Lesser racial traits: Difference between revisions
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wikification - many new red links to write |
fixed a zillion errors |
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{{race design}} | {{race design}} | ||
Note: After | Note: After 4 LRTs each LRT is increasingly expensive until even negative LRTs begin costing you RW points. There is also a cost for having all LRTs positive or negative. | ||
==Positive | ==Positive LRTs== | ||
===[[Improved Fuel Efficiency]] (IFE)=== | ===[[Improved Fuel Efficiency]] (IFE)=== | ||
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===[[Total Terraforming]] (TT)=== | ===[[Total Terraforming]] (TT)=== | ||
*Begin game able to adjust planetary hab values +/- 3% | *Begin game able to adjust planetary hab values +/- 3% | ||
*Up to +/- 30% [[terraforming]] available in game | *Up to +/- 30% [[terraforming]] available in game (with heavy Biotechnology research) | ||
*Terraforming costs 30% less | *Terraforming costs 30% less | ||
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===[[Improved Starbases]] (ISB)=== | ===[[Improved Starbases]] (ISB)=== | ||
*2 new designs - [[Space Dock]], capable of building small to medium ships, and [[Ultra Station]], a larger weapons platform | *2 new designs - [[Space Dock]], capable of building small to medium ships, and [[Ultra Station]], a larger weapons platform | ||
*[[Starbase]]s cloaked by 20 | *[[Starbase]]s cloaked by 20% | ||
*Starbases cost 20% less | *Starbases cost 20% less | ||
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===[[Ultimate Recycling]] (UR)=== | ===[[Ultimate Recycling]] (UR)=== | ||
*[[Scrapping]] fleets at starbases gives 90% of [[minerals]], | *[[Scrapping]] fleets at starbases gives 90% of [[minerals]], some [[resources]] | ||
*Scrapping at planets gives 45% of minerals, | *Scrapping at planets gives 45% of minerals, fewer resources | ||
:Not strictly additive | :Not strictly additive | ||
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*Mineral alchemy costs 25 resources, produced 1 kT of each mineral | *Mineral alchemy costs 25 resources, produced 1 kT of each mineral | ||
==Negative | ==Negative LRTs== | ||
===[[No Ramscoop Engines]] (NRSE)=== | ===[[No Ramscoop Engines]] (NRSE)=== | ||
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===[[Low Starting Population ]] (LSP)=== | ===[[Low Starting Population ]] (LSP)=== | ||
*Starting population is 30% lower | *Starting population is 30% lower than normal | ||
===[[Bleeding Edge Technology ]] (BET)=== | ===[[Bleeding Edge Technology ]] (BET)=== | ||
*New tech initially costs twice as much | *New tech initially costs twice as much | ||
*Cost normal when all tech exceeded by 1 level | *Cost normal when all tech exceeded by 1 level | ||
*[[Miniaturization]] is 5% per level, up to 80% instead of 4% up to | *[[Miniaturization]] is 5% per level, up to 80% instead of 4% up to 75% | ||
===[[Regenerating Shields]] (RS)=== | ===[[Regenerating Shields]] (RS)=== | ||
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==Combinations== | ==Combinations== | ||
*IFE+NRSE | *IFE+NRSE | ||
:This is by far the most common combination as this | :This is by far the most common combination as this gives access to the efficient [[Fuel Mizer]] engine while offsetting the cost of IFE. | ||
*ISB+RS | *ISB+RS | ||
:This combination is | :This combination is especially effective for [[Horde]] strategies - many small ships in a single stack utilising the fact that shields stack together and with RS self-repair ''during'' combat. | ||
==Library articles== | ==Library articles== | ||
*[[Basic Race Design by Art Lathrop - Revised: 1st Aug 1999]] | *[[Basic Race Design by Art Lathrop - Revised: 1st Aug 1999]] | ||
*[[Article Library#Lesser Racial Trails]] | *[[Article Library#Lesser Racial Trails]] |
Revision as of 22:17, 7 April 2020
Stars! race design concepts | |
---|---|
PRTs | HE · SS · WM · CA · IS · SD · PP · IT · AR · JOAT |
LRTs | IFE · TT · ARM · ISB · GR · UR · MA · NRSE · CE · OBRM · NAS · LSP · BET · RS |
Other | HG · HP · -f · QS · 1WW / OWW · Immunities · Habitability · Economics · Technology · Abbreviations |
Note: After 4 LRTs each LRT is increasingly expensive until even negative LRTs begin costing you RW points. There is also a cost for having all LRTs positive or negative.
Positive LRTs
Improved Fuel Efficiency (IFE)
- Ships burn 15% less fuel
- Fuel Mizer and Galaxy Scoop available
- Increases starting Prop tech 1 level
Total Terraforming (TT)
- Begin game able to adjust planetary hab values +/- 3%
- Up to +/- 30% terraforming available in game (with heavy Biotechnology research)
- Terraforming costs 30% less
Advanced Remote Mining (ARM)
- 3 additional mining hulls, 2 additional robots available
- Start with 2 Midget Miners
Improved Starbases (ISB)
- 2 new designs - Space Dock, capable of building small to medium ships, and Ultra Station, a larger weapons platform
- Starbases cloaked by 20%
- Starbases cost 20% less
Generalized Research (GR)
- Half of total resources devoted to research applied to current field, 15% applied to each other field (totaling 125%)
Ultimate Recycling (UR)
- Scrapping fleets at starbases gives 90% of minerals, some resources
- Scrapping at planets gives 45% of minerals, fewer resources
- Not strictly additive
Mineral Alchemy (MA)
- Mineral alchemy costs 25 resources, produced 1 kT of each mineral
Negative LRTs
No Ramscoop Engines (NRSE)
- Engines which travel faster than Warp 4 for free unavailable
- Interspace-10 available, earliest Warp 10-safe engine on the tech tree
Cheap Engines (CE)
- Engines cost 50% less
- At speeds over Warp 6, there is a 10% chance engines won't engage
- Starting Prop tech increased by 1
Only Basic Remote Mining (OBRM)
- Only Mini-Miner hull and Robo-Mini-Miner available
- Maximum planetary population increased 10%
- Over-rides ARM
No Advanced Scanners (NAS)
- Penetrating scanners unavailable
- All conventional scanners have double range
Low Starting Population (LSP)
- Starting population is 30% lower than normal
Bleeding Edge Technology (BET)
- New tech initially costs twice as much
- Cost normal when all tech exceeded by 1 level
- Miniaturization is 5% per level, up to 80% instead of 4% up to 75%
Regenerating Shields (RS)
- All shields 40% stronger than listed
- Shields regenerate 10% after each round of battle
- Armor at 50% of listed strength
Combinations
- IFE+NRSE
- This is by far the most common combination as this gives access to the efficient Fuel Mizer engine while offsetting the cost of IFE.
- ISB+RS
- This combination is especially effective for Horde strategies - many small ships in a single stack utilising the fact that shields stack together and with RS self-repair during combat.