All pages
From Stars!wiki
Jump to navigationJump to search
- "'J' Patch JOAT" by Dan Bush, Varn & Jason Cawley 1998 v2.6/7i
- "(Close to) the Ideal HE" by Jeff Rife 1997 v2.6/7
- "25k Resources by 2450" by Various Authors 1997 v2.6/7
- "25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7
- "2 Immunity Races" by Jason Cawley 1997 v2.6/7
- "A Few Race Designs" by Jason Cawley 1999-04-13 v2.6/7i
- "A Guide to AR" by Woo-Hyeon Cheong 1996-06-25 v2.5
- "A Guide to Becomming an Evil Overlord" by Peter Anspach 1997 n/a
- "A Hyper Producer IT" by James Moody 1997 v2.6/7
- "A Primer on Counter-design" by Leonard Dickens 1999-11-05
- "About Victory Conditions" by Various Authors 1997 v2.6/7
- "Advanced IT Design and Play v2.0" by Verker 1998-02 v2.6/7
- "Advanced JOAT Design and Play" by Scott Phelps 1997-03-24 v2.6/7b
- "An Alternative to Bombing" by Bob Crosswell 1997 v2.6d
- "An Analysis of the Resource Graph" by Chris Klein 1996-12-16 v2.6/7
- "An Anti-HE Strategy (Using IS)" by Paul Hager 1997 v2.6/7
- "Another AR Monster" by Jason Cawley 1997 v2.6/7
- "At Least 1 Colony by 2420" by Rick Steeves 1997 v2.6/7
- "Attacking Homeworlds" by Bob Crosswell 1997 v2.6/7
- "BB vs. War Monger Dreadnoughts" by Jason Cawley 1997 v2.6/7
- "Balancing Planets" by Jason Cawley 1997 v2.6/7
- "Basic Diplomacy" by Mathias Dellaert 1997 Any
- "Basic Game Play" by Jason Cawley 1997 v2.6/7
- "Basic Planetary Management" by Michael Martin 1997 v2.6/7
- "Basic Race Design" by Art Lathrop 1999-04-04 v2.6/7i
- "Battleboard Starting Positions (BSP)" by Overworked - 04 February 2003
- "Battleship Design" by Jason Cawley 1997 v2.6/7
- "Beams or Missiles?" M. Meagher & M. Dellaert 1997 v2.6/7
- "Beams or Missiles?" by M. Meagher &
- "Beams or Missiles? (Endgame)" Jason Cawley 1997 v2.6/7
- "Beating the AI HE" by Jason Cawley 1997 v2.6/7
- "Beginner's Guide to IT" by Darren Wisper 1999-01-01 v2.6/7
- "Bombing" by Various Authors 1997 v2.6/7
- "Bombing, Packets, and Invasions" by Shane Kearns 1997 v2.6/7
- "Boosting the Hyper-Producer" by Mahrin Skel 1997 v2.6/7
- "Colonization Strategies" by Various Authors 1997 v2.6/7
- "Combating the Hidden" Thurman Miller 1997 v2.6/7
- "Concepts of Warfare" by Mikkel 1997 Any
- "Cruiser Designs" by Jason Cawley 1997 v2.6/7
- "David Moen's Newbie Tips" by David Moen 1999-10-20
- "Defending Against Packets" by jmeyers@erinet.com 1997 v2.6/7
- "Defending Against the Horde - Updated" by Red Dragon 1997 v2.6/7
- "Defending Aginst Packets" by jmeyers@erinet.com 1997 v2.6/7
- "Definition of the Computer AIs" by Author Unknown 1995 v2.6/7
- "Designing a Coherent Race" by Michael C. Martin 1997 v2.6/7
- "Determining Your Neighbor's PRT" by Michael Martin 1997 v2.6/7
- "Devising a Strategy" by Bruce Poon 1997 v2.6/7
- "Diplomacy: THE Bloodiest Battlefield" by bglynn@gac.edu 1997 Any
- "Diplomacy and SS: Trading Knowledge" by Mathias Dellaert 1997 v2.6/7
- "Diplomacy vs. Strategy in PBEMs" by Luis Sequeira 1997 Any
- "Disguising You PRT" by Philippe Malacher 1997 v2.6/7
- "End Game Tips" by Sanguine 1999-03-30 v2.6/7i
- "Factoryless Races" by Jason Cawley 1997 v2.6/7
- "Factoryless Races and War-Fighting" by Jason Cawley 1999-02-09 v2.6/7i
- "Fighting AR Deathstars" by Nate Burgess 1997 v2.6/7
- "Frigate vs. Cruisers" by Rob 1997-09-17 v2.6/7
- "Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f
- "Growth Rates" by Jason Cawley 1997 v2.6/7
- "Guts of the Battle Engine" by James McGuigan - 23 Jan 2002
- "HE vs. JOAT" by Scott Phelps 1996 v2.6b
- "Habitability Ranges" by Jason Cawley 1997 v2.6/7
- "Handeling Ship Design Limitations" by Jason Cawley 1997 v2.6/7
- "Handling Stars! Bugs" by Barry Kearns 1997 Any
- "Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7
- "How-to Guide" by William Butler 1999-05-11 v2.6/7i
- "How-to guide to expansion" by William Butler 1999-05-11 v2.6/7i
- "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7
- "How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a
- "How to Beat Super Stealth" Paul Baker 1997 v2.6/7
- "How to Beat the Computer AIs" by Peter Cohen 1996 v2.5
- "How to Build a Test Bed" by Barry Kearns 1997 v2.6/7
- "How to Handle the AI Hyper-Expansion" by Various Authors 1997 v2.6b
- "How to Hide Behind Planets" by Various Authors 1997 v2.6/7
- "How to Host a Game, v2.0" by Omonubi 1996 v2.6/7
- "How to Play Stars! via e-mail" by Stars! User Guide 1997 v2.6/7
- "How to design a Quick Start IT race" by Jeff Berger 1997 v2.6/7
- "Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7
- "Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7
- "Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7
- "Hyper Expansion Strategy" by Rick Bladwell 1997 v2.6/7
- "Hyperproducing SS races" by Jason Cawley 1997 v2.6/7
- "IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7
- "IT HP Monster??!!" by Bennett 1997 v2.6/7
- "IT Race Design" by Dan Bush 1997 v2.6/7
- "Inner Strength Race Design" by Jason Cawley 1997 v2.6/7
- "Interstellar Glossary" by Mystery Guild 1997 v2.6/7
- "Interstellar Traveller" by Rick Steeves 1996-09-07 v2.6/7
- "Jeff on Supernova" compiled by James McGuigan
- "Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7
- "Lesser Racial Traits" by Walter D. Pullen 1997 v2.6/7
- "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f
- "Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7
- "Mass Packet FAQ" by Barry Kearns 1997-02-07 v2.6b
- "Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i
- "Minelaying Strategies" by Thurman Miller 1997 v2.6/7
- "Minelaying Strategy" by Chris Spagnoli 1999-03-01 v2.6/7i
- "Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i
- "Mineral Excavation" by Omonubi 1997 v2.6/7
- "Minesweeping" by Dog (warppuppy) 1999-01-02 v2.6/7i
- "Minesweeping Exploding SD Minefields" by Jason Cawley 1997 v2.6/7
- "Monster Defense" by Pipster 1997 v2.6/7
- "More AR Race Design" by Jason Cawley 1997 v2.6/7
- "More Advanced Play for HP Races" by Jason Cawley 1997 v2.6/7
- "More on Beams vs. Missiles..." by Jason Cawley 1997 v2.6/7
- "More on Cruiser Design" by Jason Cawley 1997 v2.6/7
- "Multi-player Strategies" by Jason Cawley 1997 v2.6/7
- "Multiple Packets" by Dog (warppuppy) 1999-01-15 v2.6/7i
- "NAS Scout/Skirmisher Design" by Bennet 1999-01-14 v2.6/7i
- "NAS Scout/Skirmisher Design II" by Jonas Bjering 1999-01-14 v2.6/7i
- "Naming Designs: Disinformation Tactics" by Barry Kearns 1997 Any
- "New AR Race Design and Play Tips" by William Butler 1997 v2.6/7
- "OBRM Strategies" by Jason Cawley 1999-05-03 v2.6/7i
- "Offensive SD Tactics" by Dave Dubeau 1997 v2.6/7
- "On Claim Adjusters" by David Vest 1996-09-10 v2.5a
- "On the Subject of Strategy" by Dog (warppuppy) 1999-04-02 v2.6/7i
- "One Immune IT" by Damon Domjan & Jason Cawley 1997 v2.6/7
- "Operational Stars! by Example - Part II" by Jason Cawley 1999-01-16 v2.6/7i
- "Operational Stars! by Example - Part IV" by Jason Cawley 1999-01-16 v2.6/7i
- "PP HP: Buyer Beware" by Jason Cawley 1997 v2.6/7
- "PP Race Design" by Dan Bush 1997 v2.6/7
- "PP revival fatal for IT races?" by Jason Cawley 1998 v2.6/7i
- "Packet Protection" by Jason Cawley 1997 v2.6/7
- "Planets and Production Queues" by Alex Hall 1997 v2.6/7
- "Playable AR Races" by Jason Crawley 1997 v2.6/7
- "Population Growth and Equivalent Value" by Lex Young 1997 v2.6/7
- "Pre-Defined Race Strategies" by Author Unknown 1996 v2.6/7
- "Pre-Defined Race Strategies" from 1.1a Help File 1996
- "Pre-version 3.0 Diplomacy" by Jason Cawley 1997 Any
- "Propoganda in Stars!" by Dynamo 1999-07-20 Any
- "Race Descriptions" by Mathias Dellaert 1997 v2.6/7
- "Race Design, Step by Step" by Mahrin Skel 1997 v2.6/7
- "Race Design for Force-Gen Games" by Paul Vernon Lydiate & Thorsten Haupts 1997 v2.6/7
- "Racial Traits: Common Newbie Mistakes" by Bob Crosswell 1997 v2.6/7
- "Raising Early Growth in HP Race Design" by Jason Cawley 1997 v2.6/7
- "Rapid Colony Development" by Michael Meagher 1997 v2.6/7
- "Regenerating Shields" by William Butler 1997 v2.6/7
- "Remote Mining" by Jason Cawley 1997 v2.6/7
- "Remote Mining LRTs" by Jonathan Sebast 1997-03-25 v2.6/7
- "Resource Management" by Rick Steeves 1997 v2.6/7
- "SLDS 0: Introduction" by Scott Phelps 1997 Any
- "SLDS 1: "I'll Kill You Last" by Scott Phelps 1997 Any
- "SLDS 2: The Escape Clause" by Scott Phelps 1997 Any
- "SLDS 3: The Agreed Border Treaty" by Scott Phelps 1997 Any
- "SLDS 4: The Tech Xfer Alliance" by Scott Phelps 1997 Any
- "SLDS 6: When Not to Negotiate" by Scott Phelps 1997 Any
- "SLDS 7: The Mutual Offense Alliance" by Scott Phelps 1997 Any
- "SLDS 8: Of Honor and Betrayel" by Scott Phelps 1997 Any
- "SS and the Mao Strategy" by Jason Cawley 1999-07-13 v2.6/7i
- "Sacrifice for Knowledge" by Bob Crosswell 1997 v2.6/7
- "Sample HG-style IT Race Redux" by Jason Cawley 1997 v2.6/7
- "Sample HG-type IT Race" by Jason Cawley 1997 v2.6/7
- "Sending Files via Netscape (tm)" by Mike Dibb 1997 n/a
- "Smart Bombs or Cherries?" Matthias Dellaert 1997 v2.6/7
- "So, You want to build a ***HUGE*** Universe?" by Donjon - 10 Apr 2008
- "Some Anti-AI Strategies" by Jeff Briner 1997 v2.6/7
- "Space Demolition" by Rick Steeves 1996-09-23 v2.6/7
- "Space Demolition Races" by Jason Cawley 1997 v2.6/7
- "Standard vs. AccBBS Hyper-producers" by Jason Cawley 1997 v2.6/7
- "Stars! Blitz Strategy Guide" by Omnivore 1997 v2.6/7
- "Stars! Ethical Guidelines" by Rick Steeves 1997 v2.6/7
- "Stars! Order of Events" by S. Posey 1997 v2.6/7
- "Stars! Rules of Thumb" by Thomas Tong 1997 v2.6/7
- "Stupid AI Tricks FAQ" by Author Unknown 1997 v2.5a
- "Super Stealth Race Strategies" Robert Lee 1996 v2.6(0)
- "Table of Population Growth" by James Rasbeck 1997 v2.6/7
- "Targeting Order of Battle" by Art Lathrop 1999-04-14 v2.6/7i
- "Team Scouting" by Bob Crosswell 1997 v2.6/7
- "Tech Theif SS" Jason Cawley 1997 v2.6/7
- "Tech Transfer: Scrapping vs. Combat" by Scott Phelps 1997 v2.6/7c
- "Technology Progression Chart" by Bob Martin 1997 v2.6/7
- "The 'Flying Orgy' Strategy" by Barry Kearns 1997 v2.6/7
- "The 2525 Hyperproducer" by Brian Price 1997 v2.6/7
- "The 25k resources by 2450 FAQ" by Alberto Barsella 1997 v2.6/7
- "The AR Monster" by Barry Kearns 1997 v2.6/7
- "The Alternate Reality Race" by Robert M. Ashcroft 1997-05-17 v2.6/7b
- "The Art of War (exceprts from)" by Sun Tzu 1996 n/a
- "The Barbarian Horde Strategy" by Z. Johnson 1996 v2.5
- "The CA Monster" by Artur 1997 v2.6/7
- "The CA Resource Potential" by Leonard 1997 v2.6/7
- "The Great Wall of HE" by Olen Whitaker 1997 v2.6/7
- "The Happy Medium Strategy" by Olen Whitaker 1997 v2.6/7
- "The IT Hyper-Expander Peace-Monger" by Omri Mann 1997 v2.6/7
- "The Musketeer Strategy" by Brenden B 1996 v2.0
- "The No Effort Way to Gain Tech" by Bob Crosswell 1997 v2.6/7
- "The Omega Battleship" by Olen Whitaker 1997 v2.6/7
- "The Principles of War" by Brian Weeden 1997-04-15 Any
- "The Principles of War, Part II" by Brian Weeden 1997-04-18 Any
- "The Resource Driven Model" by Thurman Miller 1997 v2.6b
- "The Ultimate Race" by John Doe 1997 v2.6/7
- "The Value of Strategic Planning" by Chris Klein 1997 v2.6/7
- "The Wingman Strategy" by Bob Crosswell 1997 v2.6/7
- "Tricks of the Trade" by Art Lathrop 1999-09-06
- "Turn File Submission (with Eudora Lite)" by Snoop 1998 n/a
- "Ultimate Research Management" by Andrei Romanov 1997 v2.6/7
- "Updated Interstellar Abbreviations" by Newsgroup Post 1999-11-03
- "Using IS strategy with IT races" by Mathias Dallaert 1997 v2.6/7
- "Using Low Growth Tactics on a High Growth AR" by Robert M. Ashcroft 1997 v2.6/7b
- "Value Rating Formula for Warships" by Lance Warren Hawkins 1997 v2.6/7
- "Viable Bi-Immune non HE race" by Jai Shaw 1997 2.6/7
- "Vulnerability of 4-6% HE races" by Barry Kearns 1997 v2.6/7
- "War Strategy - Part I" by Matthias Dellaert 1997-09-24 v2.6/7
- "War Strategy - Part II" by Matthias Dellaert 1997-09-24 v2.6/7
- "Warfare 1 - Know Thy Enemy" by Todd Rogers 1997 v2.6/7
- "Warfare 2 - Machiavellian Politics" by Todd Rogers 1997 v2.6/7
- "Warship Design" by Jason Cawley 1997 v2.6/7
- "Warship Design" by Scott Phelps 1997-04-01 v2.6/7
- "Warship Design Strategy" by Todd Rogers 1997 v2.6/7
- "When Not to Use Battle Computers" by Robert Cronson, Jr. 1997-12-05 v2.6/7
- "Why Lay Minefields?" by Various Authors 1997 v2.6/7
- "Why Name Fleets?" by Thurman Miller 1997 Any
- "Wolf/Lamb Tech Trading" by Steven Posey 1997 v2.6/7
- "new MT FAQ" by James McGuigan - 5 December 2001
- "v2.5 Combat Model" by Galactic Traveller 1996-08-17 v2.5
- 'magic' entry for stars! files by Wumpus - 9 Apr 2006
- )
- *.def - Game Definition Files
- -f
- 1999
- 1WW
- 26JFIN.TXT
- 322,059 resources by Madman, Apr 2009
- 4X
- ABBS
- AI Race Specs by Wumpus - 27 Feb 2007 v2.6/7
- AI Races
- AIs
- ANTI: "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7
- AR
- ARM
- AR Guide by Leonard Dickens - Revised: 21st September 2000
- Abbreviations
- Abbs
- AccBBS
- Accelerated BBS Play
- Accueil
- Adding Expansion Players
- Adding Fleet Waypoints and Tasks
- Adding an Existing Race to a New Game
- Advanced Remote Mining
- Alien Miner
- Alternate Reality
- Altruist
- Analysis of best speed in minefields
- Analysis of the "Best Speed" in a Minefield by Chris Scott - 17th December 1998
- Anti-Matter Torpedo
- Appendix E:English-to-German Translation of Stars! Terminology
- Archived Sites
- Article Library
- AutoHost Client
- B-17
- B-17 Bomber
- B-52
- B-52 Bomber
- BATTLE.TXT
- BB
- BC
- BET
- BackBlast
- Basic Diplomacy
- Basic Race Design by Art Lathrop - Revised: 1st Aug 1999
- Battle Cruiser
- Beginner: Unlimited Minerals
- Being Absent from Play
- Bet
- Bill Butler
- Bio
- Biotechnology
- Bleeding Edge Technology
- BlitzFAQ aka playing blitz games over IRC by Leon Coles - 28 April 2002
- Blitz PP, by Damon Domjan
- Blitz games
- Boranium
- Border Management
- Breeder
- Bugs connus
- Bystander
- CA
- CAs and Terraforming, by Leonard Dickens
- CC
- CE
- Capital Ship
- Ce
- Chaff
- Changing the Basic Layout
- Chapter 10:Border Management
- Chapter 11:Reducing Micro-Management
- Chapter 12:Operational Stars! by Example
- Chapter 1:Whole Game Strategy
- Chapter 1 Whole Game Strategy
- Chapter 2:Basic Race Design
- Chapter 3:Building a Monster Race
- Chapter 4:Exploration and Expansion
- Chapter 5:Ship Design Basics
- Chapter 6:Early Resource Management
- Chapter 7:Basic Diplomacy
- Chapter 8:Some Basics of Battle
- Chapter 9:Intelligence
- Cheap Engines
- Cheap Engines PITA Analysis by Mark Norton - 5th April 2001
- Choosing Your View of the Universe
- Claim Adjuster
- Clones
- Collision sweeping
- Colony
- Colony Ship
- Command line options
- Commanding a Fleet
- Commanding a Planet
- Community
- Computer Players
- Computer Players Form Alliances
- Computer players
- Cons
- Construction
- Copy Protection
- Copy Protection Features
- Costs of LRTs: How they interact with PRTs and other LRTs, by Nachtergal Philippe
- Crash sweeping
- Creating a Custom Transport Zip Order
- Creating a Monster Race
- Creating a Password
- Creating a Universe from the Command Line
- Creating and Saving a Custom Race
- Cruiser
- Custom Race wizard
- Customizing Stars!
- D
- DD
- Deleting Fleet Waypoints
- Density
- Destroyer
- Displaying Player Colors
- Downloads
- Dreadnought
- Dueling Club
- Duelling Championship
- Duelling Championship/2004
- Duelling Championship/2005
- Duelling Championship/2006
- Duelling Championship/2007
- Duelling Championship/2008
- Duelling Championship/2008 & 2009