Difference between revisions of "Inner Strength"

From Stars!wiki
Jump to: navigation, search
m (IS moved to Inner Strength)
Line 1: Line 1:
 
One of the [[primary racial traits]].  Inner Strength races specialize in defense.  Their colonists also have the unique ability to breed while in freighters, a situation known as a [[flying orgy]].
 
One of the [[primary racial traits]].  Inner Strength races specialize in defense.  Their colonists also have the unique ability to breed while in freighters, a situation known as a [[flying orgy]].
 +
 +
==Race specifications==
 +
*Starting Advantages
 +
**One scout
 +
**One colony ship
 +
*Exclusive Hulls
 +
**Super Freighter hull
 +
**Fuel Transport hull
 +
*Exclusive Components
 +
**Croby Sharmor shield strength 60 plus 65 dp as armor
 +
**Fielded Kelarium armor strength 175 plus 50 dp as shield
 +
**Speed Trap 20 mines
 +
**Jammer 10 and Jammer 50
 +
**Tachyon Detector, reduces the effectiveness of other players cloaks by 5%
 +
*Exclusive Weapons
 +
**Mini Gun power 13 range 1 sweeps mines at 208/year
 +
*Exclusive Abilities
 +
**Colonists defend better.
 +
**Ships heal faster
 +
**Planetary defenses cost 40% less
 +
**Your colonists on freighters reproduce at ½ of their maximum rate, beaming down excess babies when orbiting a planet you own.
 +
*Limitations
 +
**Weapons cost 25% more than they do for other races
 +
**No Smart, Neutron, Enriched Neutron, Peerless or Annihilator bombs
 +
 +
==Library articles==
 +
*[["The 'Flying Orgy' Strategy" by Barry Kearns 1997 v2.6/7]]
 +
*[["Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f]]
 +
*[["Inner Strength Race Design" by Jason Cawley 1997 v2.6/7]]

Revision as of 18:56, 10 November 2006

One of the primary racial traits. Inner Strength races specialize in defense. Their colonists also have the unique ability to breed while in freighters, a situation known as a flying orgy.

Race specifications

  • Starting Advantages
    • One scout
    • One colony ship
  • Exclusive Hulls
    • Super Freighter hull
    • Fuel Transport hull
  • Exclusive Components
    • Croby Sharmor shield strength 60 plus 65 dp as armor
    • Fielded Kelarium armor strength 175 plus 50 dp as shield
    • Speed Trap 20 mines
    • Jammer 10 and Jammer 50
    • Tachyon Detector, reduces the effectiveness of other players cloaks by 5%
  • Exclusive Weapons
    • Mini Gun power 13 range 1 sweeps mines at 208/year
  • Exclusive Abilities
    • Colonists defend better.
    • Ships heal faster
    • Planetary defenses cost 40% less
    • Your colonists on freighters reproduce at ½ of their maximum rate, beaming down excess babies when orbiting a planet you own.
  • Limitations
    • Weapons cost 25% more than they do for other races
    • No Smart, Neutron, Enriched Neutron, Peerless or Annihilator bombs

Library articles