Difference between revisions of "Jack of All Trades"

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{{Race design}}
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One of the [[primary racial traits]]. Jack of all trade races are well-rounded races with no unique abilities, other than the ability of their scouts and light warships to [[pen-scan]]. The are one of the strongest races, having economic advantages. The [[Humanoids]] [[pre-defined race]] is JOAT.
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!style="font-size:2em; background-color:#666;"|Jack Of All Trades
 
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==Race specifications==
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|Jack Of All Trades is the default race.
*Starting Advantages
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**Tech 3 in all fields
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!style="background-color:#333;"|Starting Advantages
**Two scouts
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**One colony ship
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**One [[medium freighter]]
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*Tech 3 in all fields
**One [[mini miner]]
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*Two scouts
**One [[destroyer]]
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*One colony ship
*Exclusive Components
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*One [[medium freighter]]
:none
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*One [[mini miner]]
*Exclusive Abilities
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*One [[destroyer]]
**Scout, [[Frigate]] and [[Destroyer]] hulls get a built-in scanner with a range equal to 2N / N light years, where N = 10 x [[Electronics]] Tech level
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**Improves all Costs 75% Extra fields to tech level 4 if the box in step 6 is checked
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!style="background-color:#333;"|Exclusive Components
**Planets can support 20% more population for a potential 1.2M pop. This is cumulative with [[OBRM]] giving a potential 1.32M pop.
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|style="text-align:center;"|
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none
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!style="background-color:#333;"|Exclusive Abilities
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*[[Scout]], [[Frigate]] and [[Destroyer]] hulls get a built-in scanner with a range equal to 2N / N light years, where N = 10 x [[Electronics]] Tech level
 +
*Improves all Costs 75% Extra fields to tech level 4 if the box in step 6 is checked
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*Planets can support 20% more population for a potential 1.2M pop. This is cumulative with [[OBRM]] giving a potential 1.32M pop.
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One of the [[primary racial traits]]. Jack of all trade races are well-rounded races with starting tech and ship bonuses, 20% larger planet capacity and their scouts and light warships have free [[pen-scan]]ning. Their intrinsic scanning and increased population capacity gives them a growth and economic advantage that make them one of the strongest races.  
  
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The [[Humanoids]] [[pre-defined race]] is JOAT.
 
==Library articles==
 
==Library articles==
 
*[[How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999]]
 
*[[How to Get Over 25,000 Resources by 2450 by Jason Cawley - 16th January 1999]]
 
*[["25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7]]
 
*[["25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7]]
*[[Article Library#Jack of all Trades]]
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*[[Article Library#Jack of all Trades|Jack of all Trades]] (Section)
  
  
 
[[Category:PRT]]
 
[[Category:PRT]]
 
[[category:glossary]]
 
[[category:glossary]]
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{{Race design}}
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[[Category:Beginners]]
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{{SPG}}

Revision as of 02:50, 4 July 2011

Jack Of All Trades
Jack Of All Trades is the default race.
Starting Advantages
Exclusive Components

none

Exclusive Abilities
  • Scout, Frigate and Destroyer hulls get a built-in scanner with a range equal to 2N / N light years, where N = 10 x Electronics Tech level
  • Improves all Costs 75% Extra fields to tech level 4 if the box in step 6 is checked
  • Planets can support 20% more population for a potential 1.2M pop. This is cumulative with OBRM giving a potential 1.32M pop.

One of the primary racial traits. Jack of all trade races are well-rounded races with starting tech and ship bonuses, 20% larger planet capacity and their scouts and light warships have free pen-scanning. Their intrinsic scanning and increased population capacity gives them a growth and economic advantage that make them one of the strongest races.

The Humanoids pre-defined race is JOAT.

Library articles

Stars! race design concepts
PRTs HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT
LRTs IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS
Other HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations