Difference between revisions of "Mineral fountain"

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Other PRTs cannot do this because either they occupy the planet, in which case they can only use planetary mines, or it is unoccupied in which case the 30% minimum concentrations don't apply.
 
Other PRTs cannot do this because either they occupy the planet, in which case they can only use planetary mines, or it is unoccupied in which case the 30% minimum concentrations don't apply.
  
Note that there is a limit of 1200kt of each mineral per mining fleet, beyond which additional miners don't produce any minerals.  For this reason, the ships in a mineral fountain must be split into a number of fleets, each below that limit.   
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Note that there is a limit of 4000 mines-equivalent per mining fleet, beyond which additional miners don't produce any minerals.  For this reason, the ships in a mineral fountain must be split into a number of fleets, each below that limit.   
  
 
Exactly how many mining ships can you have in a fleet?
 
Exactly how many mining ships can you have in a fleet?
  
* For ARM races, a typical gatable miner design is: mini-miner with two robo-ultra-miners. At 30% concentrations, 80 of these produce 1200kt of each mineral.
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* For ARM races, a typical (gatable) miner design is: midget-miner with two robo-ultra-miners. 80 of these form one 4000-mine fleet.
* For non-ARM races the typical design is: mini-miner with one robo-super-miner. At 30% concentrations, it would take 148 to reach the 1200kt limit.
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* For non-ARM races the typical design is: maxi-miner with ten robo-super-miners. 14 of these form a fleet of 3780 mines, while 15 would reach 4050 mines and thus be capped out at 4000.
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[[category:glossary]]

Latest revision as of 00:22, 1 June 2019

AR players can take advantage of two aspects of the Stars! game to produce an essentially unlimited amount of minerals.

First, ARs can remote mine their own planets. Unlike planetary mines, there is no limit to the number of mining ships that can mine a single planet.

Second, the homeworld of each race never drops below 30% mineral concentrations as long as it is inhabited.

Combining these two, an AR can have an enormous number of remote miners (limited only by their ability to build them) mining their homeworld, and the minerals will never run out.

Other PRTs cannot do this because either they occupy the planet, in which case they can only use planetary mines, or it is unoccupied in which case the 30% minimum concentrations don't apply.

Note that there is a limit of 4000 mines-equivalent per mining fleet, beyond which additional miners don't produce any minerals. For this reason, the ships in a mineral fountain must be split into a number of fleets, each below that limit.

Exactly how many mining ships can you have in a fleet?

  • For ARM races, a typical (gatable) miner design is: midget-miner with two robo-ultra-miners. 80 of these form one 4000-mine fleet.
  • For non-ARM races the typical design is: maxi-miner with ten robo-super-miners. 14 of these form a fleet of 3780 mines, while 15 would reach 4050 mines and thus be capped out at 4000.