Difference between revisions of "Mini Morph"

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m (moved Mini-Morph to Mini Morph: There is no dash in game. I see no reason to add it here on the Wiki.)
m (Pre-miniaturization costs updated)
Line 2: Line 2:
 
* Type: Ship Hull
 
* Type: Ship Hull
 
* Tech: Cons 8
 
* Tech: Cons 8
* Cost: I=8,B=2,G=2,Res=28 Mass: 70
+
* Cost (without miniaturization): I=30,B=8,G=8,Res=100 Mass: 70
 +
* Cost (with miniaturization): I=8,B=2,G=2,Res=28 Mass: 70
 
* Abilities: Armor=250, Fuel=400, Cargo=150, Initiative=2
 
* Abilities: Armor=250, Fuel=400, Cargo=150, Initiative=2
  

Revision as of 03:26, 21 October 2016

Mini Morph hull layout
  • Type: Ship Hull
  • Tech: Cons 8
  • Cost (without miniaturization): I=30,B=8,G=8,Res=100 Mass: 70
  • Cost (with miniaturization): I=8,B=2,G=2,Res=28 Mass: 70
  • Abilities: Armor=250, Fuel=400, Cargo=150, Initiative=2

Comments: This is the hull that the MT Scout and Probe are based on. It requires 2 engines, and has 10 General Purpose items total (1 slot of 3, 2 slots of 2, and 3 slots of 1). This basically gives it the same capacity as a Cruiser, which also has 2 engines and 10 other items. The Mini Morph may have more flexible slots and have 150 free cargo, but the Cruiser has more fuel and nearly 3 times the base armor. The Mini Morph at least might make a good cloaked Scout, or a more versatile larger Colony ship than a Privateer.