Difference between revisions of "Movement speed"

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2 1/2 is 3232
 
2 1/2 is 3232
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Each token has a speed rating, and will be able to move between 0 and 3 squares in a single turn. If a token has a fractional speed rating then they will get a bonus square of movement every set number of turns. a 1/4 bonus means an extra square of movement on the first round and then on every fourth round after that starting with the fifth. A 1/2 speed bonus gets a bonus square of movement every other turn starting with the first, and a 3/4 speed bonus gets a bonus square of movement for the first three rounds of every 4 round cycle. The order of movement is this, each token with 3 movement squares moves a single square, then each token with 2+ movement moves a single square (if it had speed 3 then it would move for its second square) and then all ships with at least one square of movement move again. At each stage the ships with the most weight will move first though there is less than a 15% difference in weight then there is a chance that the lighter ship will go first. The smaller the weight % difference the greater the chance of the lighter ship going first.
  
 
Further explaining battle move speed taking 1.25 and 2.25 (2,1,2,1 and 3,2,2,2 respectively), the lighter ship of the two will move 1 square, followed by the heavier ship moving 1 square (this is in round 1). As the ships still have movement points left (1 and 2 respectively), the ships will again move 1 square each (round 1 again). As the ships now have 0 and 1 movement left, the ship with 0 moves will not move, even if it's a lighter ship, while the other ship will move it's final move in round 1.
 
Further explaining battle move speed taking 1.25 and 2.25 (2,1,2,1 and 3,2,2,2 respectively), the lighter ship of the two will move 1 square, followed by the heavier ship moving 1 square (this is in round 1). As the ships still have movement points left (1 and 2 respectively), the ships will again move 1 square each (round 1 again). As the ships now have 0 and 1 movement left, the ship with 0 moves will not move, even if it's a lighter ship, while the other ship will move it's final move in round 1.

Revision as of 04:51, 3 June 2013

Movement speed and moves per round

Ship move speed and the movement for the 1st 4 rounds. After that, the cycle repeats (i.e Round 5 will be equal to round 1's stated move speed).

3/4 is 1110

1 is 1111

1 1/4 is 2111

1 1/2 is 2121

1 3/4 is 2221

2 is 2222

2 1/4 is 3222

2 1/2 is 3232


Each token has a speed rating, and will be able to move between 0 and 3 squares in a single turn. If a token has a fractional speed rating then they will get a bonus square of movement every set number of turns. a 1/4 bonus means an extra square of movement on the first round and then on every fourth round after that starting with the fifth. A 1/2 speed bonus gets a bonus square of movement every other turn starting with the first, and a 3/4 speed bonus gets a bonus square of movement for the first three rounds of every 4 round cycle. The order of movement is this, each token with 3 movement squares moves a single square, then each token with 2+ movement moves a single square (if it had speed 3 then it would move for its second square) and then all ships with at least one square of movement move again. At each stage the ships with the most weight will move first though there is less than a 15% difference in weight then there is a chance that the lighter ship will go first. The smaller the weight % difference the greater the chance of the lighter ship going first.

Further explaining battle move speed taking 1.25 and 2.25 (2,1,2,1 and 3,2,2,2 respectively), the lighter ship of the two will move 1 square, followed by the heavier ship moving 1 square (this is in round 1). As the ships still have movement points left (1 and 2 respectively), the ships will again move 1 square each (round 1 again). As the ships now have 0 and 1 movement left, the ship with 0 moves will not move, even if it's a lighter ship, while the other ship will move it's final move in round 1.