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Showing below up to 100 results in range #1 to #100.
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- "'J' Patch JOAT" by Dan Bush, Varn & Jason Cawley 1998 v2.6/7i
- "(Close to) the Ideal HE" by Jeff Rife 1997 v2.6/7
- "25k Resources by 2450" by Various Authors 1997 v2.6/7
- "25k by 2450 - Another view" by Jason Cawley 1997 v2.6/7
- "2 Immunity Races" by Jason Cawley 1997 v2.6/7
- "A Few Race Designs" by Jason Cawley 1999-04-13 v2.6/7i
- "A Guide to AR" by Woo-Hyeon Cheong 1996-06-25 v2.5
- "A Guide to Becomming an Evil Overlord" by Peter Anspach 1997 n/a
- "A Hyper Producer IT" by James Moody 1997 v2.6/7
- "A Primer on Counter-design" by Leonard Dickens 1999-11-05
- "About Victory Conditions" by Various Authors 1997 v2.6/7
- "Advanced IT Design and Play v2.0" by Verker 1998-02 v2.6/7
- "Advanced JOAT Design and Play" by Scott Phelps 1997-03-24 v2.6/7b
- "An Alternative to Bombing" by Bob Crosswell 1997 v2.6d
- "An Analysis of the Resource Graph" by Chris Klein 1996-12-16 v2.6/7
- "An Anti-HE Strategy (Using IS)" by Paul Hager 1997 v2.6/7
- "Another AR Monster" by Jason Cawley 1997 v2.6/7
- "At Least 1 Colony by 2420" by Rick Steeves 1997 v2.6/7
- "Attacking Homeworlds" by Bob Crosswell 1997 v2.6/7
- "BB vs. War Monger Dreadnoughts" by Jason Cawley 1997 v2.6/7
- "Balancing Planets" by Jason Cawley 1997 v2.6/7
- "Basic Diplomacy" by Mathias Dellaert 1997 Any
- "Basic Game Play" by Jason Cawley 1997 v2.6/7
- "Basic Planetary Management" by Michael Martin 1997 v2.6/7
- "Basic Race Design" by Art Lathrop 1999-04-04 v2.6/7i
- "Battleboard Starting Positions (BSP)" by Overworked - 04 February 2003
- "Battleship Design" by Jason Cawley 1997 v2.6/7
- "Beams or Missiles?" M. Meagher & M. Dellaert 1997 v2.6/7
- "Beams or Missiles? (Endgame)" Jason Cawley 1997 v2.6/7
- "Beating the AI HE" by Jason Cawley 1997 v2.6/7
- "Beginner's Guide to IT" by Darren Wisper 1999-01-01 v2.6/7
- "Bombing" by Various Authors 1997 v2.6/7
- "Bombing, Packets, and Invasions" by Shane Kearns 1997 v2.6/7
- "Boosting the Hyper-Producer" by Mahrin Skel 1997 v2.6/7
- "Colonization Strategies" by Various Authors 1997 v2.6/7
- "Combating the Hidden" Thurman Miller 1997 v2.6/7
- "Concepts of Warfare" by Mikkel 1997 Any
- "Cruiser Designs" by Jason Cawley 1997 v2.6/7
- "David Moen's Newbie Tips" by David Moen 1999-10-20
- "Defending Against Packets" by jmeyers@erinet.com 1997 v2.6/7
- "Defending Against the Horde - Updated" by Red Dragon 1997 v2.6/7
- "Defending Aginst Packets" by jmeyers@erinet.com 1997 v2.6/7
- "Definition of the Computer AIs" by Author Unknown 1995 v2.6/7
- "Designing a Coherent Race" by Michael C. Martin 1997 v2.6/7
- "Determining Your Neighbor's PRT" by Michael Martin 1997 v2.6/7
- "Devising a Strategy" by Bruce Poon 1997 v2.6/7
- "Diplomacy: THE Bloodiest Battlefield" by bglynn@gac.edu 1997 Any
- "Diplomacy and SS: Trading Knowledge" by Mathias Dellaert 1997 v2.6/7
- "Diplomacy vs. Strategy in PBEMs" by Luis Sequeira 1997 Any
- "Disguising You PRT" by Philippe Malacher 1997 v2.6/7
- "End Game Tips" by Sanguine 1999-03-30 v2.6/7i
- "Factoryless Races" by Jason Cawley 1997 v2.6/7
- "Factoryless Races and War-Fighting" by Jason Cawley 1999-02-09 v2.6/7i
- "Fighting AR Deathstars" by Nate Burgess 1997 v2.6/7
- "Frigate vs. Cruisers" by Rob 1997-09-17 v2.6/7
- "Ground Combat Calculations" by Ezequiel Martin Camara 1997 v2.6/7f
- "Growth Rates" by Jason Cawley 1997 v2.6/7
- "Guts of the Battle Engine" by James McGuigan - 23 Jan 2002
- "HE vs. JOAT" by Scott Phelps 1996 v2.6b
- "Habitability Ranges" by Jason Cawley 1997 v2.6/7
- "Handeling Ship Design Limitations" by Jason Cawley 1997 v2.6/7
- "Handling Stars! Bugs" by Barry Kearns 1997 Any
- "Handling the Hyper-Expansion AI" by Michael Meagher 1997 v2.6/7
- "How-to guide to expansion" by William Butler 1999-05-11 v2.6/7i
- "How NOT to Lose Planets" by Jason Cawley 1997 v2.6/7
- "How to Automate Turn Submission (with Pegasus)" by Alan Beale 1996 n/a
- "How to Beat Super Stealth" Paul Baker 1997 v2.6/7
- "How to Beat the Computer AIs" by Peter Cohen 1996 v2.5
- "How to Build a Test Bed" by Barry Kearns 1997 v2.6/7
- "How to Handle the AI Hyper-Expansion" by Various Authors 1997 v2.6b
- "How to Hide Behind Planets" by Various Authors 1997 v2.6/7
- "How to Host a Game, v2.0" by Omonubi 1996 v2.6/7
- "How to Play Stars! via e-mail" by Stars! User Guide 1997 v2.6/7
- "How to design a Quick Start IT race" by Jeff Berger 1997 v2.6/7
- "Hyper-Producer Race-Design Strategy" by Brian Price 1996-10-11 v2.6/7
- "Hyper-Production Design Strategy, Part II" by Brian Price 1997-03-06 v2.6/7
- "Hyper-growth vs. Hyper-producer" by Scott Phelps 1997-03-25 v2.6/7
- "Hyper Expansion Strategy" by Rick Bladwell 1997 v2.6/7
- "Hyperproducing SS races" by Jason Cawley 1997 v2.6/7
- "IFE, NRSE, and CE" by Brian Price 1997-03-11 v2.6/7
- "IT HP Monster??!!" by Bennett 1997 v2.6/7
- "IT Race Design" by Dan Bush 1997 v2.6/7
- "Inner Strength Race Design" by Jason Cawley 1997 v2.6/7
- "Interstellar Glossary" by Mystery Guild 1997 v2.6/7
- "Interstellar Traveller" by Rick Steeves 1996-09-07 v2.6/7
- "Jeff on Supernova" compiled by James McGuigan
- "Kill Ratios for Bombs" by Thomas Pfister 1997 v2.6/7
- "Lesser Racial Traits" by Walter D. Pullen 1997 v2.6/7
- "Low Growth Alternate Reality" by Robert M. Ashcroft 1997-03-19 v2.6/7f
- "Low Growth vs. High Growth AR" by GaKle 1997 v2.6/7
- "Mass Packet FAQ" by Barry Kearns 1997-02-07 v2.6b
- "Mine-sweeping Tip" by Chris Spagnoli 1999-03-15 v2.6/7i
- "Minelaying Strategies" by Thurman Miller 1997 v2.6/7
- "Minelaying Strategy" by Chris Spagnoli 1999-03-01 v2.6/7i
- "Mineral Concentrations & Remote Mining" by Jason Cawley 1999-04-12 v2.6/7i
- "Mineral Excavation" by Omonubi 1997 v2.6/7
- "Minesweeping" by Dog (warppuppy) 1999-01-02 v2.6/7i
- "Minesweeping Exploding SD Minefields" by Jason Cawley 1997 v2.6/7
- "Monster Defense" by Pipster 1997 v2.6/7
- "More AR Race Design" by Jason Cawley 1997 v2.6/7