]
  291. (hist) ‎Mini Mine Layer ‎[4,009 bytes]
  292. (hist) ‎'magic' entry for stars! files by Wumpus - 9 Apr 2006 ‎[3,999 bytes]
  293. (hist) ‎Perl conversion of starstat utility by ricks03 - 30 Jan 2012 ‎[3,989 bytes]
  294. (hist) ‎Guts of Tech Trading ‎[3,928 bytes]
  295. (hist) ‎Playing with a Custom Race ‎[3,909 bytes]
  296. (hist) ‎Mark Constantino on Testbed records vs real game peformance - 27 November 1999 ‎[3,898 bytes]
  297. (hist) ‎"Sample HG-style IT Race Redux" by Jason Cawley 1997 v2.6/7 ‎[3,897 bytes]
  298. (hist) ‎Improved Starbases ‎[3,875 bytes]
  299. (hist) ‎"Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7 ‎[3,854 bytes]
  300. (hist) ‎"Beams or Missiles?" M. Meagher & M. Dellaert 1997 v2.6/7 ‎[3,820 bytes]
  301. (hist) ‎"Diplomacy and SS: Trading Knowledge" by Mathias Dellaert 1997 v2.6/7 ‎[3,769 bytes]
  302. (hist) ‎"Packet Protection" by Jason Cawley 1997 v2.6/7 ‎[3,765 bytes]
  303. (hist) ‎Nubian ‎[3,728 bytes]
  304. (hist) ‎Guts of ground combat ‎[3,651 bytes]
  305. (hist) ‎B-17 Bomber ‎[3,639 bytes]
  306. (hist) ‎"The AR Monster" by Barry Kearns 1997 v2.6/7 ‎[3,638 bytes]
  307. (hist) ‎B-52 Bomber ‎[3,631 bytes]
  308. (hist) ‎Welcome to Stars! ‎[3,618 bytes]
  309. (hist) ‎New Game (Advanced Setup) ‎[3,605 bytes]
  310. (hist) ‎What Each Player Needs to Do in a Multi-Player Game ‎[3,603 bytes]
  311. (hist) ‎Hosting Network Games ‎[3,595 bytes]
  312. (hist) ‎"Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f ‎[3,591 bytes]
  313. (hist) ‎Privateer ‎[3,541 bytes]
  314. (hist) ‎"Diplomacy: THE Bloodiest Battlefield" by bglynn@gac.edu 1997 Any ‎[3,541 bytes]
  315. (hist) ‎Stars! on Linux Jason Hissong 1997 v2.6/7 ‎[3,504 bytes]
  316. (hist) ‎Archived Sites ‎[3,498 bytes]
  317. (hist) ‎"Space Demolition Races" by Jason Cawley 1997 v2.6/7 ‎[3,491 bytes]
  318. (hist) ‎Managing Games on Stars! AutoHost ‎[3,475 bytes]
  319. (hist) ‎Growth Conditions ‎[3,455 bytes]
  320. (hist) ‎"On Claim Adjusters" by David Vest 1996-09-10 v2.5a ‎[3,455 bytes]
  321. (hist) ‎Map Of Players ‎[3,421 bytes]
  322. (hist) ‎Stars Player Editor API ‎[3,386 bytes]
  323. (hist) ‎"Determining Your Neighbor's PRT" by Michael Martin 1997 v2.6/7 ‎[3,384 bytes]
  324. (hist) ‎How to... ‎[3,362 bytes]
  325. (hist) ‎"Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a ‎[3,358 bytes]
  326. (hist) ‎Testbed ‎[3,333 bytes]
  327. (hist) ‎Utilities ‎[3,329 bytes]
  328. (hist) ‎"End Game Tips" by Sanguine 1999-03-30 v2.6/7i ‎[3,286 bytes]
  329. (hist) ‎READ26D.TXT ‎[3,279 bytes]
  330. (hist) ‎READ27B.TXT ‎[3,277 bytes]
  331. (hist) ‎"IT HP Monster??!!" by Bennett 1997 v2.6/7 ‎[3,261 bytes]
  332. (hist) ‎"Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7 ‎[3,241 bytes]
  333. (hist) ‎"Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7 ‎[3,236 bytes]
  334. (hist) ‎"Handling Stars! Bugs" by Barry Kearns 1997 Any ‎[3,219 bytes]
  335. (hist) ‎"Why Lay Minefields?" by Various Authors 1997 v2.6/7 ‎[3,215 bytes]
  336. (hist) ‎Thousand Parsec ‎[3,186 bytes]
  337. (hist) ‎"SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any ‎[3,180 bytes]
  338. (hist) ‎Score sheet ‎[3,165 bytes]
  339. (hist) ‎Things to Remember about Battle Speed by Iztok - July 2011 ‎[3,158 bytes]
  340. (hist) ‎"Using IS strategy with IT races" by Mathias Dallaert 1997 v2.6/7 ‎[3,141 bytes]
  341. (hist) ‎Total Terraforming ‎[3,117 bytes]
  342. (hist) ‎Copy Protection ‎[3,110 bytes]
  343. (hist) ‎Analysis of best speed in minefields ‎[3,101 bytes]
  344. (hist) ‎Overcloaking(Overcloakers) FYI by Ptolemy - 3 Aug 2004 ‎[3,087 bytes]
  345. (hist) ‎READ26C.TXT ‎[3,046 bytes]
  346. (hist) ‎READ27A.TXT ‎[3,044 bytes]
  347. (hist) ‎"Cruiser Designs" by Jason Cawley 1997 v2.6/7 ‎[3,036 bytes]
  348. (hist) ‎Lesser racial traits ‎[3,018 bytes]
  349. (hist) ‎"Regenerating Shields" by William Butler 1997 v2.6/7 ‎[2,998 bytes]
  350. (hist) ‎Cheap Engines ‎[2,990 bytes]
  351. (hist) ‎Stars! AutoHost ‎[2,990 bytes]
  352. (hist) ‎"Beating the AI HE" by Jason Cawley 1997 v2.6/7 ‎[2,986 bytes]
  353. (hist) ‎SAHDonate ‎[2,978 bytes]
  354. (hist) ‎Ultimate Recycling ‎[2,955 bytes]
  355. (hist) ‎Duelling Championship/2011 ‎[2,935 bytes]
  356. (hist) ‎"Minelaying Strategies" by Thurman Miller 1997 v2.6/7 ‎[2,933 bytes]
  357. (hist) ‎Duelling Championship/2008 & 2009 ‎[2,931 bytes]
  358. (hist) ‎Guts of Overgating ‎[2,929 bytes]
  359. (hist) ‎How to Assign Waypoints and Tasks ‎[2,919 bytes]
  360. (hist) ‎Primitive Stars! ‎[2,896 bytes]
  361. (hist) ‎"How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a ‎[2,863 bytes]
  362. (hist) ‎"Minesweeping Exploding SD Minefields" by Jason Cawley 1997 v2.6/7 ‎[2,819 bytes]
  363. (hist) ‎Starting a Single Player Game ‎[2,805 bytes]
  364. (hist) ‎Stars Host Editor 0.3 API ‎[2,793 bytes]
  365. (hist) ‎Biotechnology ‎[2,770 bytes]
  366. (hist) ‎Copy Protection Features ‎[2,769 bytes]
  367. (hist) ‎Stars Player Editor ‎[2,741 bytes]
  368. (hist) ‎"So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008 ‎[2,716 bytes]
  369. (hist) ‎"The Musketeer Strategy" by Brenden B 1996 v2.0 ‎[2,702 bytes]
  370. (hist) ‎"Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7 ‎[2,641 bytes]
  371. (hist) ‎Hosting Hot-Seat (Single Computer) Games ‎[2,639 bytes]
  372. (hist) ‎Scanner pane ‎[2,609 bytes]
  373. (hist) ‎Guts of fuel generation ‎[2,606 bytes]
  374. (hist) ‎Guts of research costs ‎[2,597 bytes]
  375. (hist) ‎"Stars! Order of Events" by S. Posey 1997 v2.6/7 ‎[2,522 bytes]
  376. (hist) ‎Step 5: Population Efficiency (Player Race) ‎[2,509 bytes]
  377. (hist) ‎Tachyon Mathematics by Ptolemy - 8 Jan 2007 ‎[2,506 bytes]
  378. (hist) ‎"Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7 ‎[2,505 bytes]
  379. (hist) ‎Keyboard Shortcuts ‎[2,484 bytes]
  380. (hist) ‎Stars Host Editor 0.2 API ‎[2,467 bytes]
  381. (hist) ‎Sample Narrow SS HP tech-thief, by Jason Cawley ‎[2,458 bytes]
  382. (hist) ‎"Colonization Strategies" by Various Authors 1997 v2.6/7 ‎[2,418 bytes]
  383. (hist) ‎Interspace-10 ‎[2,402 bytes]
  384. (hist) ‎"Race Descriptions" by Mathias Dellaert 1997 v2.6/7 ‎[2,393 bytes]
  385. (hist) ‎Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe ‎[2,389 bytes]
  386. (hist) ‎Collision sweeping ‎[2,389 bytes]
  387. (hist) ‎"Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any ‎[2,389 bytes]
  388. (hist) ‎"The Great Wall of HE" by Olen Whitaker 1997 v2.6/7 ‎[2,372 bytes]
  389. (hist) ‎READ25A.TXT ‎[2,364 bytes]
  390. (hist) ‎Nova ‎[2,319 bytes]
  391. (hist) ‎"Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i ‎[2,280 bytes]
  392. (hist) ‎Stargate Navigation ‎[2,277 bytes]
  393. (hist) ‎Generalized Research ‎[2,273 bytes]
  394. (hist) ‎Saving Your Game: What it Means ‎[2,265 bytes]
  395. (hist) ‎"Fighting AR Deathstars" by Nate Burgess 1997 v2.6/7 ‎[2,260 bytes]
  396. (hist) ‎"An Anti-HE Strategy (Using IS)" by Paul Hager 1997 v2.6/7 ‎[2,245 bytes]
  397. (hist) ‎"An Alternative to Bombing" by Bob Crosswell 1997 v2.6d ‎[2,237 bytes]
  398. (hist) ‎"How to Beat Super Stealth" Paul Baker 1997 v2.6/7 ‎[2,234 bytes]
  399. (hist) ‎Setup and Hosting ‎[2,160 bytes]
  400. (hist) ‎"Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7 ‎[2,157 bytes]
  401. (hist) ‎Mini-Colony Ship ‎[2,154 bytes]
  402. (hist) ‎Movement speed ‎[2,147 bytes]
  403. (hist) ‎Remote Mining ‎[2,123 bytes]
  404. (hist) ‎Improved Fuel Efficiency ‎[2,118 bytes]
  405. (hist) ‎"How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7 ‎[2,103 bytes]
  406. (hist) ‎"Attacking Homeworlds" by Bob Crosswell 1997 v2.6/7 ‎[2,094 bytes]
  407. (hist) ‎"Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7 ‎[2,071 bytes]
  408. (hist) ‎"The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7 ‎[2,060 bytes]
  409. (hist) ‎"Interstellar Glossary" by Mystery Guild 1997 v2.6/7 ‎[2,049 bytes]
  410. (hist) ‎Being Absent from Play ‎[2,036 bytes]
  411. (hist) ‎Alternate Reality ‎[2,035 bytes]
  412. (hist) ‎How to Catch the MT by J. Olsen - 1996-10-14 v2.6/7 ‎[2,003 bytes]
  413. (hist) ‎Shipping Freight ‎[1,976 bytes]
  414. (hist) ‎"The Wingman Strategy" by Bob Crosswell 1997 v2.6/7 ‎[1,974 bytes]
  415. (hist) ‎"The Omega Battleship" by Olen Whitaker 1997 v2.6/7 ‎[1,964 bytes]
  416. (hist) ‎Dreadnought ‎[1,940 bytes]
  417. (hist) ‎Tech Trade by Wolf-Lamb ‎[1,903 bytes]
  418. (hist) ‎Creating a Universe from the Command Line ‎[1,900 bytes]
  419. (hist) ‎Things to do/SPG ‎[1,899 bytes]
  420. (hist) ‎Messages pane ‎[1,887 bytes]
  421. (hist) ‎"Defending Aginst Packets" by jmeyers@erinet.com 1997 v2.6/7 ‎[1,884 bytes]
  422. (hist) ‎"Defending Against Packets" by jmeyers@erinet.com 1997 v2.6/7 ‎[1,867 bytes]
  423. (hist) ‎PBEM ‎[1,851 bytes]
  424. (hist) ‎Blitz PP, by Damon Domjan ‎[1,799 bytes]
  425. (hist) ‎New Game (Quick Setup) ‎[1,783 bytes]
  426. (hist) ‎Accueil ‎[1,775 bytes]
  427. (hist) ‎Your Home World and Other Inhabited Planets ‎[1,757 bytes]
  428. (hist) ‎Stars automated micromanagement ‎[1,746 bytes]
  429. (hist) ‎Random Events ‎[1,736 bytes]
  430. (hist) ‎"The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7 ‎[1,733 bytes]
  431. (hist) ‎"Why Name Fleets?" by Thurman Miller 1997 Any ‎[1,721 bytes]
  432. (hist) ‎Density ‎[1,717 bytes]
  433. (hist) ‎Packet Physics ‎[1,715 bytes]
  434. (hist) ‎Stealth Bomber ‎[1,675 bytes]
  435. (hist) ‎Computer players ‎[1,672 bytes]
  436. (hist) ‎Score Calculation ‎[1,671 bytes]
  437. (hist) ‎Inner Strength ‎[1,667 bytes]
  438. (hist) ‎Xtreme Borders ‎[1,660 bytes]
  439. (hist) ‎Jack of All Trades ‎[1,649 bytes]
  440. (hist) ‎Colony Ship ‎[1,635 bytes]
  441. (hist) ‎"Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a ‎[1,630 bytes]
  442. (hist) ‎Destroyer ‎[1,621 bytes]
  443. (hist) ‎Get Stars! ‎[1,591 bytes]
  444. (hist) ‎Hyper Expansion ‎[1,560 bytes]
  445. (hist) ‎"Technology Progression Chart" by Bob Martin 1997 v2.6/7 ‎[1,557 bytes]
  446. (hist) ‎"Rapid Colony Development" by Michael Meagher 1997 v2.6/7 ‎[1,552 bytes]
  447. (hist) ‎Mystery Trader Types by Chris Spagnoli - 1998-08-17 v2.6/7i ‎[1,548 bytes]
  448. (hist) ‎Battle Cruiser ‎[1,510 bytes]
  449. (hist) ‎"How to Hide Behind Planets" by Various Authors 1997 v2.6/7 ‎[1,496 bytes]
  450. (hist) ‎Selecting an Object to Command ‎[1,490 bytes]
  451. (hist) ‎Multi-Contained Munition ‎[1,473 bytes]
  452. (hist) ‎"At Least 1 Colony by 2420" by Rick Steeves 1997 v2.6/7 ‎[1,458 bytes]
  453. (hist) ‎Wormhole Navigation ‎[1,452 bytes]
  454. (hist) ‎Fleet Waypoints tile ‎[1,449 bytes]
  455. (hist) ‎Community ‎[1,448 bytes]
  456. (hist) ‎Accelerated BBS Play ‎[1,445 bytes]
  457. (hist) ‎"The Ultimate Race" by John Doe 1997 v2.6/7 ‎[1,444 bytes]
  458. (hist) ‎"Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a ‎[1,435 bytes]
  459. (hist) ‎Maximum Population Growth ‎[1,425 bytes]
  460. (hist) ‎No Advanced Scanners ‎[1,422 bytes]
  461. (hist) ‎Claim Adjuster ‎[1,421 bytes]
  462. (hist) ‎Fleet Summary ‎[1,417 bytes]
  463. (hist) ‎Frigate ‎[1,415 bytes]
  464. (hist) ‎Tech Trade by Scrapping ‎[1,408 bytes]
  465. (hist) ‎Creating a Custom Transport Zip Order ‎[1,406 bytes]
  466. (hist) ‎Mineral fountain ‎[1,406 bytes]
  467. (hist) ‎Tuning Stars! to Your Display Resolution ‎[1,402 bytes]
  468. (hist) ‎Stars! Player's Guide ‎[1,393 bytes]
  469. (hist) ‎Genesis Device ‎[1,373 bytes]
  470. (hist) ‎List of Usage Permissions ‎[1,370 bytes]
  471. (hist) ‎Guts of scrapping ‎[1,367 bytes]
  472. (hist) ‎Exiting the Game ‎[1,360 bytes]
  473. (hist) ‎Scout ‎[1,355 bytes]
  474. (hist) ‎Duelling Championship ‎[1,350 bytes]
  475. (hist) ‎Duelling Club ‎[1,338 bytes]
  476. (hist) ‎Multi-Cargo Pod ‎[1,336 bytes]
  477. (hist) ‎Bleeding Edge Technology ‎[1,325 bytes]
  478. (hist) ‎Guts of fuel usage ‎[1,321 bytes]
  479. (hist) ‎"Definition of the Computer AIs" by Author Unknown 1995 v2.6/7 ‎[1,318 bytes]
  480. (hist) ‎Commanding a Fleet ‎[1,290 bytes]
  481. (hist) ‎The Stars! Screen ‎[1,290 bytes]
  482. (hist) ‎Creating a Password ‎[1,267 bytes]
  483. (hist) ‎Filtering Message Types ‎[1,263 bytes]
  484. (hist) ‎Mega Poly Shell ‎[1,260 bytes]
  485. (hist) ‎Radiating Ramscoop ‎[1,235 bytes]
  486. (hist) ‎"Sacrifice for Knowledge" by Bob Crosswell 1997 v2.6/7 ‎[1,233 bytes]
  487. (hist) ‎No Ram Scoop Engines ‎[1,217 bytes]
  488. (hist) ‎Replaying a Previous Turn ‎[1,211 bytes]
  489. (hist) ‎Mineral Alchemy ‎[1,204 bytes]
  490. (hist) ‎READ20B.TXT ‎[1,198 bytes]
  491. (hist) ‎Commanding a Planet ‎[1,187 bytes]
  492. (hist) ‎"Team Scouting" by Bob Crosswell 1997 v2.6/7 ‎[1,172 bytes]
  493. (hist) ‎Status Bar ‎[1,163 bytes]
  494. (hist) ‎Home World Forum ‎[1,159 bytes]
  495. (hist) ‎Jump Gate ‎[1,154 bytes]
  496. (hist) ‎EACvsIRC ‎[1,129 bytes]
  497. (hist) ‎Energy Capacitor ‎[1,126 bytes]
  498. (hist) ‎Stars! Strategy Guide ‎[1,118 bytes]
  499. (hist) ‎What is stored in the various Stars! game files? ‎[1,114 bytes]
  500. (hist) ‎Micro-management ‎[1,107 bytes]

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