http://wiki.starsautohost.org/wikinew/index.php?title=Read27i.txt&feed=atom&action=historyRead27i.txt - Revision history2024-03-28T18:56:48ZRevision history for this page on the wikiMediaWiki 1.27.1http://wiki.starsautohost.org/wikinew/index.php?title=Read27i.txt&diff=3358&oldid=prevGible: New page: <pre>April 21 1998 ====================================================================== V2.7i UPGRADE INSTRUCTIONS ==============================================...2008-06-19T08:32:44Z<p>New page: <pre>April 21 1998 ====================================================================== V2.7i UPGRADE INSTRUCTIONS ==============================================...</p>
<p><b>New page</b></p><div><pre>April 21 1998<br />
<br />
======================================================================<br />
V2.7i UPGRADE INSTRUCTIONS<br />
======================================================================<br />
<br />
* Stars! 2.70i can read files created by any version from 2.60 to 2.70h.<br />
* Version 2.70h is backwards compatible with:<br />
2.60f, 2.60g, 2.60h, 2.70f and 2.70g<br />
* Players with 2.60i or 2.70i can play in games hosted with the above<br />
earlier versions.<br />
* Players with earlier versions can not play in games hosted with<br />
2.60i or 2.70i unless they upgrade to the "i" release.<br />
<br />
To upgrade to Stars! 2.70i from older versions:<br />
<br />
Players should submit their turns with their current version. Then<br />
the host should upgrade to 2.70i or 2.60i before generating the new<br />
year. Then each player should upgrade to 2.70i or 2.60i before loading<br />
their new turns.<br />
<br />
======================================================================<br />
CHANGES <br />
======================================================================<br />
<br />
Special thanks to Thomas Pfister for providing translation<br />
assistance for the German version of Stars! 2.70i.<br />
<br />
Changes for Stars! 2.70i:<br />
<br />
Universe definition (.def) files can now include AI players instead<br />
of just human players using the format "# n m" where n is the id<br />
number of the Ai and m is the skill level of the Ai.<br />
Races IDs: 0=Random, 1=Robotoids, 2=Turindrones, 3=Automitrons,<br />
4=Rototills, 5=Cybertrons, 6=Macinti<br />
Skill Levels: 0=Random, 1=Easy, 2=Standard, 3=Tough, 4=Expert<br />
# 1 4 <-- Expert Robotoid AI.<br />
Universe definition files can now include a random seed to force the<br />
universe to be created exactly the same each time. Just add random<br />
seed value as a forth number on the same line as the universe size.<br />
Example: 1 2 1 13424531<br />
Multi-year turn generation is now possible in solo games using F12<br />
for 10 years, <Ctrl>F12 for 100 years and <Shift>F12 for 1000<br />
years. Press and hold <Shift> or <Ctrl> to halt automatic turn<br />
generation early.<br />
Added command line support for multi-year generation to the -g command<br />
line parameter. The new syntax is -g[n] where n is an optional<br />
number between 2 and 1000. Example: Stars! -g10 mygame.hst<br />
Added multi-year turn generation support from the host dialog. Hold<br />
down the <Shift> key and press the Generate Now button to generate<br />
10 years. Hold down the <Ctrl> key for 100 years. Hold down both<br />
<Shift>+<Ctrl> to generate 1000 years. Press and hold <Shift> or<br />
<Ctrl> to halt automatic turn generation early.<br />
Added option to include player number in the file name extension for<br />
planet and fleet dumps. To change from .PLA and .FLE to .Pnn and<br />
.Fnn, where nn is your player number, just add "NewReports=1" to<br />
the [Misc] section of your stars.ini.<br />
Added additional planet dump columns if NewReports=1<br />
Gravity, Temperature, Radiation, Original Gravity, Original<br />
Temperature, Original Radiation, Value after Terraforming,<br />
% of Pop Capacity, Scanner Range, Penetrating Scanner Range,<br />
Mass Driver destination, Driver Warp speed, Routing destination,<br />
StarGate Range, StarGate Mass limit, Percent Damage<br />
Added additional fleet dump columns if NewReports=1<br />
Owner, ETA, Warp speed, Mass, Cloak %, Scanner range,<br />
Penetrating Scanner range, Task, Remote Mining, Mine Sweeping,<br />
Mine Laying, Terraforming, Count of Unarmed ships, Count of Scouts,<br />
Count of Warships, Count of Utility ships, Count of Bombers.<br />
Added a -d command line parameter for dumping PLA, FLE and MAP files.<br />
Stars! -dm mygame.m1 <-- Dump the universe definition and exit<br />
Stars! -df mygame.m1 <-- Dump player 1's fleets and exit<br />
Stars! -dp mygame.m1 <-- Dump player 1's planets and exit<br />
Stars! -dfmp mygame.m1 <-- Dump everything player 1 knows and exit<br />
Changed default Chicken battle plan to have a primary target of Any<br />
for new games. This allows fleeing ships to fire back.<br />
Added option to exclude the race name for custom races from the<br />
Advanced New Game Wizard and Host Mode. Add "NoHostNames=1" to <br />
the [Misc] section of your stars.ini for this to take effect. This<br />
allows hosts to know who is playing each position but not the<br />
names of their races.<br />
No longer show double splash screens when the load of a file from the<br />
command line fails.<br />
It is now possible to open race files from the command line. This also<br />
means that it is possible to associate race files with the Stars!<br />
executable so that they can be opened by double-clicking on them in<br />
the Windows shell.<br />
Closed illegal ship design loophole. Illegal components are now deleted.<br />
Corrected Empire Interactive phone order number in About Box.<br />
Increased size of the recent file list to 9.<br />
Waypoints listbox now scrolls to show previous or next item when the<br />
top or bottom item is selected.<br />
Starbases now obey the "Attack Who" field of your default battle plan.<br />
Stars! remembers what message number you were on when continuing your<br />
most recent game.<br />
Enemies are now prevented from giving you fleets.<br />
Cross player fleet transfers (gifts) now always happen after movement.<br />
Too many fleets in the same location can no longer prevent a battle<br />
from occurring.<br />
Many additional PLA and FLE dump file columns now show actual or<br />
approximate values for other players' colonies and fleets when known.<br />
Corrected the display of mine field decay rates. The displayed rate now<br />
matches the actual decay again.<br />
Fixed problem where newly unoccupied planets would occasionally still<br />
display as having a starbase.<br />
Fixed problems with WaitFor% and LoadUpto% transport tasks.<br />
Improved integrity of racial point cost calculations.<br />
Corrected ship repair speed problems.<br />
Fixed obscure bug which sometimes caused battles to end too soon.<br />
Fixed mineral transmutation bug when unloading for stargate jumps.<br />
<br />
Changes for Stars! 2.70h:<br />
<br />
Fixed stray pointer in Report initialization that caused listbox<br />
redraw problems on Windows 3.1 machines<br />
Fixed problem with fleets sometimes inappropriately generating fuel<br />
Ensured that "tool tips" are never partially off screen<br />
Summary pane now shows field count for your own minefields<br />
Fixed keyboard access to Done and Help buttons when VCR is finished<br />
Replaced "Stream Error" alerts with something more intelligible<br />
Changed name of victory condition from "Exceeds next nearest player's<br />
score by..." to "Exceeds second place score by..." The meaning<br />
of the condition has not changed<br />
Host dialog now displays better messages when a .x file is unacceptable<br />
Save and Submit now has Ctrl-A for a keyboard accelerator<br />
Your fleets now pick new targets only if the composition of the<br />
target has changed AND the target is not owned by you<br />
Fixed description of the War Monger trait in the Race Wizard<br />
Tech Browser graph for Trans-Galactic Drive and Trans-Galactic Super<br />
Scoop now correctly displays a battle speed of 9<br />
We now use multi-fleet bombing messages when more than one of your<br />
fleets are in orbit even if only one of them has bombers in it<br />
Fixed display of planetary scanner range for planets without scanners<br />
Fixed floating point error caused by having way too many colonists<br />
on a planet<br />
Added popup tech browser page from minefield image in summary window<br />
Prevent players from setting waypoints beyond edge of universe<br />
<br />
<br />
Changes for Stars! 2.70g:<br />
<br />
Fixed bombing bug which occurred sometimes when multiple players<br />
each have multiple fleets in orbit<br />
Antimatter Generators work correctly again<br />
Fixed race requirement description for Fielded Kelarium in the<br />
Tech Browser<br />
Fixed bug which sometimes made copies of gift ship designs<br />
unbuildable<br />
Fixed crash when using Prev/Next for Fleets with the Planets<br />
report open and vice versa<br />
<br />
<br />
Special thanks to Christian Eustermann for providing translation<br />
assistance for the German version of Stars! 2.7f.<br />
<br />
Changes for Stars! 2.70f:<br />
<br />
We now free up the WAV device between battles<br />
Fixed bug where ships were not removed from production queues when<br />
the design was deleted if no ships of that design existed<br />
All progress on other starbases in the production queue is undone when<br />
the current starbase goes away<br />
Mineral packets flung by Packet Physics races are no longer reduced<br />
to 1/3 damage<br />
Failed cargo transfers to other players no longer halt turn generation<br />
Non-Alternate Reality remote miners no longer use the homeworld mineral<br />
concentration floor value<br />
Remote mining is now limited to the equivalent of 4000 mines per fleet<br />
Fixed problem where editing the Chicken battle plan created a<br />
duplicate plan and ate the Sniper plan<br />
Can no longer give a player ships if they already have 512 fleets<br />
Improved initial spacing of players for 3 way battles<br />
Players can't steal from other players using remote miners any more<br />
Enemies can no longer transfer cargo to your fleets<br />
Other players' est. pop values are no longer divided by 100 in dump files<br />
All fleets now include the owner's race name in dump files<br />
Fleet location now listed by name if at a planet in dump files<br />
Multiple fleets bombing one planet are now treated as one large fleet<br />
Ships can no longer become 100% damaged without dying<br />
Routed mining ships clump into usable sized fleets<br />
Players can no longer create too many minefields or mineral packets<br />
Sends player a message when minelaying fails due to too many fields<br />
Host now does a better job of detecting corrupt log (.x) files<br />
Inactive players no longer try colonizing with non-colonizer ships<br />
Anti-Matter Generators now continue to work on ships given away<br />
Warp gauge no longer shows danger color at warp 10 for warp 10 engines<br />
Seriously over-cloaked ships no longer appear as if they were uncloaked<br />
Minefield hit reports are less likely to display the wrong owner name<br />
Cybertron AIs no longer accidentally give other players colonists<br />
Now prevent colonists from being automatically dumped in deep space<br />
Fleets that should have been dead and not written out are now ignored<br />
Loading log files with mergers of missing fleets no longer crashes<br />
Empty fleets are no longer saved under any circumstances<br />
<br />
</pre><br />
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