Difference between revisions of "Improved Starbases"

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{{Race design}}
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A [[Lesser_racial_traits|lesser racial trait]], '''Improved Starbases''' give access to two new space station hulls and and decrease the cost of building starbases and forts. In addition, all your starbases or forts will gain an inherent 20% cloaking bonus.
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A [[Lesser_racial_traits|lesser racial trait]], Improved Starbases increases the quality and decreases the cost of a race's starbases.
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Generally considered as one of the best LRT to add to your pick, '''ISB''' (not to be mistaken for [[IS]], which is a [[PRT]]) is often considered as a non-critical bonus which is always good to have if you can spare the points. The most useful of the two new hulls is without contest the [[Space_Dock|space dock]], used in the early game when resources and minerals are low. Races which rely heavily on starbases to survive, such as [[IT|Interstellar Traveller]] and [[PP|Packet Physics]], love to use that improved version of the [[Orbital_Fort|orbital fort]] for early defense and early orbital component deployment. Other races can still strongly benefit from the space dock 200kt ship building capability, greatly appreciated when used as far-away refueling bases and colonization extensions.
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The [[Ultra_Station|ultra station]], available much later in the game, hardly ever make a real difference in the course of a normal game. While it is a greatly improved version of a normal [[Starbase|starbase]] for only a very small increase in germanium, all experienced players knows how to deal with starbases by using numbers, [[Chaff|chaff]] or well applied specialized tactics. Starbases, ultra station or not, are thus hardly ever a factor in the late game unless you have a decisive technology advantage on your opponents. Races which rely heavily on starbases, again such as IT and PP, still enjoy the increased defense and armor and thus the increased chance that their orbital components stays online in orbit in the event of a planetary battle.
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*Improved Starbases base cost is 67 points.
  
 
==Specifications==
 
==Specifications==
 
*Exclusive Hulls
 
*Exclusive Hulls
**The [[Space Dock]] is a cheap (20I, 5B, 25G, 100R) starbase with a 200kT Space Dock, 250 armor and 12 initiative, as well as the following slots:
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**[[Image:Space_Dock.jpg|right|150px]][[Image:Ultra_Station.jpg|right|150px]]The [[Space Dock]] is a cheap (20I, 5B, 25G, 100R) starbase with a 200kT Space Dock, 250 armor and 12 initiative, as well as the following slots:
 
***3x16 Weapons
 
***3x16 Weapons
 
***1x24 Shield
 
***1x24 Shield
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*Exclusive Abilities
 
*Exclusive Abilities
**[[Starbase|Starbases]] cost 20% less (stackable with IT stargate discount, WM weapon discount, non-stackable with AR starbase discount)
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**[[Starbase|Starbases]] and forts cost 20% less (stackable with [[IT]] stargate discount, [[WM]] weapon discount, non-stackable with [[AR]] starbase discount)
**All [[Starbase|Starbases]] are 20% cloaked.
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**All [[Starbase|Starbases]] and forts are 20% cloaked.
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{{Race design}}

Revision as of 18:56, 12 February 2009

A lesser racial trait, Improved Starbases give access to two new space station hulls and and decrease the cost of building starbases and forts. In addition, all your starbases or forts will gain an inherent 20% cloaking bonus.

Generally considered as one of the best LRT to add to your pick, ISB (not to be mistaken for IS, which is a PRT) is often considered as a non-critical bonus which is always good to have if you can spare the points. The most useful of the two new hulls is without contest the space dock, used in the early game when resources and minerals are low. Races which rely heavily on starbases to survive, such as Interstellar Traveller and Packet Physics, love to use that improved version of the orbital fort for early defense and early orbital component deployment. Other races can still strongly benefit from the space dock 200kt ship building capability, greatly appreciated when used as far-away refueling bases and colonization extensions.

The ultra station, available much later in the game, hardly ever make a real difference in the course of a normal game. While it is a greatly improved version of a normal starbase for only a very small increase in germanium, all experienced players knows how to deal with starbases by using numbers, chaff or well applied specialized tactics. Starbases, ultra station or not, are thus hardly ever a factor in the late game unless you have a decisive technology advantage on your opponents. Races which rely heavily on starbases, again such as IT and PP, still enjoy the increased defense and armor and thus the increased chance that their orbital components stays online in orbit in the event of a planetary battle.

  • Improved Starbases base cost is 67 points.

Specifications

  • Exclusive Hulls
    • Space Dock.jpg
      Ultra Station.jpg
      The Space Dock is a cheap (20I, 5B, 25G, 100R) starbase with a 200kT Space Dock, 250 armor and 12 initiative, as well as the following slots:
      • 3x16 Weapons
      • 1x24 Shield
      • 1x24 Shield or Armor
      • 2x2 Electrical
      • 1x1 Orbital or Electrical
    • The Ultra Station is a station more powerful than the normal Space Station, but which only costs slightly more (120I, 80B, 300G, 600R). Its basic stats are 1000 armor, 16 initiative, and unlimited space dock. In addition, it has the following slots:
      • 6x16 Weapons
      • 2x20 Shield
      • 2x20 Shield or Armor
      • 4x3 Electrical
      • 2x1 Orbital or Electrical.
  • Exclusive Abilities
    • Starbases and forts cost 20% less (stackable with IT stargate discount, WM weapon discount, non-stackable with AR starbase discount)
    • All Starbases and forts are 20% cloaked.


Stars! race design concepts
PRTs HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT
LRTs IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS
Other HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations