Difference between revisions of "Space Demolition"

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One of the [[primary racial traits]].  Space Demolition races excel at laying [[minefield|minefields]], and have the unique ability to [[remote detonate]] their own minefields.
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One of the [[primary racial traits]].  Space Demolition races excel at laying [[minefields]], and have the unique ability to [[remote detonate]] their own minefields.
  
 
SD races are time-consuming to play, due to the amount of [[micro-management]] required to manage all the minefields.  They even more time-consuming to fight against, due to the effort of constantly [[sweeping]] the SD minefields.
 
SD races are time-consuming to play, due to the amount of [[micro-management]] required to manage all the minefields.  They even more time-consuming to fight against, due to the effort of constantly [[sweeping]] the SD minefields.
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==Race specifications==
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*Starting Advantages
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**Tech level 2 in propulsion and biotech.
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**One scout
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**One colony ship
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**Two [[mine layers]] (one standard, one speed trap)
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*Exclusive Hulls
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**[[Mini Mine Layer hull]]
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**[[Super Mine Layer hull]]
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*Exclusive Components
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**Mine Dispenser 40, 80, 130 -- standard mines
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**[[Heavy Dispenser]] 50, 110, 200 – more serious fire power
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**[[Speed Trap]] 20, 30, 50 mines -- stops fleets cold
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**[[Energy Dampener]] slows all ships in combat by 1
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*Exclusive Abilities
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**Mine fields act as non-penetrating scanners. Cloaks work as an absolute percentage against mine scans.
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**Can travel through opponent's mine fields at two warp speeds faster than the limit stated in the [[Technology Browser]]
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**Can remotely [[detonate]] standard [[minefields]]
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**Minefields decay at a rate of 1% a year per planet enclosed in the field. All other player's fields decay at 4% a year per planet enclosed.
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**Learn the exact design of any enemy ship that detonates one of your mines
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==Library articles==
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*[[Article Library#Space Demolition]]
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*[["Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i]]

Revision as of 19:45, 10 November 2006

One of the primary racial traits. Space Demolition races excel at laying minefields, and have the unique ability to remote detonate their own minefields.

SD races are time-consuming to play, due to the amount of micro-management required to manage all the minefields. They even more time-consuming to fight against, due to the effort of constantly sweeping the SD minefields.

Race specifications

  • Starting Advantages
    • Tech level 2 in propulsion and biotech.
    • One scout
    • One colony ship
    • Two mine layers (one standard, one speed trap)
  • Exclusive Hulls
  • Exclusive Components
  • Exclusive Abilities
    • Mine fields act as non-penetrating scanners. Cloaks work as an absolute percentage against mine scans.
    • Can travel through opponent's mine fields at two warp speeds faster than the limit stated in the Technology Browser
    • Can remotely detonate standard minefields
    • Minefields decay at a rate of 1% a year per planet enclosed in the field. All other player's fields decay at 4% a year per planet enclosed.
    • Learn the exact design of any enemy ship that detonates one of your mines

Library articles