http://wiki.starsautohost.org/wikinew/index.php?title=Read26f.txt&feed=atom&action=historyRead26f.txt - Revision history2024-03-29T14:24:59ZRevision history for this page on the wikiMediaWiki 1.27.1http://wiki.starsautohost.org/wikinew/index.php?title=Read26f.txt&diff=3348&oldid=prevGible: New page: <pre>August 16, 1997 ====================================================================== V2.6f UPGRADE INSTRUCTIONS ============================================...2008-06-19T08:24:18Z<p>New page: <pre>August 16, 1997 ====================================================================== V2.6f UPGRADE INSTRUCTIONS ============================================...</p>
<p><b>New page</b></p><div><pre>August 16, 1997<br />
<br />
======================================================================<br />
V2.6f UPGRADE INSTRUCTIONS<br />
======================================================================<br />
<br />
* There was no 2.6e. Version numbering for the registered shareware <br />
and retail versions is now in sync.<br />
* Stars! 2.6f can read files created by any version from 2.60 to 2.7f.<br />
* Version 2.6f is 100% play compatible with version 2.7f. Neither is<br />
play compatible with any previous version.<br />
* Prior versions will not be able to read files created by the "f" <br />
release.<br />
<br />
To upgrade to Stars! 2.6f from older versions:<br />
<br />
In a multi-player game the players should submit their turns<br />
with their current version and then the host should upgrade to 2.6f<br />
before generating the new year, and the players should upgrade to 2.6f<br />
or 2.7f before loading their new turns.<br />
<br />
<br />
======================================================================<br />
V2.6f CHANGES <br />
======================================================================<br />
<br />
Changes for Stars! 2.6f:<br />
<br />
Fixed bug where ships were not removed from production queues when<br />
the design was deleted if no ships of that design existed<br />
All progress on other starbases in the production queue is undone when<br />
the current starbase goes away<br />
Mineral packets flung by Packet Physics races are no longer reduced<br />
to 1/3 damage<br />
Failed cargo transfers to other players no longer halt turn generation<br />
Non-Alternate Reality remote miners no longer use the homeworld mineral<br />
concentration floor value<br />
Remote mining is now limited to the equivalent of 4000 mines per fleet<br />
Fixed problem where editing the Chicken battle plan created a<br />
duplicate plan and ate the Sniper plan<br />
Can no longer give a player ships if they already have 512 fleets<br />
Improved initial spacing of players for 3-way battles<br />
Players can't steal from other players using remote miners any more<br />
Enemies can no longer transfer cargo to your fleets<br />
Other players' est. pop values are no longer divided by 100 in dump <br />
files<br />
All fleets now include the owner's race name in dump files<br />
Fleet location now listed by name if at a planet in dump files<br />
Multiple fleets bombing one planet are now treated as one large fleet<br />
Ships can no longer become 100% damaged without dying<br />
Routed mining ships clump into usable sized fleets<br />
Players can no longer create too many minefields or mineral packets<br />
Sends player a message when minelaying fails due to too many fields<br />
Host now does a better job of detecting corrupt log (.x) files<br />
Inactive players no longer try colonizing with non-colonizer ships<br />
Anti-Matter Generators now continue to work on ships given away<br />
Warp gauge no longer shows danger color at warp 10 for warp 10 engines<br />
Seriously over-cloaked ships no longer appear as if they were uncloaked<br />
Minefield hit reports are less likely to display the wrong owner name<br />
Cybertron AIs no longer accidentally give other players colonists<br />
Now prevent colonists from being automatically dumped in deep space<br />
Fleets that should have been dead and not written out are now ignored<br />
Loading log files with mergers of missing fleets no longer crashes<br />
Empty fleets are no longer saved under any circumstances<br />
<br />
================================<br />
Changes from 2.6c to 2.6d:<br />
<br />
Fixed crash when viewing battles in old game files and the tutorial.<br />
Fixed bug which allowed hosts to see the entire universe.<br />
<br />
================================<br />
Changes from 2.6b to 2.6c:<br />
<br />
Added a Most Recently Used File list.<br />
Fleets intercepting other fleets which split up now pick new targets.<br />
Detonating mine fields are shown in purple.<br />
Added a [Fonts] section to Stars.ini so that players can override the<br />
default names of the standard fonts. This is important for <br />
non-English versions of Windows. This fixes the frequently reported<br />
overlapping race names in the Score dialog bug. If this section or<br />
any specific font does not appear in the ini file we'll use the <br />
default names.<br />
<br />
[Fonts]<br />
Arial=Arial<br />
ArialBold=Arial Bold<br />
ArialItalic=Arial Italic<br />
ArialBoldItalic=Arial Bold Italic<br />
<br />
Newly started mine fields may be swept the first year they are laid if<br />
the sweeping vessel is in the field.<br />
Fixed bug when using Claim Adjuster Change of Hearts to remote <br />
terraform other player's planets. The terraforming limits are now<br />
the extent of the ship's owner, not the planet's owner.<br />
Ships given to other players will not create a new hull design if an<br />
identical design already exists.<br />
Claim adjusters now properly show terraforming abilities for friends.<br />
Ships are kept from leaving the universe.<br />
Fixed bug with huge mineral packets that could magically produce <br />
colonists upon impact.<br />
Scrapping your own ships at your own starbases can now give you tech <br />
if you received the ship from another player with higher tech.<br />
Scrapped fleets now can give a tech level based upon the tech level of<br />
the hull scrapped in addition to the parts on the ship.<br />
Space Demolition mine layers will automatically lay mines as they <br />
travel, if their next waypoint task is to lay mines.<br />
Fixed resource production bug on negative worlds with huge populations.<br />
Fixed a bug which caused ships with distant waypoints to hit minefields<br />
they weren't in.<br />
Fixed a bug where SD players would have a detonate checkbox when a ship<br />
waypoint was selected.<br />
Fixed message inadvertently saying fleet destroyed in your detonating<br />
minefield was yours when it wasn't.<br />
Fixed problem with Slow Tech combined with Generalized Research.<br />
Improved growth curve smoothness.<br />
Fixed bug where exceeding stargate limits could create empty fleets.<br />
Attacks that damage more than 127 tokens no longer crash.<br />
Unloading cargo in deep space doesn't give bogus messages any more.<br />
Fleets merging with mine layers or remote miners don't get a free year<br />
of work.<br />
You can now learn tech by invading other player's planets.<br />
Accelerated BBS Play now better reflects true growth rates.<br />
</pre><br />
{{P&V}}</div>Gible