Long pages

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Showing below up to 100 results in range #1 to #100.

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  1. (hist) ‎Chapter 12:Operational Stars! by Example ‎[96,995 bytes]
  2. (hist) ‎"Jeff on Supernova" compiled by James McGuigan ‎[66,896 bytes]
  3. (hist) ‎War Mongering 101, by Darrend Brown ‎[66,279 bytes]
  4. (hist) ‎The Art of War by Sun Tzu ‎[60,474 bytes]
  5. (hist) ‎"Advanced JOAT Design and Play" by Scott Phelps 1997-03-24 v2.6/7b ‎[57,660 bytes]
  6. (hist) ‎AR Guide by Leonard Dickens - Revised: 21st September 2000 ‎[48,899 bytes]
  7. (hist) ‎Chapitre 6 du manuel: Planètes ‎[45,747 bytes]
  8. (hist) ‎Chapter 2:Basic Race Design ‎[42,651 bytes]
  9. (hist) ‎Message format strings by Wasp - 11 July 2010 ‎[42,586 bytes]
  10. (hist) ‎Chapter 8:Some Basics of Battle ‎[42,522 bytes]
  11. (hist) ‎Chapter 7:Basic Diplomacy ‎[42,488 bytes]
  12. (hist) ‎Chapter 9:Intelligence ‎[38,651 bytes]
  13. (hist) ‎"Defending Against the Horde - Updated" by Red Dragon 1997 v2.6/7 ‎[35,966 bytes]
  14. (hist) ‎Chapter 3:Building a Monster Race ‎[32,619 bytes]
  15. (hist) ‎Fledgling Admirals Hints & Tips by Altruist - Mar 2007-Feb 2011 ‎[31,986 bytes]
  16. (hist) ‎Mystery Trader FAQ 3.1 by Rogier van Vugt - 1998-03-23 v2.6/7h ‎[31,046 bytes]
  17. (hist) ‎How to Host a Game v2.0 by Omonubi ‎[30,987 bytes]
  18. (hist) ‎"How to Host a Game, v2.0" by Omonubi 1996 v2.6/7 ‎[30,449 bytes]
  19. (hist) ‎What Is Stars! ‎[29,973 bytes]
  20. (hist) ‎"Basic Game Play" by Jason Cawley 1997 v2.6/7 ‎[29,275 bytes]
  21. (hist) ‎Bugs connus ‎[29,076 bytes]
  22. (hist) ‎Chapter 11:Reducing Micro-Management ‎[28,390 bytes]
  23. (hist) ‎Chapter 5:Ship Design Basics ‎[27,716 bytes]
  24. (hist) ‎"Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f ‎[27,545 bytes]
  25. (hist) ‎Known Bugs ‎[27,230 bytes]
  26. (hist) ‎VML-helpfile1.1a.txt ‎[26,884 bytes]
  27. (hist) ‎READ26B.TXT ‎[26,420 bytes]
  28. (hist) ‎"Advanced IT Design and Play v2.0" by Verker 1998-02 v2.6/7 ‎[25,036 bytes]
  29. (hist) ‎On the Wealth of Nations, by Jason Cawley ‎[24,908 bytes]
  30. (hist) ‎Chapter 10:Border Management ‎[24,640 bytes]
  31. (hist) ‎"Warship Design" by Scott Phelps 1997-04-01 v2.6/7 ‎[24,409 bytes]
  32. (hist) ‎Chapter 6:Early Resource Management ‎[24,341 bytes]
  33. (hist) ‎"Lesser Racial Traits" by Walter D. Pullen 1997 v2.6/7 ‎[24,045 bytes]
  34. (hist) ‎Article Library ‎[23,449 bytes]
  35. (hist) ‎Super Stealth ‎[22,764 bytes]
  36. (hist) ‎Chapitre 1 du guide stratégique: Stratégie globale ‎[22,119 bytes]
  37. (hist) ‎"David Moen's Newbie Tips" by David Moen 1999-10-20 ‎[22,017 bytes]
  38. (hist) ‎Conception fondamentale de race d'Art Lathrop - Révision du 1er Août 1999 ‎[21,746 bytes]
  39. (hist) ‎"Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i ‎[21,105 bytes]
  40. (hist) ‎Chapter 1:Whole Game Strategy ‎[21,012 bytes]
  41. (hist) ‎SNG:Rules Description Language ‎[20,786 bytes]
  42. (hist) ‎"Playable AR Races" by Jason Crawley 1997 v2.6/7 ‎[20,775 bytes]
  43. (hist) ‎"Concepts of Warfare" by Mikkel 1997 Any ‎[20,301 bytes]
  44. (hist) ‎Chapter 4:Exploration and Expansion ‎[20,254 bytes]
  45. (hist) ‎"new MT FAQ" by James McGuigan - 5 December 2001 ‎[19,845 bytes]
  46. (hist) ‎"Diplomacy vs. Strategy in PBEMs" by Luis Sequeira 1997 Any ‎[19,752 bytes]
  47. (hist) ‎"A Guide to Becomming an Evil Overlord" by Peter Anspach 1997 n/a ‎[18,986 bytes]
  48. (hist) ‎"Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7 ‎[18,884 bytes]
  49. (hist) ‎"Super Stealth Race Strategies" Robert Lee 1996 v2.6(0) ‎[18,672 bytes]
  50. (hist) ‎"Mineral Excavation" by Omonubi 1997 v2.6/7 ‎[18,496 bytes]
  51. (hist) ‎Regenerating Shields for WM, IS races, by Jason Cawley ‎[18,418 bytes]
  52. (hist) ‎"Operational Stars! by Example - Part II" by Jason Cawley 1999-01-16 v2.6/7i ‎[18,312 bytes]
  53. (hist) ‎"Basic Diplomacy" by Mathias Dellaert 1997 Any ‎[18,017 bytes]
  54. (hist) ‎Space Demolition ‎[17,927 bytes]
  55. (hist) ‎"Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7 ‎[17,643 bytes]
  56. (hist) ‎Basic Race Design by Art Lathrop - Revised: 1st Aug 1999 ‎[17,626 bytes]
  57. (hist) ‎Living with Chaff by Art Lathrop - Revised: 3th December 2000 ‎[17,079 bytes]
  58. (hist) ‎"Hyper Expansion Strategy" by Rick Bladwell 1997 v2.6/7 ‎[16,970 bytes]
  59. (hist) ‎"Basic Race Design" by Art Lathrop 1999-04-04 v2.6/7i ‎[16,905 bytes]
  60. (hist) ‎"The 2525 Hyperproducer" by Brian Price 1997 v2.6/7 ‎[16,875 bytes]
  61. (hist) ‎26JFIN.TXT ‎[16,535 bytes]
  62. (hist) ‎Custom Race wizard ‎[16,299 bytes]
  63. (hist) ‎"War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7 ‎[16,237 bytes]
  64. (hist) ‎"War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7 ‎[16,192 bytes]
  65. (hist) ‎BATTLE.TXT ‎[15,720 bytes]
  66. (hist) ‎Stars! Supernova Genesis ‎[15,577 bytes]
  67. (hist) ‎Interlude 1:Making the Most of the Stars! User Interface ‎[15,163 bytes]
  68. (hist) ‎"The Principles of War" by Brian Weeden 1997-04-15 Any ‎[14,730 bytes]
  69. (hist) ‎"BB vs. War Monger Dreadnoughts" by Jason Cawley 1997 v2.6/7 ‎[14,684 bytes]
  70. (hist) ‎"Beginner's Guide to IT" by Darren Wisper 1999-01-01 v2.6/7 ‎[14,644 bytes]
  71. (hist) ‎Tricks of the Trade by Art Lathrop - Revised 13th January 2001 ‎[14,606 bytes]
  72. (hist) ‎"v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5 ‎[14,569 bytes]
  73. (hist) ‎Interstellar Traveller ‎[14,495 bytes]
  74. (hist) ‎"When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7 ‎[14,425 bytes]
  75. (hist) ‎How to make a WM monster, by Gary McClellan and Jason Cawley ‎[14,273 bytes]
  76. (hist) ‎"HE vs. JOAT" by Scott Phelps 1996 v2.6b ‎[14,137 bytes]
  77. (hist) ‎"Designing a Coherent Race" by Michael C. Martin 1997 v2.6/7 ‎[13,915 bytes]
  78. (hist) ‎"Space Demolition" by Rick Steeves 1996-09-23 v2.6/7 ‎[13,894 bytes]
  79. (hist) ‎BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002 ‎[13,823 bytes]
  80. (hist) ‎"Multi-player Strategies" by Jason Cawley 1997 v2.6/7 ‎[13,698 bytes]
  81. (hist) ‎"'J' Patch JOAT" by Dan Bush, Varn & Jason Cawley 1998 v2.6/7i ‎[12,921 bytes]
  82. (hist) ‎"Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7 ‎[12,888 bytes]
  83. (hist) ‎"Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7 ‎[12,638 bytes]
  84. (hist) ‎"SLDS 3: The Agreed Border Treaty" by Scott Phelps 1997 Any ‎[12,466 bytes]
  85. (hist) ‎"Tricks of the Trade" by Art Lathrop 1999-09-06 ‎[12,323 bytes]
  86. (hist) ‎Micromanagement Methodology - discussion - 22 September 2009 ‎[12,199 bytes]
  87. (hist) ‎MT Parts Guide by Walter Pullen - 1997 v2.6/7 ‎[12,183 bytes]
  88. (hist) ‎Warmonger - Strategy, by Alex Hall ‎[12,179 bytes]
  89. (hist) ‎"Disguising You PRT" by Philippe Malacher 1997 v2.6/7 ‎[11,923 bytes]
  90. (hist) ‎"A Guide to AR" by Woo-Hyeon Cheong 1996-06-25 v2.5 ‎[11,894 bytes]
  91. (hist) ‎"Another AR Monster" by Jason Cawley 1997 v2.6/7 ‎[11,816 bytes]
  92. (hist) ‎Guts of the Battle Engine ‎[11,793 bytes]
  93. (hist) ‎"Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7 ‎[11,749 bytes]
  94. (hist) ‎How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999 ‎[11,600 bytes]
  95. (hist) ‎"IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7 ‎[11,575 bytes]
  96. (hist) ‎"Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7 ‎[11,502 bytes]
  97. (hist) ‎"Guts of the Battle Engine" by James McGuigan - 23 Jan 2002 ‎[11,436 bytes]
  98. (hist) ‎"Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7 ‎[11,356 bytes]
  99. (hist) ‎"How to design a Quick Start IT race" by Jeff Berger 1997 v2.6/7 ‎[11,297 bytes]
  100. (hist) ‎AutoHost Client ‎[11,168 bytes]

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