Difference between revisions of "B-17 Bomber"

From Stars!wiki
Jump to: navigation, search
m (Specifications)
(Adding slot ids, polishing page.)
Line 1: Line 1:
 +
__NOTOC__
 
{{hulls}}
 
{{hulls}}
 
The '''B-17 bomber''' hull is an improvement both in capacity and max fuel to the previous [[Mini_Bomber|mini bomber]] hull. Able to carry 4 times the amount of bombs than his predecessor and being able to mount either a fuel pod for better range or a [[Stealth_Cloak|stealth cloak]] for hidden approaches, the '''B-17 Bomber''' hull outperform the mini bomber in every aspect except for one: once your bomber fleet arrive at destination, you cannot divide them as precisely than you could with a smaller model.
 
The '''B-17 bomber''' hull is an improvement both in capacity and max fuel to the previous [[Mini_Bomber|mini bomber]] hull. Able to carry 4 times the amount of bombs than his predecessor and being able to mount either a fuel pod for better range or a [[Stealth_Cloak|stealth cloak]] for hidden approaches, the '''B-17 Bomber''' hull outperform the mini bomber in every aspect except for one: once your bomber fleet arrive at destination, you cannot divide them as precisely than you could with a smaller model.
 +
 +
Some players like to use the '''B-17 bomber''' hull to mix smarts bombs with more conventional bombs on the same hull. As defenses are less effective to counter the smart bomb family, doing so make a bombing run that much more deadly against fully defended planets. Gathering all the bomb types on the same hull in turn allow a player to have the same hitting power than a combined fleet of the same load-out would have while saving on design slots. One need to be fully aware of the slot id numbers to be able to guarantee which bomb type will strike first.
  
 
[[Image:B-17_Bomber.png|right]]
 
[[Image:B-17_Bomber.png|right]]
Line 18: Line 21:
 
*2x4 Bombs
 
*2x4 Bombs
 
*1x1 Scanner/Elect/Mech
 
*1x1 Scanner/Elect/Mech
 +
 +
===Slot IDs===
 +
<pre>                    0  = Engine
 +
_______________    1&2 = Bomb x4
 +
╡0·0·1·1·2·2·3·3│  3  = Scanner/Electrical/Mechanical
 +
╡0·0·1·1·2·2·3·3│
 +
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    B-17 Bomber
 +
</pre>
 +
==Common Designs==
 +
[[Image:B-17_Cherry_Bomber.png|right]]
 +
===Cherry Bomb Bomber===
 +
As the best conventional bomb available, the [[cherry bomb]] has become an iconic image when discussing the best possible bomber available. As the cherry bomb availability usually match the time of the '''B-17 bomber''', the B-17 Cherry Bomber has thus become a very common design, if only known as its iconic image rather than often used in battle.
 +
===Smart Bomb Bomber===
 +
The smart bomb family can completely ignore planetary factories and mines while wiping out the planet population. As such, many players prefer to use bombers sporting only smart bombs in the hope to (re)claim a fully developed planet for their own profit.
 +
 +
As smart bombs require a significantly higher research contribution than conventional bombs to make available, players using this design simply mount the best smart bomb available at the time of creation.
 +
===Smart Bomb/Cherry Bomb Mix===
 +
A common '''B-17 bomber''' design is the mix of the best smart bomb available in slots #1 along with the best conventional bomb available (usually [[cherry bomb|cherry bombs]]) in slot #2. Doing so allow the smart bombs to strike first and bypass planetary defenses more easily and then in turn allow the conventional bombs to be more effective against a smaller number of defenses once it is their turn to drop. Such designs also usually use the scanner/elect/mech slot either for cloaking or for increased fuel capacity.
 +
 +
This design simply mimic in a single hull a commonly used strategy of combining two fleets of [[Mini-Bomber|mini-bombers]] to do the exact same bombing run.
 +
 +
As it is possible to do exactly the same thing with two different designs of bombers after ensuring that the smart bomb bomber is of a lower fleet number than the conventional bomb bomber, the main use of this design is to save on design slots which can then be better used as counter-designs.

Revision as of 21:19, 12 November 2012

Hull types in Stars!
Colonizer Mini-Colony Ship · Colony Ship
Bomber Mini Bomber · B-17 Bomber · Stealth Bomber · B-52 Bomber
Scout Scout · Frigate · Destroyer
Warship Cruiser · Battle Cruiser · Battleship · Dreadnought · Nubian
Freighter Small Freighter · Medium Freighter · Large Freighter · Super Freighter
Armed Freighter Privateer · Rogue · Galleon · Meta Morph
Mine Layer Mini Mine Layer · Super Mine Layer
Fuel Tanker Fuel Transport · Super-Fuel Xport
Remote Miner Midget Miner · Mini Miner · Miner · Maxi Miner · Ultra Miner
Starbase Orbital fort · Space Dock · Space Station · Ultra Station · Death Star

The B-17 bomber hull is an improvement both in capacity and max fuel to the previous mini bomber hull. Able to carry 4 times the amount of bombs than his predecessor and being able to mount either a fuel pod for better range or a stealth cloak for hidden approaches, the B-17 Bomber hull outperform the mini bomber in every aspect except for one: once your bomber fleet arrive at destination, you cannot divide them as precisely than you could with a smaller model.

Some players like to use the B-17 bomber hull to mix smarts bombs with more conventional bombs on the same hull. As defenses are less effective to counter the smart bomb family, doing so make a bombing run that much more deadly against fully defended planets. Gathering all the bomb types on the same hull in turn allow a player to have the same hitting power than a combined fleet of the same load-out would have while saving on design slots. One need to be fully aware of the slot id numbers to be able to guarantee which bomb type will strike first.

B-17 Bomber.png

Specifications

Base Fuel ― Base Armor ― Base Ini ― Base Mass ― Base Resource
400mg
175dp
0
69kt
150
  • Require Construction 6

Slot layout

  • 2 Engines
  • 2x4 Bombs
  • 1x1 Scanner/Elect/Mech

Slot IDs

                    0   = Engine
 _______________    1&2 = Bomb x4
╡0·0·1·1·2·2·3·3│   3   = Scanner/Electrical/Mechanical
╡0·0·1·1·2·2·3·3│
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    B-17 Bomber

Common Designs

B-17 Cherry Bomber.png

Cherry Bomb Bomber

As the best conventional bomb available, the cherry bomb has become an iconic image when discussing the best possible bomber available. As the cherry bomb availability usually match the time of the B-17 bomber, the B-17 Cherry Bomber has thus become a very common design, if only known as its iconic image rather than often used in battle.

Smart Bomb Bomber

The smart bomb family can completely ignore planetary factories and mines while wiping out the planet population. As such, many players prefer to use bombers sporting only smart bombs in the hope to (re)claim a fully developed planet for their own profit.

As smart bombs require a significantly higher research contribution than conventional bombs to make available, players using this design simply mount the best smart bomb available at the time of creation.

Smart Bomb/Cherry Bomb Mix

A common B-17 bomber design is the mix of the best smart bomb available in slots #1 along with the best conventional bomb available (usually cherry bombs) in slot #2. Doing so allow the smart bombs to strike first and bypass planetary defenses more easily and then in turn allow the conventional bombs to be more effective against a smaller number of defenses once it is their turn to drop. Such designs also usually use the scanner/elect/mech slot either for cloaking or for increased fuel capacity.

This design simply mimic in a single hull a commonly used strategy of combining two fleets of mini-bombers to do the exact same bombing run.

As it is possible to do exactly the same thing with two different designs of bombers after ensuring that the smart bomb bomber is of a lower fleet number than the conventional bomb bomber, the main use of this design is to save on design slots which can then be better used as counter-designs.