Difference between revisions of "Space Demolition"

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{{Race design}}
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One of the [[primary racial traits]].  Space Demolition races excel at laying [[minefields]], and have the unique ability to [[remote detonate]] their own minefields.
 
One of the [[primary racial traits]].  Space Demolition races excel at laying [[minefields]], and have the unique ability to [[remote detonate]] their own minefields.
  

Revision as of 19:05, 8 February 2009

Stars! race design concepts
PRTs HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT
LRTs IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS
Other HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations

One of the primary racial traits. Space Demolition races excel at laying minefields, and have the unique ability to remote detonate their own minefields.

SD races are time-consuming to play, due to the amount of micro-management required to manage all the minefields. They even more time-consuming to fight against, due to the effort of constantly sweeping the SD minefields.

Race specifications

  • Starting Advantages
    • Tech level 2 in propulsion and biotech.
    • One scout
    • One colony ship
    • Two mine layers (one standard, one speed trap)
  • Exclusive Hulls
  • Exclusive Components
  • Exclusive Abilities
    • Mine fields act as non-penetrating scanners. Cloaks work as an absolute percentage against mine scans.
    • Can travel through opponent's mine fields at two warp speeds faster than the limit stated in the Technology Browser
    • Can remotely detonate standard minefields
    • Minefields decay at a rate of 1% a year per planet enclosed in the field. All other player's fields decay at 4% a year per planet enclosed.
    • Learn the exact design of any enemy ship that detonates one of your mines

Library articles