Difference between revisions of "Order of Events"

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* Initial wiki page copied from [http://starsautohost.org/sahforum/index.php?t=msg&th=2386&start=0&rid=78&S=96b36656a88f3a20ea51269285c87ba9 this] thread on [[HWF]]
 
* Initial wiki page copied from [http://starsautohost.org/sahforum/index.php?t=msg&th=2386&start=0&rid=78&S=96b36656a88f3a20ea51269285c87ba9 this] thread on [[HWF]]
 
* Original Order of Events copied from [http://www.starsfaq.com/advfaq/q_and_a.htm#3.1 this] section of [[Stars!FAQ]]
 
* Original Order of Events copied from [http://www.starsfaq.com/advfaq/q_and_a.htm#3.1 this] section of [[Stars!FAQ]]
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[[Category:FAQ]]

Revision as of 11:12, 12 November 2006

  1. Scrapping fleets (w/possible tech gain)
  2. Waypoint 0 load tasks (if done by hand)
  3. Way point 0 Tasks
    1. Waypoint 0 unload tasks (By hand)
    2. Waypoint 0 Colonization/Ground Combat resolution (w/possible tech gain)
    3. Waypoint 0 load tasks (Random player order)
    • Other Waypoint 0 tasks
  4. MT moves
  5. In-space packets move. Packets that will hit planets decay pro-rated by distance traveled.
    1. PP packets (de)terraform
    2. Packets cause damage (Packets impact, oldest first, in planet-id order)
    3. Planets hit that end up with 0 colonists become uninhabited
    • (Player order -lower- determines whose packets hit first)
  6. Fleets move (run out of fuel, refuel at bases, hit minefields (fields reduce as they are hit, lowest # fleets hits mines first), stargate, wormhole travel)
  7. Inner Strength colonists grow in fleets. Overflows to player owned planets.
  8. Mass Packets still in space and Salvage decay
  9. Wormhole endpoints jiggle/degrade/jump
  10. SD Minefields detonate (possibly damaging again fleet that hit minefield during movement)
  11. Mining. Including AR remote mining of colonized worlds.
  12. Production (incl. research, packet launch, fleet/starbase construction)
  13. SS Spy bonus obtained
  14. Population grows/dies
  15. Packets that just launched and reach their destination cause damage (Impacts are in planet ID order)
  16. Random events (comet strikes, etc.)
  17. Fleet battles (w/possible tech gain)
  18. Meet MT
  19. Bombing
    1. Player 1 bombing calculated
      1. Retro Bomb, delayed effect.
      2. Normal/LBU Bomb Damage Calculated
      3. Smart Bomb Damage Calculated
      4. Defences Recalculated (Retro Bombing takes effect).
    2. Player 2 bombing calculated and so on in order with players 3, 4...
    3. Planets with 0 pop lose defenses, planetary scanner, invasion tech gain possibility, the production queue, and the insta-terraforming of CA's.
  20. Waypoint 1 unload tasks
  21. Waypoint 1 Colonization/Ground Combat resolution (w/possible tech gain)
  22. Planets with 0 pop become uninhabited
  23. Waypoint 1 load tasks (Random player order)
  24. Minefields Decay
  25. Mine Laying
  26. Fleet Transfer
  27. Waypoint 1 Fleet Merge
  28. CA Instaforming
  29. Mine sweeping
  30. Starbase and fleet repair
  31. Remote (De)Terraforming

credit

  • Initial wiki page copied from this thread on HWF
  • Original Order of Events copied from this section of Stars!FAQ