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  1. "'J' Patch JOAT" by Dan Bush, Varn & Jason Cawley 1998 v2.6/7i
  2. "(Close to) the Ideal HE" by Jeff Rife 1997 v2.6/7
  3. "25k Resources by 2450" by Various Authors 1997 v2.6/7
  4. "25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7
  5. "2 Immunity Races" by Jason Cawley 1997 v2.6/7
  6. "A Few Race Designs" by Jason Cawley 1999-04-13 v2.6/7i
  7. "A Guide to AR" by Woo-Hyeon Cheong 1996-06-25 v2.5
  8. "A Guide to Becomming an Evil Overlord" by Peter Anspach 1997 n/a
  9. "A Primer on Counter-design" by Leonard Dickens 1999-11-05
  10. "About Victory Conditions" by Various Authors 1997 v2.6/7
  11. "Advanced JOAT Design and Play" by Scott Phelps 1997-03-24 v2.6/7b
  12. "An Alternative to Bombing" by Bob Crosswell 1997 v2.6d
  13. "An Analysis of the Resource Graph" by Chris Klein 1996-12-16 v2.6/7
  14. "An Anti-HE Strategy (Using IS)" by Paul Hager 1997 v2.6/7
  15. "Another AR Monster" by Jason Cawley 1997 v2.6/7
  16. "At Least 1 Colony by 2420" by Rick Steeves 1997 v2.6/7
  17. "Attacking Homeworlds" by Bob Crosswell 1997 v2.6/7
  18. "Balancing Planets" by Jason Cawley 1997 v2.6/7
  19. "Basic Diplomacy" by Mathias Dellaert 1997 Any
  20. "Basic Game Play" by Jason Cawley 1997 v2.6/7
  21. "Basic Planetary Management" by Michael Martin 1997 v2.6/7
  22. "Battleboard Starting Positions (BSP)" by Overworked - 04 February 2003
  23. "Beams or Missiles?" M. Meagher & M. Dellaert 1997 v2.6/7
  24. "Beams or Missiles? (Endgame)" Jason Cawley 1997 v2.6/7
  25. "Beating the AI HE" by Jason Cawley 1997 v2.6/7
  26. "Bombing" by Various Authors 1997 v2.6/7
  27. "Bombing, Packets, and Invasions" by Shane Kearns 1997 v2.6/7
  28. "Boosting the Hyper-Producer" by Mahrin Skel 1997 v2.6/7
  29. "Colonization Strategies" by Various Authors 1997 v2.6/7
  30. "Combating the Hidden" Thurman Miller 1997 v2.6/7
  31. "Concepts of Warfare" by Mikkel 1997 Any
  32. "David Moen's Newbie Tips" by David Moen 1999-10-20
  33. "Defending Against Packets" by jmeyers@erinet.com 1997 v2.6/7
  34. "Defending Against the Horde - Updated" by Red Dragon 1997 v2.6/7
  35. "Defending Aginst Packets" by jmeyers@erinet.com 1997 v2.6/7
  36. "Definition of the Computer AIs" by Author Unknown 1995 v2.6/7
  37. "Designing a Coherent Race" by Michael C. Martin 1997 v2.6/7
  38. "Determining Your Neighbor's PRT" by Michael Martin 1997 v2.6/7
  39. "Devising a Strategy" by Bruce Poon 1997 v2.6/7
  40. "Diplomacy: THE Bloodiest Battlefield" by bglynn@gac.edu 1997 Any
  41. "Diplomacy and SS: Trading Knowledge" by Mathias Dellaert 1997 v2.6/7
  42. "Diplomacy vs. Strategy in PBEMs" by Luis Sequeira 1997 Any
  43. "Disguising You PRT" by Philippe Malacher 1997 v2.6/7
  44. "End Game Tips" by Sanguine 1999-03-30 v2.6/7i
  45. "Factoryless Races" by Jason Cawley 1997 v2.6/7
  46. "Fighting AR Deathstars" by Nate Burgess 1997 v2.6/7
  47. "Frigate vs. Cruisers" by Rob 1997-09-17 v2.6/7
  48. "Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f
  49. "Growth Rates" by Jason Cawley 1997 v2.6/7
  50. "HE vs. JOAT" by Scott Phelps 1996 v2.6b
  51. "Habitability Ranges" by Jason Cawley 1997 v2.6/7
  52. "Handeling Ship Design Limitations" by Jason Cawley 1997 v2.6/7
  53. "Handling Stars! Bugs" by Barry Kearns 1997 Any
  54. "Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7
  55. "How-to guide to expansion" by William Butler 1999-05-11 v2.6/7i
  56. "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7
  57. "How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a
  58. "How to Beat Super Stealth" Paul Baker 1997 v2.6/7
  59. "How to Beat the Computer AIs" by Peter Cohen 1996 v2.5
  60. "How to Build a Test Bed" by Barry Kearns 1997 v2.6/7
  61. "How to Handle the AI Hyper-Expansion" by Various Authors 1997 v2.6b
  62. "How to Hide Behind Planets" by Various Authors 1997 v2.6/7
  63. "How to Host a Game, v2.0" by Omonubi 1996 v2.6/7
  64. "How to Play Stars! via e-mail" by Stars! User Guide 1997 v2.6/7
  65. "Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7
  66. "Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7
  67. "Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7
  68. "Hyper Expansion Strategy" by Rick Bladwell 1997 v2.6/7
  69. "Hyperproducing SS races" by Jason Cawley 1997 v2.6/7
  70. "IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7
  71. "IT Race Design" by Dan Bush 1997 v2.6/7
  72. "Inner Strength Race Design" by Jason Cawley 1997 v2.6/7
  73. "Interstellar Glossary" by Mystery Guild 1997 v2.6/7
  74. "Jeff on Supernova" compiled by James McGuigan
  75. "Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7
  76. "Lesser Racial Traits" by Walter D. Pullen 1997 v2.6/7
  77. "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f
  78. "Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7
  79. "Mass Packet FAQ" by Barry Kearns 1997-02-07 v2.6b
  80. "Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i
  81. "Minelaying Strategies" by Thurman Miller 1997 v2.6/7
  82. "Minelaying Strategy" by Chris Spagnoli 1999-03-01 v2.6/7i
  83. "Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i
  84. "Mineral Excavation" by Omonubi 1997 v2.6/7
  85. "Minesweeping" by Dog (warppuppy) 1999-01-02 v2.6/7i
  86. "Minesweeping Exploding SD Minefields" by Jason Cawley 1997 v2.6/7
  87. "Monster Defense" by Pipster 1997 v2.6/7
  88. "More AR Race Design" by Jason Cawley 1997 v2.6/7
  89. "More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7
  90. "More on Beams vs. Missiles..." by Jason Cawley 1997 v2.6/7
  91. "Multi-player Strategies" by Jason Cawley 1997 v2.6/7
  92. "Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i
  93. "NAS Scout/Skirmisher Design" by Bennet 1999-01-14 v2.6/7i
  94. "NAS Scout/Skirmisher Design II" by Jonas Bjering 1999-01-14 v2.6/7i
  95. "Naming Designs: Disinformation Tactics" by Barry Kearns 1997 Any
  96. "OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i
  97. "Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7
  98. "On Claim Adjusters" by David Vest 1996-09-10 v2.5a
  99. "On the Subject of Strategy" by Dog (warppuppy) 1999-04-02 v2.6/7i
  100. "Operational Stars! by Example - Part II" by Jason Cawley 1999-01-16 v2.6/7i
  101. "Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i
  102. "PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7
  103. "PP Race Design" by Dan Bush 1997 v2.6/7
  104. "PP revival fatal for IT races?" by Jason Cawley 1998 v2.6/7i
  105. "Packet Protection" by Jason Cawley 1997 v2.6/7
  106. "Planets and Production Queues" by Alex Hall 1997 v2.6/7
  107. "Playable AR Races" by Jason Crawley 1997 v2.6/7
  108. "Population Growth and Equivalent Value" by Lex Young 1997 v2.6/7
  109. "Pre-Defined Race Strategies" from 1.1a Help File 1996
  110. "Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any
  111. "Propoganda in Stars!" by Dynamo 1999-07-20 Any
  112. "Race Descriptions" by Mathias Dellaert 1997 v2.6/7
  113. "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7
  114. "Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7
  115. "Racial Traits: Common Newbie Mistakes" by Bob Crosswell 1997 v2.6/7
  116. "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7
  117. "Rapid Colony Development" by Michael Meagher 1997 v2.6/7
  118. "Regenerating Shields" by William Butler 1997 v2.6/7
  119. "Remote Mining" by Jason Cawley 1997 v2.6/7
  120. "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7
  121. "Resource Management" by Rick Steeves 1997 v2.6/7
  122. "SLDS 0: Introduction" by Scott Phelps 1997 Any
  123. "SLDS 1: "I'll Kill You Last" by Scott Phelps 1997 Any
  124. "SLDS 2: The Escape Clause" by Scott Phelps 1997 Any
  125. "SLDS 3: The Agreed Border Treaty" by Scott Phelps 1997 Any
  126. "SLDS 4: The Tech Xfer Alliance" by Scott Phelps 1997 Any
  127. "SLDS 6: When Not to Negotiate" by Scott Phelps 1997 Any
  128. "SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any
  129. "SLDS 8: Of Honor and Betrayel" by Scott Phelps 1997 Any
  130. "SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i
  131. "Sacrifice for Knowledge" by Bob Crosswell 1997 v2.6/7
  132. "Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a
  133. "Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7
  134. "So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008
  135. "Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7
  136. "Space Demolition" by Rick Steeves 1996-09-23 v2.6/7
  137. "Space Demolition Races" by Jason Cawley 1997 v2.6/7
  138. "Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7
  139. "Stars! Blitz Strategy Guide" by Omnivore 1997 v2.6/7
  140. "Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7
  141. "Stars! Rules of Thumb" by Thomas Tong 1997 v2.6/7
  142. "Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a
  143. "Super Stealth Race Strategies" Robert Lee 1996 v2.6(0)
  144. "Table of Population Growth" by James Rasbeck 1997 v2.6/7
  145. "Team Scouting" by Bob Crosswell 1997 v2.6/7
  146. "Tech Theif SS" Jason Cawley 1997 v2.6/7
  147. "Tech Transfer: Scrapping vs. Combat" by Scott Phelps 1997 v2.6/7c
  148. "Technology Progression Chart" by Bob Martin 1997 v2.6/7
  149. "The 'Flying Orgy' Strategy" by Barry Kearns 1997 v2.6/7
  150. "The 2525 Hyperproducer" by Brian Price 1997 v2.6/7
  151. "The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7
  152. "The AR Monster" by Barry Kearns 1997 v2.6/7
  153. "The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b
  154. "The Art of War (exceprts from)" by Sun Tzu 1996 n/a
  155. "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5
  156. "The CA Monster" by Artur 1997 v2.6/7
  157. "The Great Wall of HE" by Olen Whitaker 1997 v2.6/7
  158. "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7
  159. "The Musketeer Strategy" by Brenden B 1996 v2.0
  160. "The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7
  161. "The Omega Battleship" by Olen Whitaker 1997 v2.6/7
  162. "The Principles of War" by Brian Weeden 1997-04-15 Any
  163. "The Principles of War, Part II" by Brian Weeden 1997-04-18 Any
  164. "The Resource Driven Model" by Thurman Miller 1997 v2.6b
  165. "The Ultimate Race" by John Doe 1997 v2.6/7
  166. "The Value of Strategic Planning" by Chris Klein 1997 v2.6/7
  167. "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7
  168. "Tricks of the Trade" by Art Lathrop 1999-09-06
  169. "Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a
  170. "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7
  171. "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03
  172. "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b
  173. "Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7
  174. "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7
  175. "Vulnerability of 4-6% HE races" by Barry Kearns 1997 v2.6/7
  176. "War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7
  177. "War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7
  178. "Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7
  179. "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7
  180. "Warship Design" by Jason Cawley 1997 v2.6/7
  181. "Warship Design" by Scott Phelps 1997-04-01 v2.6/7
  182. "Warship Design Strategy" by Todd Rogers 1997 v2.6/7
  183. "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7
  184. "Why Lay Minefields?" by Various Authors 1997 v2.6/7
  185. "Why Name Fleets?" by Thurman Miller 1997 Any
  186. "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7
  187. "new MT FAQ" by James McGuigan - 5 December 2001
  188. "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5
  189. )
  190. 1999
  191. 322,059 resources by Madman, Apr 2009
  192. 4X
  193. AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7
  194. AR Guide by Leonard Dickens - Revised: 21st September 2000
  195. Accelerated BBS Play
  196. Adding Expansion Players
  197. Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998
  198. Beginner: Unlimited Minerals
  199. Bill Butler
  200. BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002
  201. Blitz PP, by Damon Domjan
  202. Changing the Basic Layout
  203. Chapitre 1 du guide stratégique: Stratégie globale
  204. Chapitre 6 du manuel: Planètes
  205. Cheap Engines PITA Analysis by Mark Norton - 5th April 2001
  206. Computer Players Form Alliances
  207. Conception fondamentale de race d'Art Lathrop - Révision du 1er Août 1999
  208. Construction
  209. Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe
  210. D
  211. Density
  212. Duelling Club Rules
  213. Electronics
  214. Factoryless SD: some thoughts, by Will Waggoner and Jason Cawley
  215. Galaxy Clumping
  216. Game Name
  217. Guts of Minefields
  218. Guts of beam deflectors
  219. Guts of bombing
  220. HWF search form
  221. Host file -- gamename.hst
  222. How to Host a Game v2.0 by Omonubi
  223. How to build a Stars! Testbed Barry Kearns 1997 v2.6/7
  224. How to make a WM monster, by Gary McClellan and Jason Cawley
  225. Howtonotgetpacketedbyptolemy
  226. Huge Universe
  227. Jason Cawley
  228. Jeff Johnson
  229. Jeff McBride
  230. Keyboard Shortcuts
  231. Large Universe
  232. Leftover Advantage Points -- Defenses
  233. Leftover Advantage Points -- Factories
  234. Leftover Advantage Points -- Mineral Concentration
  235. Leftover Advantage Points -- Mines
  236. Leftover Advantage Points -- Surface Minerals
  237. Linker
  238. Log file -- gamename.xN
  239. Medium Universe
  240. Micromanagement Methodology - discussion - 22 September 2009
  241. Mongols - sample easy start WM HG by Jason Cawley - 7th February 2000
  242. Moving and Collapsing Tiles
  243. Multi-player games
  244. My First IT, Suggestions?, by Mike Rollins, Jason Cawley, and Verker
  245. Newsgroup FAQ Andrew Sterian 1997-12-07 n/a
  246. No Random Events
  247. On the Wealth of Nations, by Jason Cawley
  248. Order of Event explained by Jeff McBride - 27 Jun 1996
  249. PP HP: Buyer Beware, by Jason Cawley
  250. Planet Names overlay

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